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Greetings,
Oh wow. Hey, DAZ, any chance of exposing the output of separate render buffers? E.g. evidently Iray supports separate buffer output of diffuse, specular, glossy, emission, alpha, and depth(!), as well as a few more features that seem kind of awesome. (Object id / material id? Whoa...what can I do with that...? Create a scene that you can click on individual pixels and it can tell what object you're selecting? Point-and-click adventure games?!? Hidden-object games? I'm sure that's just the simplest things...)
Also, decals? Would this work as a LIE enhancement?
Also:
Also, apparently motion blur is supported in Iray as a simulation(?!)... I'd love this...Also, a way to mark windows in our scene as light portals?
That can of worms y'all opened renders MIGHTY prettily... ;)
-- Morgan
You do not want the dome it casts shadows.
Also, a way to mark windows in our scene as light portals?
That can of worms y'all opened renders MIGHTY prettily... ;)
-- Morgan
Light Path Expressions is implemented in this build.
Decals work now. They are a new node.
Material ID is so you can pick a selection set of materials. (In this build)
Portals are unlikely to make this release, (Though we have and are looking at it. )
Tone Mapping on the fly, as well as resumption of renders, and filters on the fly are also being looked at. (No promises as to when, or even if that can be implemented.)
"as well as resumption of renders"
Yes, please!!
mac
I'd like to, but my board (Asus P8Z77-V LX2) won't handle 2 cards. At least, I don't think it does.
Uh, wait - just checked the specs - "There are 2 PCIe x16 slots on this motherboard" Are those the card slots? Because it also says "Nvidia SLI is not supported". I know SLI is different, but I'm not techie enough to have ever bothered finding out what the difference is.
I need to google this and find out more.
mac
Edit - According to Kitguru "While the motherboard supports CrossFire configurations, the lower PCI-E x16 expansion slot is limited to x4 bandwidth. This is a perfectly acceptable design choice for an entry-level motherboard that is unlikely to see dual-card action."
Hmmm....
If this is your board http://www.asus.com/us/Motherboards/P8Z77V_LX/specifications/
It will support two vid cards according this it supports crossfire which does you no good with Nvidia cards as thats AMDs equivalent but works similarly
I have the P8Z77-V LX2, which is a slightly later version (better heatsinks, etc.), but it's very similar.
I've been checking and it does support 2 cards, but the 2nd slot is PCIe x4, rather than PCIe x16. So it would be slower for a 2nd card, but probably still give a boost.
I'm not sure about going ahead. My other worry is heat, although where I live (6,000ft up in the Alps), heat isn't exactly a major concern. LOL.
When I rendered in Iray today, the max core temp was 67C, which doesn't seem too hot. I have a total of 7 fans in my box (Coolermaster), and it generally runs about 28C max.
mac
...in CPU mode I'm running at around 63° with my test scene.
Rendering the same scene with 3DL was hitting 69°C
I have the P8Z77-V LX2, which is a slightly later version (better heatsinks, etc.), but it's very similar.
I've been checking and it does support 2 cards, but the 2nd slot is PCIe x4, rather than PCIe x16. So it would be slower for a 2nd card, but probably still give a boost.
I'm not sure about going ahead. My other worry is heat, although where I live (6,000ft up in the Alps), heat isn't exactly a major concern. LOL.
When I rendered in Iray today, the max core temp was 67C, which doesn't seem too hot. I have a total of 7 fans in my box (Coolermaster), and it generally runs about 28C max.
mac
From what has been said, you may be better off putting the old card in the main slot and using it purely for the display, then put the better card in the slower slot and use if just for rendering - the speed may well not matter that much, since most of the number crunching is internal; it just has to send the scenea cross to the card and get the renders back out.
When will DAZ Studio Pro Iradium be out of the beta stages? I can't wait to test out the New Daz Studios. Renders are looking amazing.
Then don't wait - dive in! The beta is open to all.
Yes, that's an idea.
To be honest, I was thinking that for the few renders I do, the extra speed of a 2nd card might not be used that much. But the extra heat would be there all the time. I'll think it over, maybe try it out and see what the results are.
Thanks to all for the advice.
mac
I broke it!
I just submitted a bug report. Last night, working on my G2F figure's eyes, I managed to somehow mess up something with G2F so bad Materials will not show under the Surfaces tab Presets when any G2F figure is selected. Males work fine, as do Genesis and Victoria 4.2. (I was working with Project EYEris while testing my own settings for the eyes. I used Ctrl+Z to back out of my changes.)
Being a geek, the first thing I did was close the program and reopen it, then reload my scene. Still there. I poked around in the menus and found an option to set the default category, so I set it to Genesis 2, Female. Nope. That didn't fix it. I uninstalled and reinstalled the beta, and the problem is still there.
