What is the main reason characters may take a while to load up in daz?

I figure it may be because I have a LOT of content installed on my daz but whenever in an empty scene, I load in my first character say for example G8F,it seems to take close to 10 minutes or longer. I am sure most dont have to wait this long to put in characters. What might be the main reason for this am I right in suspecting my large amount of installed products in my library is slowing things?

Comments

  • marblemarble Posts: 7,500

    Usually it is due to the number of morphs you have for G8. For example, I have many morphs for G8F but fewer (by far) for G8M. G8M loads quickly (less than a minute) while G8F can take several minutes. I bet that there are many users here with many times the amount of morphs that I have bought so that would slow it down even more.

    I believe that G8 needs to load every single morph in your library which always seems to me to be so inefficient.

  • The big slow down isn't the number of morphs per se, it's the number of links between properties - and it's to find out what those links are that DS reads the properties in (it doesn't keep the shape data in memory for morphs that are zeroed).

  • StratDragonStratDragon Posts: 3,167

    figures using Layered Image Editor overlays will drag out my load times a few minutes compared to a few seconds which is what I normally get.

  • PerttiAPerttiA Posts: 10,024

    Number of installed characters and morphs does have an effect, but bigger effect comes from having conflicts and warnings in the log file.

    Help->Troubleshooting->View Log File

  • marblemarble Posts: 7,500

    StratDragon said:

    figures using Layered Image Editor overlays will drag out my load times a few minutes compared to a few seconds which is what I normally get.

     

    Indeed this is a significant cause of slow loading too. I don't like the way LIE is designed - slow to load, use of temp folders etc. I regularly run a disk cleanup application which runs through and empties all my temp folders and I don't like the thought that LIE is storing image maps in them (even after running LIE Baker).

  • BejaymacBejaymac Posts: 1,889

    When it comes to textures stretching the load times, try setting the viewport to smooth shaded before you load anything.

    DS wont load any of the textures while the viewport is like that, then once the items have loaded, set it back to texture shaded or Iray, that should cut down on the textures affecting load time.

  • StratDragon said:

    figures using Layered Image Editor overlays will drag out my load times a few minutes compared to a few seconds which is what I normally get.

    Thanks. I have one figure who has been heavily tatooed with LIE. She takes about 5 times as long to load compared to any of my others. Fortunatly she's worth it.

  • Matt_Brown said:

    StratDragon said:

    figures using Layered Image Editor overlays will drag out my load times a few minutes compared to a few seconds which is what I normally get.

    Thanks. I have one figure who has been heavily tatooed with LIE. She takes about 5 times as long to load compared to any of my others. Fortunatly she's worth it.

    Next time you load the character, go to the temp directory(c:\ users\(name)\appdata\roaming\daz 3d\studio 4\temp) copy the textures created to a new folder and then apply those textures to the proper channels and create a new preset(material, character or scene subset) with them.

    That'll save a lot of time.

  • surprise I had the same problems before I changed laptop and bought a 16GB RAM instead the old 8GB, since now, characters take minus a minute to load.

  • DrunkMonkeyProductions said:

    Matt_Brown said:

    StratDragon said:

    figures using Layered Image Editor overlays will drag out my load times a few minutes compared to a few seconds which is what I normally get.

    Thanks. I have one figure who has been heavily tatooed with LIE. She takes about 5 times as long to load compared to any of my others. Fortunatly she's worth it.

    Next time you load the character, go to the temp directory(c:\ users\(name)\appdata\roaming\daz 3d\studio 4\temp) copy the textures created to a new folder and then apply those textures to the proper channels and create a new preset(material, character or scene subset) with them.

    That'll save a lot of time.

    Thank you. I will give that a try.

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