[Solved] Can't move camera smoothly when using Metamixer

ebslater26ebslater26 Posts: 28

When I'm using DAZ normally I can rotate and move the camera throughout my scene without issue; smooth as butter. But when I'm attempting to play with Metamixer in a scene with only one G8.1F character and nothing else, as soon as I add 1 of the character presets to Metamixer the camera navigation becomes slow as hell. If I attempt to rotate the camera the program halts for 3-5 seconds and then updates to the new view. Has anyone had this issue?

I'm running an Intel i7 with 32GB of RAM and two Nvidia 1080Ti's and have never had any issues with the viewport till now. I've installed all the latest drivers and Windows updates while troubleshooting.

Post edited by ebslater26 on

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  • Faux2DFaux2D Posts: 452

    ebslater26 said:

    When I'm using DAZ normally I can rotate and move the camera throughout my scene without issue; smooth as butter. But when I'm attempting to play with Metamixer in a scene with only one G8.1F character and nothing else, as soon as I add 1 of the character presets to Metamixer the camera navigation becomes slow as hell. If I attempt to rotate the camera the program halts for 3-5 seconds and then updates to the new view. Has anyone had this issue?

    I'm running an Intel i7 with 32GB of RAM and two Nvidia 1080Ti's and have never had any issues with the viewport till now. I've installed all the latest drivers and Windows updates while troubleshooting.

    In the instructions manual for MetaMixer it says to delete any fitted figures to the Genesis figure like the Tear and Eyelashes figures. Don't know why this is the case but that is why the program becomes sluggish when using the MetaMixer Camera view. I'm using Ryzen 9 5950X and Daz Studio uses an absurd amount of processing power to move the camera around if there's a fitted figure in the scene. So it's not a performance issue, it's some sort of bug.

    If you want you can leave the fitted figures in the scene but you need to use the Perspective view and not the MetaMixer Camera view.

  • Faux2D said:

    ebslater26 said:

    When I'm using DAZ normally I can rotate and move the camera throughout my scene without issue; smooth as butter. But when I'm attempting to play with Metamixer in a scene with only one G8.1F character and nothing else, as soon as I add 1 of the character presets to Metamixer the camera navigation becomes slow as hell. If I attempt to rotate the camera the program halts for 3-5 seconds and then updates to the new view. Has anyone had this issue?

    I'm running an Intel i7 with 32GB of RAM and two Nvidia 1080Ti's and have never had any issues with the viewport till now. I've installed all the latest drivers and Windows updates while troubleshooting.

    In the instructions manual for MetaMixer it says to delete any fitted figures to the Genesis figure like the Tear and Eyelashes figures. Don't know why this is the case but that is why the program becomes sluggish when using the MetaMixer Camera view. I'm using Ryzen 9 5950X and Daz Studio uses an absurd amount of processing power to move the camera around if there's a fitted figure in the scene. So it's not a performance issue, it's some sort of bug.

    If you want you can leave the fitted figures in the scene but you need to use the Perspective view and not the MetaMixer Camera view.

    Thank you!  I totally missed that about fitted items on the figure. I removed the eyelashes and tears and everything started working normally. 

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