I closed the beta and opened 4.7... yep, the issue is now in my release version as well.
When I break something, I break it good!
Guess I'll just go work on my taxes while I wait for tech support to get back to me. Lucky me.
Or I could work with G2M for a while... See if I can break him, too! LOL
Yes, that's an idea.
To be honest, I was thinking that for the few renders I do, the extra speed of a 2nd card might not be used that much. But the extra heat would be there all the time. I'll think it over, maybe try it out and see what the results are.
Thanks to all for the advice.
mac
Of course if you use the lesser card for display you won't be able to preview in Iray, or it will be very slow.
Finally finish the HDR render (52 min to render on CPU)
Spooky, no more ideas as to why my renders are finishing so prematurely? It seems to be doing it for everything I render now. I raised the quality from 1 to 10 for the render below, and although it took eight times longer to render, there was no actual difference in quality. I will try the last scene (the interior) at quality 5 or so to see if it's any better later.
I also can't seem to get good results with skin specularity. Even adding a small amount (glossy layered weight 1.00, glossy reflectivity 0.041, glossy roughness 0.50) causes very bright back and edge highlights. No backscattering or SSS here, I still have no clue how to get them to work well.
Don't mix up GDDR (graphics DDR) with standard DDR used in main memory. They are totally different beasts. Unlike desktop DDR where there is little difference between DDR2 and DDR3 for most people, there is a very noticeable difference between GDDR3 and GDDR5. Tom's Hardware has some good benchmark charts of different cards where you can compare. If you do a google search on GDDR3 vs GDDR5 you should get some pretty definitive information/comparisons.
...did you use a spotlight or the Iray Sun as the shadow looks very sharp?
Thanks, that settles that then. I'll be looking for a card with DDR5 for sure then. Glad that you saw my post! :-)
Don't mix up GDDR (graphics DDR) with standard DDR used in main memory. They are totally different beasts. Unlike desktop DDR where there is little difference between DDR2 and DDR3 for most people, there is a very noticeable difference between GDDR3 and GDDR5. Tom's Hardware has some good benchmark charts of different cards where you can compare. If you do a google search on GDDR3 vs GDDR5 you should get some pretty definitive information/comparisons.
While this used to be true, it has changed recently. Take a look at the latest Unreal Engine and Unity engine.
While that might not be what you are looking for in this instance, that is a very nice skin result. There is some discoloration/blotchiness, but under some lighting it would look like that. Try different lighting with the same skin and see what you get. And more specifically, what exactly are you trying to achieve that is different then the results you are getting?
Greetings,
I can not for the life of me get a shader mixer set of blocks to work and generate Iray output.
Can someone show me a collection of bricks that generates something simple, say noise or even a checkerboard pattern onto a cube?
It's driving me batty... I want to write a custom MDL, but first I want to get a trivial set of bricks to render, so I know that anything after that is my fault, not a problem with how I've set up my bricks.
File | Input from Scene in Shader mixer doesn't seem to do anything when the renderer is set to Iray, for instance...so I can't even see a functioning sample... :(
-- Morgan
Create any primitive, select the Surface and Apply it, render.
hello!
I can't find Iray Shaders....
...did you install them? They are a separate installer.
Assuming you installed all three files needed for the Beta, look for Shaders under the Surfaces tab, Presets. Click on the arrow to expand the list and you should see Iray, in bold, about half-way down.
If you don't see that, double-check DIM to make sure you installed 1) DAZ Studio 4.8 Public Build Beta, 2) Public Beta Iray Support Content and 3) Scene Builder for DAZ Studio Beta. If all three files are installed, it may be they were installed in the wrong order. The first file listed here needs to be installed first, then the other two. You may need to uninstall then reinstall in that order.
I had a problem like that (with an attic too) with 3delight (Lights outside to shine through the window) and a missing front ...
I fixed it by plonking down a flat cube primitive as a wall - (in Iray you probably would have to paint the surface something similar to your other walls or the bouncing lights look different).
Please, me too!
You could sell some organs on the black market and go with this..
http://www.amazon.com/Quadro-K6000-Processing-900-52081-0050-000-699-52081-0500-200/dp/B00FZZHNZU/ref=sr_1_1?ie=UTF8&qid=1426581032&sr=8-1&keywords=nvidia+k6000
lol :D
...did you use a spotlight or the Iray Sun as the shadow looks very sharp?
it was done using a UE light and a distance light I have just redone turning "Ground Shadow Intensity" down to 0.60 (under Environments on the render settings and now it looks a lot better