DAZ needs to include tan lines in their product description

Turns out the freebie Babina 8 I got has tan lines and no alt skin texture. Yeah, my fault for not reading old forum posts. Back to Photoshop and fix this.

If ony DAZ allows better product images...

Comments

  • MimicMollyMimicMolly Posts: 2,209
    Agreed. I think it was M4 Elite: Stratton that had a tattoo on his lower abdomen, but none of the product images ever showed it because those shorts he wore in the promos perfectly covered it up.
  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited December 2021

    This is one area where I wish Daz were more relaxed with nudity.

    Tan lines, baked-in anatomical element hairs... all quite annoying when you don't want them.
    It would be better to see them in the product promos.

    Of course, payment transaction reasons for excluding nude images are completely out of Daz's control, so I get that part.

    Post edited by The Blurst of Times on
  • marblemarble Posts: 7,500

    The Blurst of Times said:

    This is one area where I wish Daz were more relaxed with nudity.

    Tan lines, baked-in anatomical element hairs... all quite annoying when you don't want them.
    It would be better to see them in the product promos.

    Of course, payment transaction reasons for excluding nude images are completely out of Daz's control, so I get that part.

    The other stores don't exclude them so I don't really get why that would be a reason. Otherwise I agree with everything you say here. 

  • nonesuch00nonesuch00 Posts: 18,302

    Well, I would of bought Babina had I known she had tan lines. 

  • The Blurst of Times said:

    Tan lines, baked-in anatomical element hairs... all quite annoying when you don't want them.
    It would be better to see them in the product promos.

    I wish creators would offer anatomical element hairs or tanlines as either an option or a LIE or diffuse overlay so we could CHOOSE if we wanted to use them. I prefer to pick through my own brow, torso, etc hair collection whether as a lie, a diffuse overlay, or fiber, or even jepe's body hair shell and the same with tanline products instead of having to pass on a skin because of hair or a tanline I don't want. I am sure quite a few of them start with a hairless base that they overlay or paint hair and tans on so why not offer us an option without?

  • marblemarble Posts: 7,500

    The Vertex Doctor said:

    The Blurst of Times said:

    Tan lines, baked-in anatomical element hairs... all quite annoying when you don't want them.
    It would be better to see them in the product promos.

    I wish creators would offer anatomical element hairs or tanlines as either an option or a LIE or diffuse overlay so we could CHOOSE if we wanted to use them. I prefer to pick through my own brow, torso, etc hair collection whether as a lie, a diffuse overlay, or fiber, or even jepe's body hair shell and the same with tanline products instead of having to pass on a skin because of hair or a tanline I don't want. I am sure quite a few of them start with a hairless base that they overlay or paint hair and tans on so why not offer us an option without?

    For sure I'm not averse to tanlines  - I've been wondering lately how to make them using an image editor (I have Affinity, not Photoshop). But if PAs want to include them they should, of course, be as alternative options, not as the only option. I can easily make my own painted on pubic hair but I prefer the fibre hair for realism if I do need it.

  • marble said:

    For sure I'm not averse to tanlines  - I've been wondering lately how to make them using an image editor (I have Affinity, not Photoshop). But if PAs want to include them they should, of course, be as alternative options, not as the only option. I can easily make my own painted on pubic hair but I prefer the fibre hair for realism if I do need it.

    I have a nice geoshell tanline thing from the other store, made by ShanasSoulmate. There's G8F and G8.1F flavors.

    The nice thing is that, as a geoshell, it applies over everything. No LIE, no photoshop... and it works with your existing skin since it's a geoshell.

  • marble said:

    The Vertex Doctor said:

    The Blurst of Times said:

    Tan lines, baked-in anatomical element hairs... all quite annoying when you don't want them.
    It would be better to see them in the product promos.

    I wish creators would offer anatomical element hairs or tanlines as either an option or a LIE or diffuse overlay so we could CHOOSE if we wanted to use them. I prefer to pick through my own brow, torso, etc hair collection whether as a lie, a diffuse overlay, or fiber, or even jepe's body hair shell and the same with tanline products instead of having to pass on a skin because of hair or a tanline I don't want. I am sure quite a few of them start with a hairless base that they overlay or paint hair and tans on so why not offer us an option without?

