Can We Get An Audience ?

FauvistFauvist Posts: 2,152
edited December 2021 in The Commons

https://www.daz3d.com/the-royal-opera-stage
The Royal Opera Stage is a really magnificent interior - with hundreds of empty seats - which very sadly makes it virtually unusable.  We did a previous thread about filling large indoor spaces with crowds - but in this interior the individual people can't be just scattered randomly like in a mall, airport, ballroom, or an outdoor environment.  This interior requires the individual people to be placed in very specific poses and very exact places.  

With all these wonderful Nutcracker costumes, using an empty theatre is useful for only 1 dress rehearsal.  Ballets, operas, and Broadway musicals don't go through all their rehearsals in giant theatres.  The giant theatres are booked with and hold shows that are already up and running - shows rehearse in rehearsal studios. No show can afford to rent a giant theatre for weeks or months of rehearsals.

Maybe with the collective talent and skill of DAZ and the content artists, they could come up with a way to fill the seats of the theatres, and the many seats in restaurants and nightclubs, with people.  Simple to place, low-resource-intensive figures, or silhouettes, or something.

In the movie Citizen Kane, director Orson Welles overcame the problem by keeping the audience in the giant opera theatre in total blackness white shining his spotlights on only the stage, and one tiny section of audience - with an ocean of totally black empty space between them - giving the illusion of a full audience in a giant theatre, solely through sound effects.

In old MGM musical movies that had scenes in theatres, they had a permanent theatre interior built and filled the audience seats with ultra-low-paid extras (background performers) who wore their own clothes, not costumes.

Post edited by Fauvist on
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Comments

  • JamieMJamieM Posts: 356
    edited December 2021

    I had the same worry. Billboards seem the obvious answer - but even then there would be lots of work to create each scene. 

    I was about to buy https://www.daz3d.com/the-royal-opera-stage

    but I couldn't think how to make it usable - except maybe for nighttime haunted scenes

    Post edited by JamieM on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,534
    edited December 2021

    I intend filling it quite easily in another software if I buy it, (am still struggling with my ethics over DAZ NFT choices)

    otherwise my go to solution is instanced painted prop people I made from DAZ figures textured with Spotlight projection in Zbrush

    my first solution actually works in Unreal Engine too using the free Twinmotion lowpoly prop people for Unreal product in the Epic Games permanently free collection. For use in Unreal Engine only

    but

    AXYZ Design models and you can get some free posed people from them directly too so there is that

    Post edited by WendyLuvsCatz on
  • HavosHavos Posts: 5,395
    edited December 2021

    I don't want a bill board solution to this. Bill board people alway look flat (not surprisingly) to me when used in renders. This is particularly true when trying to seat the bill board on a real 3D seat.

    I would prefer proper figures to populate the scenes. This might sound impossible, but if they are say Genesis 8 figures with low poly hair and clothing they might only need some 50K polys, so you could get about 50 of these for the same cost as a single Sub-D 3 char. Those 50 different figures instanced to fill all the chairs would look much better than billboards and should be capable of being rendered with a reasonable set up. 

    Post edited by Havos on
  • margravemargrave Posts: 1,822

    The Diffeomorphic Blender bridge works great for this.

    Once you dress up and export your Daz figures, inside Blender you can scale the textures down to 512x512 (or lower), decimate their hair, and use IK to easily pose them in chairs. Then just export the lo-rez figures as obj files to avoid the nightmarish loading times Daz requires to build a property hierarchy. With heavy depth of field and some creative use of lighting and composition, you can create a whole crowd with a dozen instances.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,534
    edited December 2021

    another more involved thing I do using Zbrush and Ultimate Unwrap3d is

    export textured dressed posed DAZ people

    import to UU3D convert textures to vertex colours and save

    import that obj into Zbrush

    create Unified Skin and Zremesh it and use the UV unwrapping plugin

    Use Zprojection to transfer details and vertex paint to a subdivided version and export the created texture  maps

    export the lowpoly one to use with that map

    Post edited by WendyLuvsCatz on
  • FauvistFauvist Posts: 2,152

    1 Victoria 4.2 figure scatter instanced to 318 figures.  WHAT is the lowest polygon human figure?  Male and female? 

    V4_Instanced.png
    1748 x 1614 - 807K
  • HaruchaiHaruchai Posts: 1,978
    edited December 2021

    Fauvist said:

    1 Victoria 4.2 figure scatter instanced to 318 figures.  WHAT is the lowest polygon human figure?  Male and female? 

    Loretta and Lorenzo LoREZ would probably work here, espacially as they have various LoREZ clothing to add variation iothout too much strain on the system.

