Is it possible to use a texture map in conjunction with a shader?
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Hey there, guys. I was just wondering if it was possible to use a texture map in conjunction with Shaders in a scene. What I mean is that I want to have a particular texture for a landscape where there's a dirt road running through a grassy field. I want to use the grass shaders to do the grass, but I want to have the road part with some texture bleed over into the grass. I basically don't want it to look like there's a definitive boundary from the grass and the dirt.Is there a way to achieve this?
Comments
You could use a mask for the road to blend two shader rigs in Shader Mixer, or you could use a grass shader that takes its colour from the texture and use a mask to control grass length.