DAZ Studio Pro BETA [Project Iradium] - version 4.8.0.4!

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Comments

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    urdwolf said:
    Okay, one absolute requirement of the final version of this is a '3Delight' option in the rendering options. If this is going to become the next version of DS I want it backwards compatible for rendering my old scenes and using my dearly bought collection of shaders etc. DAZ's policy of letting their customers down by upgrading their content out of compatibility has left me burnt too many times.

    And a question; where is the promised documentation? Any link that I follow gets me info for Studio 4.7.

    What I've seen of the new render engine is great but I've seen nothing about using the new lighting set-up and would a simple 'intensity' control for the built in light be too innovative! It would beat the hell out of guessing what you'd get for the time of day settings.

    Sorry but I don't have time to sit around experimenting with settings. I know that this part of how beta testing works but there needs to be some concession to those of us that have busy jobs that get in the way of spending as much time as we like on our hobbies or all that we're going to get is a product that can only be used by 'power users'.

    Look in render settings. Drop down, just like 4.7 still has 3Delight, Scripted render, etc. Nothing has been taken away from you.

    For those looking for the documentation:

    Nvidia Iray:

    Nvidia Iray Documentation

    Iray Uber Shader:

    Iray Uber Shader Documentation

    These documents are fluid and will change over the course of the beta to add/clarify more information. :)

    Please note that some pages are still being worked on. If you get "permission denied" that page is not yet live. :) As I said, these are fluid through the beta. The pages with the most pertinant info are Tone Mapping, Environment, and the Iray Uber Surface shader pages, and those are all live and available.

    Thanks!

  • RCTSpankyRCTSpanky Posts: 850
    edited March 2015

    Thanks Spooky for the hints and the links, but in a point i must agreed with urdwolf ... DAZ starts always things without any help. Not anyone here is a professionell 3D graphic desigener and some more help and a few tutorials would help with any new release.

    Apart from that english is not anyones native language (although it looks mostly that many people at DAZ and their Vendors think like that) so a video tutorail makes things a lot more understandable as some documentations.

    And does it really mean, that I can't use my shader (Supersuit is 90% shaders, 10% shapes) with Iray? Can I get then my money back then? What should i do with a product that I can't use with the new options.

    Post edited by RCTSpanky on
  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    Thanks Spooky for the hints and the links, but in a point i must agreed with urdwolf ... DAZ starts always things without any help. Not anyone here is a professionell 3D graphic desigener and some more help and a few tutorials would help with any new release.

    Apart from that english is not anyones native language (although it looks mostly that many people at DAZ and their Vendors think like that) so a video tutorail makes things a lot more understandable as some documentations.

    More is coming. We are not done. :)
  • kathils01kathils01 Posts: 49
    edited December 1969

    Just downloaded and installed. I wanted to play with an existing scene that includes Garibaldi hair... um... well, it shows up in the thumbnail and in the content list but I'm not seeing it in the preview or the render and even if I select it there's no option to edit it. Do I need to reinstall the plug-in? Please don't tell me 4.8 doesn't work with Garibaldi. I've finally gotten a handle on it. Sort of. ;)

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    kathils01 said:
    Just downloaded and installed. I wanted to play with an existing scene that includes Garibaldi hair... um... well, it shows up in the thumbnail and in the content list but I'm not seeing it in the preview or the render and even if I select it there's no option to edit it. Do I need to reinstall the plug-in? Please don't tell me 4.8 doesn't work with Garibaldi. I've finally gotten a handle on it. Sort of. ;)
    Both Garibaldi and Look at My Hair uses a specific 3Delight render features. (IIRC)

    Exporting to an OBJ (which IIRC both do) may work but the number of polys may prove prohibitive for renders.

  • KatherineKatherine Posts: 330
    edited March 2015

    Thanks Spooky for the hints and the links, but in a point i must agreed with urdwolf ... DAZ starts always things without any help. Not anyone here is a professionell 3D graphic desigener and some more help and a few tutorials would help with any new release.

    Apart from that english is not anyones native language (although it looks mostly that many people at DAZ and their Vendors think like that) so a video tutorail makes things a lot more understandable as some documentations.

    And does it really mean, that I can't use my shader (Supersuit is 90% shaders, 10% shapes) with Iray? Can I get then my money back then? What should i do with a product that I can't use with the new options.