    For sure I'm not averse to tanlines  - I've been wondering lately how to make them using an image editor (I have Affinity, not Photoshop). But if PAs want to include them they should, of course, be as alternative options, not as the only option. I can easily make my own painted on pubic hair but I prefer the fibre hair for realism if I do need it.

    For your own use, grab a texture with tan-lines that you like, desaturate, and adjust levels so that the oines are really light and the rest really light, then use that as a clipping mask for an adjustment layer - levels, set to lighten, or some other tonal/colour adjustment - over the maps you wish to add tan lines to and experiment with the opacity and adjustment settings.

  • marblemarble Posts: 7,500

    Richard Haseltine said:

    marble said:

    The Vertex Doctor said:

    The Blurst of Times said:

    Tan lines, baked-in anatomical element hairs... all quite annoying when you don't want them.
    It would be better to see them in the product promos.

    I wish creators would offer anatomical element hairs or tanlines as either an option or a LIE or diffuse overlay so we could CHOOSE if we wanted to use them. I prefer to pick through my own brow, torso, etc hair collection whether as a lie, a diffuse overlay, or fiber, or even jepe's body hair shell and the same with tanline products instead of having to pass on a skin because of hair or a tanline I don't want. I am sure quite a few of them start with a hairless base that they overlay or paint hair and tans on so why not offer us an option without?

    For sure I'm not averse to tanlines  - I've been wondering lately how to make them using an image editor (I have Affinity, not Photoshop). But if PAs want to include them they should, of course, be as alternative options, not as the only option. I can easily make my own painted on pubic hair but I prefer the fibre hair for realism if I do need it.

    For your own use, grab a texture with tan-lines that you like, desaturate, and adjust levels so that the oines are really light and the rest really light, then use that as a clipping mask for an adjustment layer - levels, set to lighten, or some other tonal/colour adjustment - over the maps you wish to add tan lines to and experiment with the opacity and adjustment settings.

     Thanks, Richard - that looks like good advice if I can work out what you mean by the bolded bit. I'm keen to give that a try (I think there is an Affinity tutorial on clipping masks).

     

  • vagansvagans Posts: 422
    edited December 2021

    The best tanline system I've used by far is actually SkinBuilder. There's an included tanlines section so I take the character's existing skin and apply the tanlines on that skin. I'm able to adjust the strength and change the tone as I apply it. The ability to apply a full body or just a top/bottom is also really handy. There's a couple of caveats with the system though as for characters with transparency map skin textures with high transpency values, the tanlines aren't applied to those textures, only the base textures. So you need to make the overall tone darker then reduce the transparency value to balance the tone and let the tanline show through.

    I also think the "soft" versions of the tanlines aren't nearly soft enough to blend with the skin so I modified the existing tanline maps in photoshop to create much smoother transitions on some of the images, as well as editing some of the tanline options I know I'd never ever use to create my own. You have to create backups of the original files AND backups of your modified versions because if the product updates you'll lose your custom versions.

    The Wet and Tanned product had a really cool system for customizing tanlines and adjusting tones etc. but the custom layers it created ruined the overall look, the skin became very flat.

    Post edited by vagans on
  • marble said:

    Richard Haseltine said:

    marble said:

    The Vertex Doctor said:

    The Blurst of Times said:

    Tan lines, baked-in anatomical element hairs... all quite annoying when you don't want them.
    It would be better to see them in the product promos.

    I wish creators would offer anatomical element hairs or tanlines as either an option or a LIE or diffuse overlay so we could CHOOSE if we wanted to use them. I prefer to pick through my own brow, torso, etc hair collection whether as a lie, a diffuse overlay, or fiber, or even jepe's body hair shell and the same with tanline products instead of having to pass on a skin because of hair or a tanline I don't want. I am sure quite a few of them start with a hairless base that they overlay or paint hair and tans on so why not offer us an option without?

    For sure I'm not averse to tanlines  - I've been wondering lately how to make them using an image editor (I have Affinity, not Photoshop). But if PAs want to include them they should, of course, be as alternative options, not as the only option. I can easily make my own painted on pubic hair but I prefer the fibre hair for realism if I do need it.

    For your own use, grab a texture with tan-lines that you like, desaturate, and adjust levels so that the oines are really light and the rest really light, then use that as a clipping mask for an adjustment layer - levels, set to lighten, or some other tonal/colour adjustment - over the maps you wish to add tan lines to and experiment with the opacity and adjustment settings.

