Minotaur HD Genesis 2 Male

Avros DesignsAvros Designs Posts: 2
edited December 1969 in Daz Studio Discussion

I have tried numerous of times to render this character and all I get is a render that seems to take forever. I had it at one hour @ 1%.

Yet have no problems with Mr Hyde for Genesis 2 nor any other product. So surely it cannot be Daz 4.7 software. I have both 32bit and 64bit versions and the same happens on both.

My question to you is:: Does anyone else have problems with characters that take far, far, too long to render? And if so, have they found a solution?

Thank you in advanced.

Comments

  • vwranglervwrangler Posts: 4,901
    edited March 2015

    Avros said:
    I have tried numerous of times to render this character and all I get is a render that seems to take forever. I had it at one hour @ 1%.

    Yet have no problems with Mr Hyde for Genesis 2 nor any other product. So surely it cannot be Daz 4.7 software. I have both 32bit and 64bit versions and the same happens on both.

    My question to you is:: Does anyone else have problems with characters that take far, far, too long to render? And if so, have they found a solution?

    Thank you in advanced.


    Because Minotaur HD uses both DAZ HD morphs and Subsurface shaders, depending on how powerful your computer is, it can indeed take a very long time to render. He still takes much less time than the Michael 6 HD morphs, for example; on my system, it takes at least 30 minutes for a render to go past the top of M6HD's head. It depends on the combination of CPU/processor and RAM that you've got in your computer.

    Mr Hyde is for original flavor Genesis, and isn't HD, so you may be comparing some very different products.

    My solution, such as it is, is that for characters where I'm not doing a close-up render, or something that would show the HD to its advantage, I turn it off. If you check "Currently Used" in your Parameters tab, Minotaur should show two sets of sliders, one labeled "Minotaur 6 ..." and one set labeled "Minotaur 6 HD ..." (separate sliders for head and body as well as one dial for the entire shape, I think, so six sliders altogether -- I'm not at a computer with Studio installed, so I can't check to be absolutely certain). When you first put Minotaur into a scene, all six sliders should be at 100%. Slide the HD versions back to 0%, and you'll have a scene that renders more quickly. There will still be a hitch at the start, because Subsurface slows things down, but it won't be anywhere near as much.

    Post edited by vwrangler on
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