DAZ to Motion Builder: How to animate the head with optical mocap?

Glenn_SandersGlenn_Sanders Posts: 13
edited December 1969 in Daz Studio Discussion

Fellow dazzlers - Helpp! I'm stuck in Motion Builder.

I'm working with a movie director who wants to add some CG characters to his live action movie, and really need your help.

I'm a new Mobu user, but i figured out 90% of what i need. Just need your help with the last step.

I imported a DAZ Genesis 2 female character with face morphs and rigged her in Mobu.

Then i connected her face morphs to the mocap data with an Actor Face. Got that working fine so the mocap animates her face. (See screenshot.)

However, i have been unable to figure out how to get the darn HEADOBJ (head transformation) mocap data to animate her head.

I know this is probably a trivial thing for a Mobu master. The solution just eludes me, even though i have searched Youtube, forums and tried numerous solutions.

How do i get the last step and animate the darn head with the mocap data?

Many thanks,
Glenn

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