how DAZ use POINT AT for anime
Apprentice of Magic
Posts: 31
I need the character’s hands to point to an object in the first five seconds, and then the problem comes. I need point at to appear on the timeline, which can facilitate me to control its opening and closing. I checked a lot of information and I didn’t find out how to point at. Appears on the timeline. Can someone help me
Comments
I found that even if the action of turning on point at is saved as duf, the parameters of the bone cannot be inherited correctly, including puppeteer, but the parameters of the bone are changing when I slide the timeline. I feel that Very surprised why the above two methods cannot inherit bone parameters.
I tried to export the bone parameters of point at, but when I recorded it again, the bone didn't actually record these parameters. Does anyone know how to show some hidden drag parameters in parameters?
you probably need https://www.daz3d.com/limbstick-for-genesis-3-and-above
sadly it won't be on sale again for at least another 2 months
Thank you, this plugin is simply amazing, it solves my problem very well.