Content won't apply to model

Can anyone help me identify my problem? I'm new to Daz and I'm working with a model I created and exported from VAM to Daz. It is Genesis 2 based. If I try to apply G2 hair or clothes, they don't fit to the model, they spawn very small near the knees, as if my model was a giant. I was looking for a way to scale down the model or scale up the materials but, also thought that I shouldn't have to. G2 poses also don't work when I double click them. And yes I did select the model first. In fact the hair and clothes appear under the model, so the parenting works. The fit to dropdown box doesn't show the model name.

Comments

  • What do you mean? If you exported it and reimported it a a static mesh (an OBJ file) then you may have had mismatched settings on import and export (OBJ has no inherent scale, different applications treat one unit as having a different size). In any event, items won't fit to or auto-parent to a changed item. It might help to explain what it is you are aiming to achieve.

  • Sorry for the confusion. Basically I'm trying to use my Virtamate-crafted model within Daz so I could add clothes/hair and make some renders.

    I exported my model from VAM as an OBJ file with the default scale of 1.0, and imported it into Daz as a Poser type in the "Convert to DAZ Studio" From dropdown. (That's what this guide I'm following says to do) Choosing poser automatically sets the scale to 24384% for some reason. The model successfully imports and shows in Daz but if I double-click on any clothes or hair, they don't auto-fit. I tried importing the obj with different scale values to get the model closer to the clothes, but they still don't auto-fit.

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  • Compare the imported OBJ to a base figure. Poser uses 1 unit = 8 feet, a lot of modellers use 1 unit = 1m, Daz Studio uses 1 unit = 1cm. It loks as idf the Poser scale is grossly wrong, try the modo preset instead (that is one of the ones that uses the meter scale).

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