    If you go through the threads there are many questions answered by us throughout.... as well as the documents. :)

    As far as your shaders, they can still be used when rendering with 3Delight. 3Delight is still an option. We didn't remove it. As far as getting your money back, if that is what you choose to do, you will need to submit a ticket to our support desk and they can help you.

    Kat

    Post edited by Katherine on
  • namffuaknamffuak Posts: 4,176
    edited December 1969

    namffuak said:
    Thanks, Cjones! That's cool.

    Gogger: Well, it wouldn't even render if I made the set invisible. I suspect memory issues. (I think Stonemason's stuff tends to be HD and incredibly detailed, whereas other stuff I'm working on isn't quite so much)

    I've lost track - somewhere in one of these threads (I think it was the Iray render thread) I posted a scene from Stonemason's new set lit with just the two overhead lights set as emitters. IIRC, I had to crank them both up around 10 million to get the image to render.

    (Note to Stonemason: you need more light fixtures! :-) )

    In any case, my 4 GB gpu card never got past 1.5 GB used - and it drives two 1920 X 1080 monitors as well. In any case, if your render shows as black try cranking the lights up to ludicrous levels. If the render is still black, there is something blocking the light.

    Instead of more light fixtures, you could try faster film. (Tone mapper.) :)

    I'm playing with it, but there is still a disconnect - I used to do a lot of 35 mm with ISO 1600 film; IIRC, any ISO higher than that and you were in specialty film and development territory. So even at F 2 and ISO 1600 there is a requirement for fill lights. And that isn't unrealistic in the real world. According to the ev calculator on my old flash unit I could take a well-lit shot at midnight with ISO 1600 from the far end of a football field. That doesn't mean it would actually work that well.

    In the real world there aren't that many interiors that are lit well enough to avoid extra lighting for photographs. :-)

  • kathils01kathils01 Posts: 49
    edited December 1969

    Both Garibaldi and Look at My Hair uses a specific 3Delight render features. (IIRC)

    Exporting to an OBJ (which IIRC both do) may work but the number of polys may prove prohibitive for renders.

    So even if I choose the 3Delight render option I can't use Garibaldi in 4.8? That leaves me working in 4.7 any time I want custom hair? Sorry if I sound like a bit of a dunce. I'm relatively new to the 3D world but making strides and having a blast.

  • macleanmaclean Posts: 2,438
    edited December 1969

    I've seen a couple of people mention mirrors in IRay. I'm currently working on a new product which has (among other things) 8 or 10 mirrors, so I thought I'd better check.

    The render is of a mirror inside a bedroom - brought in from DS2 with a simple mirror surface - no changes or extra shaders. I lit it with 2 Photometric lights, but I didn't waste a lot of time setting them up properly. Just enought to see by.

    Anyway, mirrors DO work in Iray, and with no changes needed.

    mac

    mirror01.jpg
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  • ZwytZwyt Posts: 138
    edited December 1969

    Here's a first go at using Emissive shaders.
    Scene lit with only 2 spheres. Took 2Hrs on a GTX 750 Ti 4Gig.
    I'm still having trouble trying to figure out where maps go
    from Ddo I have Diffuse Gloss and Specular

    Quick question. 4gigs of dedicated Ram? I didn't think that was an option on the 750. (NVIDIA control panel Help - about my hardware, second video card Ram entry.)


    Now you got me thinking I did a snapshot of the syetem info.
    Also does it go quicker if you use the CPU clicked on, as I had it off.
    I did pick up a NVIDIA Quadro 6000 Graphic Card 6GB 2nd hand
    for a fraction of the cost, so I hope that will make some difference when I get it.

    I am almost 100% certain that your dedicated graphics memory is the actual physical memory that you have on the card, which in your case from the system info that you posted would be 2GB, Your total available graphics memory would be your physical memory on the card plus whatever other resources that are available toy your system to use as graphics memory, whether that is shared system RAM or virtual RAM, that is actually a portion of your hard disk that is reserved for caching data so that it is fed into actual RAM faster and more efficiently.

  • Robert FreiseRobert Freise Posts: 4,481
    edited December 1969

    kathils01 said:
    Both Garibaldi and Look at My Hair uses a specific 3Delight render features. (IIRC)

    Exporting to an OBJ (which IIRC both do) may work but the number of polys may prove prohibitive for renders.

    So even if I choose the 3Delight render option I can't use Garibaldi in 4.8? That leaves me working in 4.7 any time I want custom hair? Sorry if I sound like a bit of a dunce. I'm relatively new to the 3D world but making strides and having a blast.

