any way to mass hide a geometry shell?

say I create a body shell and apply a shader. i only want certain body parts visible. but it's a huge pain to click hide on all of the parts...and would be easier to just show the parts I want instead of hiding them all. Is this possible?

Comments

  • nemesis10nemesis10 Posts: 3,490

    Select geoshell, go to Parameter settings > Visibility and the bottom choice shows groups... switch off visibility of gens, arms, legs, etc... the setting above it allows granularity of switching off visibility of every element.

  • HavosHavos Posts: 5,394

    One option is to create a geoshell on a character, then hide all the body parts on it. Now save the geoshell as a wearable.

    In the future when you need a geoshell, apply the wearable on the character, add whatever shader you want, then in the shell parameters unhide the individual body parts you want to see.

  • Silas3DSilas3D Posts: 609

    @iDiru I've been working on a product that provides shell visibility presets for different parts of the body - stay tuned wink

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