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@takezo_3001
learn to optimize your scenes
yes having 24 or 48GB of vram is important too but judging from your post you have no clue how to use and optimize within Daz Studio... I guess that figures as it goes with 99% of this communtiy.
Nvidia 3070 was once the solution to the rendering problem. That's not the case anymore. I was able to render the Iray scene in one hour without any pixelation and graininess until I upgraded Daz 4.12 or 13 to Daz 4.16. I leave the MAX SAMPLE alone, it rendered great. I left everything to default and it rendered the quality to the 3Delight! However, after the shift to 4.16, the render quality has greatly decreased and time has doubled. I have no clue what is going on. The results are unacceptable. I tried reverting back to the earlier version but the problem persists. Something is stuck in the registry that's not reading "fresh" install. Anyone?
Render taking 1-2 hours on a 3070, are you sure the rendering is done on the GPU and not on CPU?
I can fathom a large scene taking an hour, but then again a 8GB card running on Windows 10 would have under 4.5GB's of VRAM available for geometry+textures...
As Matt_Brown said, https://www.daz3d.com/scene-optimizer is the plugin that you need to reduce textures to fit into the vram needed to render your scene.
I'm wondering why this plugin is not something integrated by default into daz3D, it's so important for lesser vram card.
Anyway, 12 GB of VRAM seems to be the next "standard" in 2022 for NVIDIA graphic cards ; maybe your 1080 GTX has done it well until now, it's time to change.
As PerttiA said : windows 10 OS will keep for him about 1GB of vram to work ... just because he wants to :/
A little tip : change the preview window to something less demanding (lines for example) before rendering can help !
Forget CPU rendering ... it's way too slow
Reducing the texture images yourself is often better than letting a brainless plug-in do it so I for one would not want to see it built in.
Odysseyowl,
I went from a RTX 2060 Super/Intel 8700k to a RTX 3070ti/AMD 5800x back in December. I noticed an increase in speed with no loss of quality. When I upgrade to DS 4.16 back in the RTX 2060 days, I never noticed any rendering degradation.
Before your RTX 3070, what kind of GPU were you using? Also, does the scene you are trying to render contain any d-Force Strand-Based Hair?
Hi @Perttia Can you give advices which DAZ studio version and IRAY work better for older card (GTX) ? I think in last year I can rendering IRAY in CPU or GPU without Crash and shutting down my laptop but since I`m upgrading to 4.15 that crash and shut down always happening even for rendering legacy figures like Cookie -Chip in small resolution
I'm not sure, but based on some recent posts, the change was probably made somewhere between DS 4.10 and DS 4.12.
Emulating the RTX functions takes about one GB of VRAM and W10 eats another GB of VRAM just for the fun of it and rendering in Iray requires a "working space" of more than a GB of VRAM, DS and the base load of the scene eat also some 200-600MB's of VRAM, so in effect the available VRAM on a GTX card is the amount of installed VRAM minus 3.5 to 4GB's - What's left is the space available for geometry and textures. Doesn't take much for the textures to eat yet another GB of VRAM...