Redacted

cridgitcridgit Posts: 1,757
edited December 2022 in The Commons

​Redacted

Post edited by cridgit on

Comments

  • nicsttnicstt Posts: 11,715
    edited December 2021

    It can be done.

    Export as obj; import into 3D package (I use Blender).

    If you're using strands, select the geometry editor before exporting. Make sure you export any obj at base resolution.

    As you can see in the image, a custom morph I made for a dforce strand hair (Dforce Soft Curls): applied and not.

    Edit:

    If an item has a differences in left and right, try scaling on the X asix to -100, it might work; it does, just tried. That might give you what you need.

    hair morph.jpg
    1334 x 1021 - 232K
    Post edited by nicstt on
  • cridgitcridgit Posts: 1,757
    edited May 2022

    ​Redacted

    Post edited by cridgit on
  • I didn't know you could create morphs for strandbased hairs or the geometry editor trick either

    if I export with line tesselation they are huge!

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