Content won't apply to model
xfusion
Posts: 1
Can anyone help me identify my problem? I'm new to Daz and I'm working with a model I created and exported from VAM to Daz. It is Genesis 2 based. If I try to apply G2 hair or clothes, they don't fit to the model, they spawn very small near the knees, as if my model was a giant. I was looking for a way to scale down the model or scale up the materials but, also thought that I shouldn't have to. G2 poses also don't work when I double click them. And yes I did select the model first. In fact the hair and clothes appear under the model, so the parenting works. The fit to dropdown box doesn't show the model name.
Comments
What do you mean? If you exported it and reimported it a a static mesh (an OBJ file) then you may have had mismatched settings on import and export (OBJ has no inherent scale, different applications treat one unit as having a different size). In any event, items won't fit to or auto-parent to a changed item. It might help to explain what it is you are aiming to achieve.
Sorry for the confusion. Basically I'm trying to use my Virtamate-crafted model within Daz so I could add clothes/hair and make some renders.
I exported my model from VAM as an OBJ file with the default scale of 1.0, and imported it into Daz as a Poser type in the "Convert to DAZ Studio" From dropdown. (That's what this guide I'm following says to do) Choosing poser automatically sets the scale to 24384% for some reason. The model successfully imports and shows in Daz but if I double-click on any clothes or hair, they don't auto-fit. I tried importing the obj with different scale values to get the model closer to the clothes, but they still don't auto-fit.
Compare the imported OBJ to a base figure. Poser uses 1 unit = 8 feet, a lot of modellers use 1 unit = 1m, Daz Studio uses 1 unit = 1cm. It loks as idf the Poser scale is grossly wrong, try the modo preset instead (that is one of the ones that uses the meter scale).