Are Victoria 4 Internal Organs rigged ?

I always wondered if the organs can be posed individually ? I make horror artworks and always been considering buying that product:

https://www.daz3d.com/v4-internal-organs

 

For example can the guts be posed how I would like or is it just a static prop ?

 

 

Comments

  • HavosHavos Posts: 5,395

    They are rigged to move with V4. That means there are bones for the chest, abdomen and neck, so you can bend, twist and go side to side at these points.

    However I imagine for horror renders you would want much more control than that, like moving intestines etc, and for that there is no rigging, you would need to use something like mesh grabber. 

  • Havos said:

    They are rigged to move with V4. That means there are bones for the chest, abdomen and neck, so you can bend, twist and go side to side at these points.

    However I imagine for horror renders you would want much more control than that, like moving intestines etc, and for that there is no rigging, you would need to use something like mesh grabber. 

    Thanks for clarification..I'll have to pass on it then  =(

  • hansmolleman33 said:

    I always wondered if the organs can be posed individually ? I make horror artworks and always been considering buying that product:

    https://www.daz3d.com/v4-internal-organs

     

    For example can the guts be posed how I would like or is it just a static prop ?

     

     

    Maybe what your looking for?
    https://www.daz3d.com/gutz 

  • GuyGenesis said:

    hansmolleman33 said:

    I always wondered if the organs can be posed individually ? I make horror artworks and always been considering buying that product:

    https://www.daz3d.com/v4-internal-organs

     

    For example can the guts be posed how I would like or is it just a static prop ?

     

     

    Maybe what your looking for?
    https://www.daz3d.com/gutz 

     

    I already have that one, great product but I like the guts texture from Victoria 4 internal organs product.

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