Is it possible to find size of product before purchasing?

As the title says, is there a way to know how big the install file is before buyining a charecter? for example 500 meg for one charecter is too much for my SSD. I looked at the product page, but it's not listed.

Thanks.

 

Comments

  • LeanaLeana Posts: 11,822

    The only way currently would be to ask in the forums so people who purchased it can tell you.

  • MimicMollyMimicMolly Posts: 2,209
    I sometimes guess, based on several factors. But a lot of it has to do with maps/textures. 8k textures and non-lossy file types like .PNG or .TIFF make downloads large. (No artifacts so excellent image quality, but they make sizes huge.) Though these can be downscaled manually with image editing apps and you could probably manually change the file types so they could take up less space. Other files that make downloads huge are displacement maps. They give more detail to the character, especially when used with HD. I would also tell you to look at your Product Library, and avoid PAs whose characters you've found too big.
  • TaozTaoz Posts: 9,973
    edited December 2021

    I don't think it has high priority to DAZ as it's probably only for a small percentage of users that bandwidth and storage spage is a problem.  I have almost 19500 products myself and the installers take up only about 2 TB, which isn't a lot these days anyway.

    Post edited by Taoz on
  • PerttiAPerttiA Posts: 10,024

    Taoz said:

    I don't think it has high priority to DAZ as it's probably only for a small percentage of users that bandwidth and storage spage is a problem.  I have almost 19500 products myself and the installers take up only about 2 TB, which isn't a lot these days anyway.

    It isn't just about bandwidth and/or storage space, it does also give you an idea of how resource intensive it will be when opened. A pair of boots with 700MB installation file has been mentioned here a few months ago, which were insanely resource intensive.

  • PerttiA said:

    Taoz said:

    I don't think it has high priority to DAZ as it's probably only for a small percentage of users that bandwidth and storage spage is a problem.  I have almost 19500 products myself and the installers take up only about 2 TB, which isn't a lot these days anyway.

    It isn't just about bandwidth and/or storage space, it does also give you an idea of how resource intensive it will be when opened. A pair of boots with 700MB installation file has been mentioned here a few months ago, which were insanely resource intensive.

    Size can depend on file formats though - if the boots used Tiff for their textures the result would be a big file but not necessarily a heavier load on the render system. Another exception would bt he Now Crowd billboards, which are huge packages because they include multiple views of each figure - but their actual impact on the render engine is quite slight as only one image per instance will be used.

  • PerttiAPerttiA Posts: 10,024

    Richard Haseltine said:

    PerttiA said:

    Taoz said:

    I don't think it has high priority to DAZ as it's probably only for a small percentage of users that bandwidth and storage spage is a problem.  I have almost 19500 products myself and the installers take up only about 2 TB, which isn't a lot these days anyway.

    It isn't just about bandwidth and/or storage space, it does also give you an idea of how resource intensive it will be when opened. A pair of boots with 700MB installation file has been mentioned here a few months ago, which were insanely resource intensive.

    Size can depend on file formats though - if the boots used Tiff for their textures the result would be a big file but not necessarily a heavier load on the render system. Another exception would bt he Now Crowd billboards, which are huge packages because they include multiple views of each figure - but their actual impact on the render engine is quite slight as only one image per instance will be used.

    The boots in question were over the top in every aspect, textures and vertex count, but they could have been spotted due to having 10+ times the normal size of installation file for such an item.

    Products like the Now Crowd Billboards have a reason for large installation files, it's the products that have no reason for bloated installation files that are saying "Do not buy me"

  • Ghosty12Ghosty12 Posts: 2,065

    Can be a problem, I bought one product a small village scene, and the thing is huge size wise with the main everything in it, scene file being over 600MB..

  • As I've pointed out before, Renderosity provides the download size unobtrusively on their product pages.  Yes, the ratio of download size to installed size will vary, and the download size won't tell you exactly what demands the product places on any particular user's system when loaded into Daz Studio, but download size is still useful info. for  many customers.

    If someone has a better explanation than Daz thinks some potential customers will balk at files above a certain size, I'd like to read it.

     

     

  • TogireTogire Posts: 414

    Agree 100% Not having the size of files is really annoying, and it is absurd. It is obviously in the daz DB as it is listed in the product library.

    I have a large HDD, but not an infinite one, and I have already not downloaded assets because they were too large. I consider the byte budget as as important as the dollar budget.

    And the problem is not necessarily with too big assets. Some customers prefer to have very large textures to increase the render quality. And would not buy a recent outfit with several textures and, say, a 10M size considering that it is obviously not intended for close-ups.

    I am somehow in between. I mostly do VNs. If there an outfit/env that is major in the story with many scenes, I do not really care about the size. But for an outfit/env that will only appear in a couple of scene or on side chars, I would never buy it above a certain size.

    And to be honest, I already asked google for an (old) asset, just to be able to know the asset size before buying it.

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