     Thanks, Richard - that looks like good advice if I can work out what you mean by the bolded bit. I'm keen to give that a try (I think there is an Affinity tutorial on clipping masks).

    Load your image

    In the Adjustments tab (left-most of the middle group on the right dock for me) click Levels and then pick the Default option. A panel will appear at bottom-right of the image area, Gamma is a tone control and you can raise the Black level/lower the White Level to force every colour draker than the Black level to black, every colour lighter than the White Level to white.

  • marblemarble Posts: 7,500

    Richard Haseltine said:

    marble said:

    Richard Haseltine said:

    marble said:

    The Vertex Doctor said:

    The Blurst of Times said:

    Tan lines, baked-in anatomical element hairs... all quite annoying when you don't want them.
    It would be better to see them in the product promos.

    I wish creators would offer anatomical element hairs or tanlines as either an option or a LIE or diffuse overlay so we could CHOOSE if we wanted to use them. I prefer to pick through my own brow, torso, etc hair collection whether as a lie, a diffuse overlay, or fiber, or even jepe's body hair shell and the same with tanline products instead of having to pass on a skin because of hair or a tanline I don't want. I am sure quite a few of them start with a hairless base that they overlay or paint hair and tans on so why not offer us an option without?

    For sure I'm not averse to tanlines  - I've been wondering lately how to make them using an image editor (I have Affinity, not Photoshop). But if PAs want to include them they should, of course, be as alternative options, not as the only option. I can easily make my own painted on pubic hair but I prefer the fibre hair for realism if I do need it.

    For your own use, grab a texture with tan-lines that you like, desaturate, and adjust levels so that the oines are really light and the rest really light, then use that as a clipping mask for an adjustment layer - levels, set to lighten, or some other tonal/colour adjustment - over the maps you wish to add tan lines to and experiment with the opacity and adjustment settings.

     Thanks, Richard - that looks like good advice if I can work out what you mean by the bolded bit. I'm keen to give that a try (I think there is an Affinity tutorial on clipping masks).

    Load your image

    In the Adjustments tab (left-most of the middle group on the right dock for me) click Levels and then pick the Default option. A panel will appear at bottom-right of the image area, Gamma is a tone control and you can raise the Black level/lower the White Level to force every colour draker than the Black level to black, every colour lighter than the White Level to white.

    OK thanks - I'm with you there at least. I have used the Levels adjustment often. 

  • marble said:

    Richard Haseltine said:

    marble said:

    Richard Haseltine said:

    marble said:

    The Vertex Doctor said:

    The Blurst of Times said:

    Tan lines, baked-in anatomical element hairs... all quite annoying when you don't want them.
    It would be better to see them in the product promos.

    I wish creators would offer anatomical element hairs or tanlines as either an option or a LIE or diffuse overlay so we could CHOOSE if we wanted to use them. I prefer to pick through my own brow, torso, etc hair collection whether as a lie, a diffuse overlay, or fiber, or even jepe's body hair shell and the same with tanline products instead of having to pass on a skin because of hair or a tanline I don't want. I am sure quite a few of them start with a hairless base that they overlay or paint hair and tans on so why not offer us an option without?

    For sure I'm not averse to tanlines  - I've been wondering lately how to make them using an image editor (I have Affinity, not Photoshop). But if PAs want to include them they should, of course, be as alternative options, not as the only option. I can easily make my own painted on pubic hair but I prefer the fibre hair for realism if I do need it.

    For your own use, grab a texture with tan-lines that you like, desaturate, and adjust levels so that the oines are really light and the rest really light, then use that as a clipping mask for an adjustment layer - levels, set to lighten, or some other tonal/colour adjustment - over the maps you wish to add tan lines to and experiment with the opacity and adjustment settings.

     Thanks, Richard - that looks like good advice if I can work out what you mean by the bolded bit. I'm keen to give that a try (I think there is an Affinity tutorial on clipping masks).

    Load your image

    In the Adjustments tab (left-most of the middle group on the right dock for me) click Levels and then pick the Default option. A panel will appear at bottom-right of the image area, Gamma is a tone control and you can raise the Black level/lower the White Level to force every colour draker than the Black level to black, every colour lighter than the White Level to white.

    OK thanks - I'm with you there at least. I have used the Levels adjustment often. 

    Ah, oines should have been lines - the tanlines. You want to have the lines very light and the rest of the skin dark, to control where the adjustment is applied.

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