Iray Grass Shader?

TimmothTimmoth Posts: 108
edited December 1969 in Daz Studio Discussion

I have come to rely heavily on Age of Armour/ Dimension Theories Grass Shader (and their Rock Shader). It's totally solved the problem of that ugly tiling effect on large areas of open ground - but apparently it doesn't work in the new Iray set up...?
http://www.daz3d.com/grass-shader-for-daz-studio

Is there a way to get this Grass Shader working in Iray,
or are we going to need to wait for a whole new Shader to be developed...?

Comments

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    We'll need a new shader. While DS can auto convert many surfaces to Iray, some of the more unique ones like Grass and Rock shaders won't convert since they have their own separate calculations. There's just too much for the converter to consider.

    You can get respectable results using a displacement map, or you can use the modelled grass from the Infinite Gardens pack, which works wonders in unbiased engines.

  • TimmothTimmoth Posts: 108
    edited December 1969

    Aww, okay, thanks. :)

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    From what I've seen, Iray is capable of very realistic grass...but most of what I've seen are tutorials on how to do it in Max...with a script and particle system. Basically, Iray understands the particle system and will create/render it on the fly...

    I'd say, that eventually, yeah, it would be something easily done in DS, but not yet.

  • TimmothTimmoth Posts: 108

    Any progress on this front yet?

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