Rendering from the dark side of an HDRI scene - Camera light?
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What is the consensus on using the Camera Light to augment the scene lighting when you are rendering from the "dark" side of an HDRI-lit scene without rotating the dome? Since the Camera Light seems to have controllable intensity, is it a useful source of light augmantation if you prefer not to rotate the dome to light the subject?
Post edited by RenderPretender on
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Oops, just found this thread on using the Camera Light as an outdoor fill, which is what I need!
https://www.daz3d.com/forums/discussion/95006/how-to-simulate-outdoor-fill-flash-lighting-with-hdri-using-iray