Continuous rig?
deslea
Posts: 27
Is it possible to make a rig (or a section of a rig) a continuous circle?
I have a shape that looks sort of like this, where = is a bone parenting two siblings, and Y is where I would like to re-join the bones:
_ _ _ _ _ = _ _ _ _
| |
| |
= _ _ _ Y _ _ _ =
| |
| |
| _ _ _ _ Y _ _ _ _|
Is this possible?
Many thanks
Deslea
Post edited by deslea on
Comments
not AFAIK in DAZ, I can sort of in Carrara by adding a track modifier to both bones in all axis and transforms, is something that frustrates me in DS when I want figures to ride bikes, skip ropes etc
That's a pity! Thank you for for the info.
It depends what you are trying to do. For example, a piston might look as if it forms a circle - say two hinged plates, with one parented to the other, and a piston attached with one end on the parent plate and one on the child plate, but that can be faked by making one half of the piston a cylinder attached to the parent and the other a separate cylinder attached to the child then setting the two cylinders to point at each other. Similar tricks might enable you to at least get close to your goal.