    Post edited by Haruchai on
  • FauvistFauvist Posts: 2,152
    edited December 2021

    I added one M4 figure.  This is the first time I've used this ultrascatter script, and there's a lot of settings to give variations to the instances.  The script asks you what you want to scatter your figure over - if you created a rectangular primitive that is the dimensions of each section of the audience - you could fill the entire theatre.

    m4_instanced.png
    1672 x 1602 - 846K
    Post edited by Fauvist on
  • HavosHavos Posts: 5,395

    Fauvist said:

    I added one M4 figure.  This is the first time I've used this ultrascatter script, and there's a lot of settings to give variations to the instances.  The script asks you what you want to scatter your figure over - if you created a rectangular primitive that is the dimensions of each section of the audience - you could fill the entire theatre.

    Why did you use M4 and V4? Genesis 8 has around 20% of the polygons of those two figures.

  • FauvistFauvist Posts: 2,152
    edited December 2021

    Havos said:

    Fauvist said:

    I added one M4 figure.  This is the first time I've used this ultrascatter script, and there's a lot of settings to give variations to the instances.  The script asks you what you want to scatter your figure over - if you created a rectangular primitive that is the dimensions of each section of the audience - you could fill the entire theatre.

    Why did you use M4 and V4? Genesis 8 has around 20% of the polygons of those two figures.

    Because it's a quick and dirty attempt.  Is there a chart somewhere online that has the polygon count for the DAZ figures?  And does anyone know the lowest resolution "painted on" clothing, and hair models?

    Post edited by Fauvist on
  • FauvistFauvist Posts: 2,152

    Lorenzo LoRez instanced 500 or 600 times

    lorenzo.png
    1654 x 1558 - 632K
  • margravemargrave Posts: 1,822

    Fauvist said:

    1 Victoria 4.2 figure scatter instanced to 318 figures.  WHAT is the lowest polygon human figure?  Male and female? 

    Genesis 8 has the lowest polycount at 16k, but it's meaningless since 1.6 million polygons is nothing for a modern renderer. The main bottlenecks are texture size, hair polycount, and Daz's ridiculously slow property hierarchy system.

  • FauvistFauvist Posts: 2,152
    edited December 2021

    margrave said:

    Fauvist said:

    1 Victoria 4.2 figure scatter instanced to 318 figures.  WHAT is the lowest polygon human figure?  Male and female? 

    Genesis 8 has the lowest polycount at 16k, but it's meaningless since 1.6 million polygons is nothing for a modern renderer. The main bottlenecks are texture size, hair polycount, and Daz's ridiculously slow property hierarchy system.

    So we need an ultra-low resolution texture and hair solution.  You can use Victoria 3 skin textures on Genesis 8 using one of the UV conversion products - right?

    Post edited by Fauvist on
  • HavosHavos Posts: 5,395

    Fauvist said:

    margrave said:

    Fauvist said:

    1 Victoria 4.2 figure scatter instanced to 318 figures.  WHAT is the lowest polygon human figure?  Male and female? 

    Genesis 8 has the lowest polycount at 16k, but it's meaningless since 1.6 million polygons is nothing for a modern renderer. The main bottlenecks are texture size, hair polycount, and Daz's ridiculously slow property hierarchy system.

    So we need an ultra-low resolution texture and hair solution.  You can use Victoria 3 skin textures on Genesis 8 using one of the UV conversion products - right?

    You could do this, however it would be far easier to reduce the existing Genesis 3/8 textures to 1K, or even 512, and then strip out the bump/normal/displacement maps. In theory the figures created could share a handful of texures, and you could use translucence or other settings to make the skins look different.

