Blockey... blockie... blocks in renders
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After two long dayyysss... okay 12 hours... I rendered a scene I'm kind of proud of. Or I could be, except my Genesis figure is kind of blocky.
I've seen this on other items in scenes, but that's always fixeable by turning them into subd. I can't do that with the figure, obviously.
I'm not sure where to even begin looking to find the source of the problem.
Ideas? Thanks.
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wut.jpg
648 x 659 - 211K
Comments
Ray traced. I usually go ray traced, cuz my computer is near its death bed. LOL
I'm 95% sure that ray-tracing is the higher-demand shadow option.
That being said, you get square artefacts sometimes when mixing shadow maps and ray-tracing. Though mine are usually blue.
That could be fixed really easily in photoshop, though.
Hrm!
Well I'm not mixing to the best of my knowledge. I'll switch the shadows to deep shadow and see what happens, but I won't know until tomorrow. I'm pretty sure the surfaces themselves have raytracing set in them, though, as default. I usually leave that alone, but with me using the shadows as ray trace as well it shouldn't have been a problem? Time to poke at it.. well, after work anyway.
No, what I meant was if say her clothing did that I know that I could use sub-d on it and the problem would go away as it would smooth out and the blocks would seem to vanish. But you can't sub-d a Genesis figture.