Filament looks identical to Texture-Rendered Viewport?

Hello

I apologise if this topic has been covered before. I cannot seem to get Filament to look anything like in the screenshots or promos I've seen. It looks identical to the texture-shaded viewport. I've added Environment Options mode,  Tone-mapping node, and Filament Draw Options node as required.  

Adjusting any of their settings in Parameters has no effect on the image in the Filament viewport. Nor does a distant light create a shadow of any sort. I've watched and followed the video tutorial and nothing seems to work. 

 Can someone please give me some insight into what I'm doing wrong? Is it a setting under my Preferences? Or perhaps something else? Is there a specific light I should be using? I am currently working in Daz 4.15. 

Any help would be appreciated, thank you :)

Comments

  • What are your system specifications and driver version?

  • Richard Haseltine said:

    What are your system specifications and driver version?

    Thanks for the response. I've attached screenshots that may be relevant to your questions. Let me know if they help clarify things. 

    System 1.png
    1171 x 301 - 27K
    System 2.png
    411 x 311 - 13K
  • 2GB of system RAM is probably the biggest limitation, that's very little for 3D work, but Intel graphics are not, in my experience, all that good for non-DirectX functions.

  • Thanks for the clarification :) Although I find it bizarre that I can render Iray scenes in a relatively reasonable amount of time but can't use a more "light weight" option like Filament. 

  • wolvesandlambes said:

    Thanks for the clarification :) Although I find it bizarre that I can render Iray scenes in a relatively reasonable amount of time but can't use a more "light weight" option like Filament. 

    I haven't used Filament much, but it does ring a bell that people found it was more demanding on memory than Iray.

  • Thanks a lot for the feedback. I did some more checking on the forum and I think it might also be an OpenGL Driver issue. Someone with a similar system to me had the same problem and they mentioned that it was an OpenGL issue. Filament seems to require a certain version.

  • Just a quick update - turns out the issue was with my previous version of Daz. Apparently there were some installation issues, some corruption. Once I uninstalled it (and had to do that by going into c drive as couldn't do via the normal routes) and replaced it with the latest version, everything works perfectly. Big thanks again, Richard, for your encouragement and feedback. 

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