  • HaruchaiHaruchai Posts: 1,978
    edited December 2021

    Havos said:

    You could do this, however it would be far easier to reduce the existing Genesis 3/8 textures to 1K, or even 512, and then strip out the bump/normal/displacement maps. In theory the figures created could share a handful of texures, and you could use translucence or other settings to make the skins look different.

    There is this that might help - Resource Saver Shaders Collection for Iray | Daz 3D 

    Post edited by Haruchai on
  • HavosHavos Posts: 5,395

    Haruchai said:

    Havos said:

    You could do this, however it would be far easier to reduce the existing Genesis 3/8 textures to 1K, or even 512, and then strip out the bump/normal/displacement maps. In theory the figures created could share a handful of texures, and you could use translucence or other settings to make the skins look different.

    There is this that might help - Resource Saver Shaders Collection for Iray | Daz 3D 

    That will strip off the unneeded maps, but will not reduce their size, which you need to do for background characters. This is a better solution as it will do both:

    https://www.daz3d.com/scene-optimizer

     

  • margravemargrave Posts: 1,822

    Fauvist said:

    So we need an ultra-low resolution texture and hair solution.  You can use Victoria 3 skin textures on Genesis 8 using one of the UV conversion products - right?

    See my earlier comment about exporting to Blender. It has everything you need. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,534
    edited December 2021

    I whipped something up in Zbrush using Spotlight and Polypaint, a Morguefile photo

    ....and this bloody forum

    saved drafts each image and it lost them allangry

    swears loudly.JPG
    1920 x 1040 - 159K
    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,534
    edited December 2021

    OK a few Cloudflares later....

    I am not a texture artist blush but it could do with a top hat on G8M and G8.1M

    no restrictions share edit as you wish heart

    SuitTorso.jpg
    8192 x 8192 - 1M
    SuitArms.jpg
    8192 x 8192 - 1M
    SuitLegs.jpg
    8192 x 8192 - 1M
    suitHead.jpg
    8192 x 8192 - 1M
    8.1Face.jpg
    8192 x 8192 - 1M
    8.1head.jpg
    8192 x 8192 - 1M
    8.1torso.jpg
    8192 x 8192 - 1M
    Post edited by WendyLuvsCatz on
  • HavosHavos Posts: 5,395

    margrave said:

    Fauvist said:

    So we need an ultra-low resolution texture and hair solution.  You can use Victoria 3 skin textures on Genesis 8 using one of the UV conversion products - right?

    See my earlier comment about exporting to Blender. It has everything you need. 

    You can also do everything you described in that post inside Daz Studio itself, if you have the correct add-ons, ie scene optimizer and decimator. That saves you the hassle of using two apps.

  • You could try multiple renders and layer them together in photoshop ... as well as creative angles that make it look full. This image was 3 renders: onstage, front row, and 2nd row. Only about 16 people in the audience and the rest of the recital hall is empty ... but it works.

     

    twerecital.jpg
    1920 x 1080 - 324K
  • margravemargrave Posts: 1,822

    Havos said:

    You can also do everything you described in that post inside Daz Studio itself, if you have the correct add-ons, ie scene optimizer and decimator. That saves you the hassle of using two apps.

    No matter how much of a "hassle" it is using two apps, it's not nearly as much of a hassle as trying to make a good seated pose with Daz Studio's IK tools.

    The time you spend exporting and importing is more than made up for by the time you spend not fidgeting endlessly with Daz's janky "soft pinning". Resizing textures and decimating meshes for free is just a nice bonus.

  • AllenArtAllenArt Posts: 7,172

    Fauvist said:

    https://www.daz3d.com/the-royal-opera-stage
    The Royal Opera Stage is a really magnificent interior - with hundreds of empty seats - which very sadly makes it virtually unusable.  We did a previous thread about filling large indoor spaces with crowds - but in this interior the individual people can't be just scattered randomly like in a mall, airport, ballroom, or an outdoor environment.  This interior requires the individual people to be placed in very specific poses and very exact places.  