    From what I'v read if it worked in 3Delight before it should still work in 3Delight since it's still there and has some updates to it

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    kathils01 said:
    Both Garibaldi and Look at My Hair uses a specific 3Delight render features. (IIRC)

    Exporting to an OBJ (which IIRC both do) may work but the number of polys may prove prohibitive for renders.

    So even if I choose the 3Delight render option I can't use Garibaldi in 4.8? That leaves me working in 4.7 any time I want custom hair? Sorry if I sound like a bit of a dunce. I'm relatively new to the 3D world but making strides and having a blast.It means if you render in 3delight it will work as normal. If you are rendering in Iray it will not work in its normal mode, but you may be able to export it as a geometry and use it that way in Iray.

  • Oso3DOso3D Posts: 15,041
    edited March 2015

    My experiments with LAMH suggest that every 1000 hairs or so is 1 MB. A 1 million hair export to Obj resulted in a 1gb file and seized up my (limited) machine. (for standard points of hair -- I assume more or less will change things proportionally)

    Going to test out 200k hair models and see if that works after my current render.

    Post edited by Oso3D on
  • oomuoomu Posts: 175
    edited March 2015

    kathils01 said:
    Both Garibaldi and Look at My Hair uses a specific 3Delight render features. (IIRC)

    Exporting to an OBJ (which IIRC both do) may work but the number of polys may prove prohibitive for renders.

    So even if I choose the 3Delight render option I can't use Garibaldi in 4.8? That leaves me working in 4.7 any time I want custom hair? Sorry if I sound like a bit of a dunce. I'm relatively new to the 3D world but making strides and having a blast.

    4.8 with 3DLight engine is exactly like 4.7.

    Iray is an unbiased rendering engine
    3DLight is a biased rendering engine

    both are their uses, strength and qualities.

    Both will be useful. It's not simply one is better than the others: it's very different approaches to rendering 3D content.

    Everything who worked in 4.7 is working with 4.8.
    I render the exact same furry toon characters with garibaldi hair in 4.8 using 3Dlight and it's exactly same result as usual with 3DLight.
    ( that http://yupasama.deviantart.com/art/Mouffette-assise-en-pull-et-jupe-519173134 is exactly the same in 4.8 with 3DLight engine for rendering )

    Now, we can ALSO use an integrated unbiased engine directly with DAZ.
    It's WAY more natural and integrated than using Octane or LuxRender.

    Sometimes 3DLight will give you the result you want, sometimes you will prefer to use Iray for a different scene. both are great.

    Post edited by oomu on
  • Oso3DOso3D Posts: 15,041
    edited December 1969

    I have a webcomic that features scenes in the real world and in a virtual world.

    My plan is to use 3Delight for virtual scenes and Iray for RW. Hee

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    Jack_238 said:
    Did a quick test render comparing Iray and 3Delight. I had the crank the lighting way up and the Iray scene was still pretty dark. the 3Delight scene was washed out. Also, the mirror did not reflect in the Iray scene.

    Hi, Did you use the IRay shaders on the Iray version? I used one of the IRay shaders for shiny metal on a car mirror and it worked good .

    Jack
    ...I used the Iray Siver Material for a mirror and it did the trick

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    ...OK one small 'plaint. Every time I first open the Render Settings pane for the first time in a session it is incredibly tiny.and I have to keep resizing it. Is there any way to set change this default so that it is larger? I like to keep it "floating" rather than docking it.as otherwise, all my other tabs get messed up.

  • Scorpio69Scorpio69 Posts: 5
    edited December 1969

    Did a quick test render comparing Iray and 3Delight. I had the crank the lighting way up and the Iray scene was still pretty dark. the 3Delight scene was washed out. Also, the mirror did not reflect in the Iray scene.
    You can try throwing the polished Aluminum Shader on the Mirror. You might also try to increase your ISO setting and/or lower the F Stop on the Tone mapper.

    The polished aluminum shader worked great.

  • MacSaversMacSavers Posts: 324
    edited December 1969

    Whoa... Ray liquified my sand. The first image is 3Delight. The second is Iray. Cowgirls do walk on water after all. ::snickers::

    I found that I can't use the Cyclorama items with Iray. The dome blocks out all light.

    DeadQuick_Town_Iray.jpg
    960 x 540 - 346K
    DeadQuick_Town_3Delight.jpg
    960 x 540 - 329K
  • MacSaversMacSavers Posts: 324
    edited December 1969

    Do we need to re-install Garibaldi and/or LAMH for it to work in 4.8?

