any way to mass hide a geometry shell?
Upirium
Posts: 711
in The Commons
say I create a body shell and apply a shader. i only want certain body parts visible. but it's a huge pain to click hide on all of the parts...and would be easier to just show the parts I want instead of hiding them all. Is this possible?
Comments
Select geoshell, go to Parameter settings > Visibility and the bottom choice shows groups... switch off visibility of gens, arms, legs, etc... the setting above it allows granularity of switching off visibility of every element.
One option is to create a geoshell on a character, then hide all the body parts on it. Now save the geoshell as a wearable.
In the future when you need a geoshell, apply the wearable on the character, add whatever shader you want, then in the shell parameters unhide the individual body parts you want to see.
@iDiru I've been working on a product that provides shell visibility presets for different parts of the body - stay tuned