    With all these wonderful Nutcracker costumes, using an empty theatre is useful for only 1 dress rehearsal.  Ballets, operas, and Broadway musicals don't go through all their rehearsals in giant theatres.  The giant theatres are booked with and hold shows that are already up and running - shows rehearse in rehearsal studios. No show can afford to rent a giant theatre for weeks or months of rehearsals.

    Maybe with the collective talent and skill of DAZ and the content artists, they could come up with a way to fill the seats of the theatres, and the many seats in restaurants and nightclubs, with people.  Simple to place, low-resource-intensive figures, or silhouettes, or something.

    In the movie Citizen Kane, director Orson Welles overcame the problem by keeping the audience in the giant opera theatre in total blackness white shining his spotlights on only the stage, and one tiny section of audience - with an ocean of totally black empty space between them - giving the illusion of a full audience in a giant theatre, solely through sound effects.

    In old MGM musical movies that had scenes in theatres, they had a permanent theatre interior built and filled the audience seats with ultra-low-paid extras (background performers) who wore their own clothes, not costumes.

    Well, there is always Loretta and Lorenzo Lorez, but even at their relatively small poly count, it will still add up over hundreds of seats ;). 

  • HavosHavos Posts: 5,395

    margrave said:

    Havos said:

    You can also do everything you described in that post inside Daz Studio itself, if you have the correct add-ons, ie scene optimizer and decimator. That saves you the hassle of using two apps.

    No matter how much of a "hassle" it is using two apps, it's not nearly as much of a hassle as trying to make a good seated pose with Daz Studio's IK tools.

    The time you spend exporting and importing is more than made up for by the time you spend not fidgeting endlessly with Daz's janky "soft pinning". Resizing textures and decimating meshes for free is just a nice bonus.

    Maybe, I have never used the IK tools for a seated pose, I normally just apply one of my hundred's of seated poses, and then adjust that, never takes me very long, but this is for a single render, not an animation, if that is what you are setting it up for.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,534
    edited December 2021

    Just testing my textures on 3 posed G8M converted to props and instanced

    I will need to paint some hairs in but could do as LIE presets so can add variety

    also Alienator may prove usefull here esp adding women

    the ones in the peanut gallery needed to be scaled down on the Z axis to fit

    rough test.jpg
    1920 x 1080 - 1M
    Post edited by WendyLuvsCatz on
  • kwanniekwannie Posts: 869

    I don't suppose anyone would have ideas in any type of animated audience solutions in the low res flavor, would they? I love the theatrical scenes but as one creates animated videos I find it very difficult to try to find animated audience bvh or other motion files.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,534
    edited December 2021

    kwannie said:

    I don't suppose anyone would have ideas in any type of animated audience solutions in the low res flavor, would they? I love the theatrical scenes but as one creates animated videos I find it very difficult to try to find animated audience bvh or other motion files.

     

    well not in DAZ studio for me wink 

    I will try Microsoft Rocketbox avatars in Unreal later

    I actually have Unreal seated animations I can retarget too and can just hold alt and duplicate my people

    Post edited by WendyLuvsCatz on
  • LlynaraLlynara Posts: 4,770

    3141592654 said:

    You could try multiple renders and layer them together in photoshop ... as well as creative angles that make it look full. This image was 3 renders: onstage, front row, and 2nd row. Only about 16 people in the audience and the rest of the recital hall is empty ... but it works.

     

    This looks great! 

  • kwanniekwannie Posts: 869

    Yeah Wendy I have found a few seated bvh files, but they are only 30 frames long or so. Way too short for creating a beleavable audience.

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited December 2021

    I just looked at the set... It also has an orchestra pit! Quite simply a must-have for the Opera or a period ballet.

    So, full orchestra as well as audience.

    laugh

    One could also simply extend the stage over the pit (cover with planes... err, plywood), and then do away with the orchestra, I suppose.

    ...

    It is a beauty of a set. I think the "render heavy" warning is probably quite apt, and I'd have to render it in stages, myself, if I were to use this.

    Post edited by The Blurst of Times on
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