  • RogerbeeRogerbee Posts: 4,460
    edited March 2015

    I don't think I did to go from 4.6 to 4.7. As far as I can recall it's only the AoA lights that need reinstalling with each new build. Oh and the Starter Essentials, but they usually tell you on here if that needs anything doing.

    CHEERS!

    Post edited by Rogerbee on
  • Robert FreiseRobert Freise Posts: 4,481
    edited December 1969

    MacSavers said:
    Whoa... Ray liquified my sand. The first image is 3Delight. The second is Iray. Cowgirls do walk on water after all. ::snickers::

    I found that I can't use the Cyclorama items with Iray. The dome blocks out all light.

    Rained real hard there

  • GoggerGogger Posts: 2,416
    edited December 1969

    Nice progress, guys!

    I've done a video for those wishing to start out: https://www.youtube.com/watch?v=L5FZ5gS9v50&feature=youtu.be

    Bows to your SUPERIOR generosity! Thank you for the video. Thank you! Thank YOU! THANK YOU!

  • KatherineKatherine Posts: 330
    edited December 1969

    MacSavers said:
    Do we need to re-install Garibaldi and/or LAMH for it to work in 4.8?

    Neither of those will work with Iray in 4.8. They are 3Delight render based. You can use 3Delight for those, or you can export the hair as an obj, but that will likely crash your machine as it will be VERY high poly.

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    MacSavers said:
    Whoa... Ray liquified my sand. The first image is 3Delight. The second is Iray. Cowgirls do walk on water after all. ::snickers::

    I found that I can't use the Cyclorama items with Iray. The dome blocks out all light.

    Might want to convert this one to the Iray Uber Shader so you can tweak the Glossy Roughness a bit. :)

    It did make really purrrdy water though. :)

    Kat

  • nicsttnicstt Posts: 11,715
    edited December 1969

    A quick render - well sort of; I just dropped them in and clicked render as I was curious.

    It was at 14% after 75 minutes, but pretty impressive. Now to figure out how to light the scene, as fortunately something in the scene worked. :D

    test.jpg
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  • fixmypcmikefixmypcmike Posts: 19,601
    edited December 1969

    MacSavers said:
    Do we need to re-install Garibaldi and/or LAMH for it to work in 4.8?

    Neither of those will work with Iray in 4.8. They are 3Delight render based. You can use 3Delight for those, or you can export the hair as an obj, but that will likely crash your machine as it will be VERY high poly.

    Kat

    If you've never had a beta installed with DIM, you'll want to reinstall those plugins, as they only get installed to the beta if it exists.

  • nicsttnicstt Posts: 11,715
    edited December 1969

    Gogger said:
    Nice progress, guys!

    I've done a video for those wishing to start out: https://www.youtube.com/watch?v=L5FZ5gS9v50&feature=youtu.be

    Bows to your SUPERIOR generosity! Thank you for the video. Thank you! Thank YOU! THANK YOU!

    Agree,

    TY to SickleYield

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    nicstt said:
    A quick render - well sort of; I just dropped them in and clicked render as I was curious.

    It was at 14% after 75 minutes, but pretty impressive. Now to figure out how to light the scene, as fortunately something in the scene worked. :D


    I've managed a pretty good 3Delight lighting setup on Moonshine's Diner using lots of Linear Point lights and an AoA Ambient in the middle of the room, so you should be able to set up the same thing using Emitter materials in Iray. All the hanging lights have a separate light bulb material, so just apply the Emitter to all of them. Be prepared to fiddle with the light settings a lot, though, until it comes out right.

    Note that the Diner contains a lot of shiny metal surfaces, so you'll probably also have to go through all of them and apply proper Iray metal shaders, and possibly all the glass as well (don't forget the glass light covers in all the light fixtures). It's going to be very far from a one-click-ready-to-render, but remember this is a complete change of render engine; lighting is done completely differently, and some materials will auto-convert pretty much all right, some will need to be rebuilt from scratch using actual Iray settings.

  • Oso3DOso3D Posts: 15,041
    edited December 1969

    I've found metal looks ok, it just looks way better if you convert.

    Also you don't have to use as many lights as you'd think since light floods and reflects properly.

    Also also, adjust film ISO to at least 400 and work on getting exposure in the teens and adjust to taste.

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