DAZ Studio Pro BETA [Project Iradium] - version 4.8.0.9!

11920212325

Comments

  • RogerbeeRogerbee Posts: 4,460
    edited April 2015

    I'm still mostly using 3Delight its fine in 4.8, I think it is a bit faster but besides that its seems the same as it was - oh one other thing PWToon now renders without green shadows when using more than 1 light.

    Thank you!

    Iray gets over 40 pages and 3Delight gets.... us! LOL!

    CHEERS!

    Post edited by Rogerbee on
  • Richard HaseltineRichard Haseltine Posts: 102,358
    edited December 1969

    RAMWolff said:
    YAY. This is a good thing!

    Just saw this in the change log...
    Added a Primary Axis option to the Create Primitive dialog; allows a user to reorient the geometry of a primitive such that what is historically assigned to Y+ can be assigned to 1 of 6 explicit directions - i.e. X|Y|Z +|-
    ...so simple yet so nice!

    Because often times props are not following that, they come in with their rotations messed up and once they are saved they are kinda stuck like that regardless of how you try to fix them. Says they are zero rotation but they are not. Just how they were saved out. This will allow the end user to reassign the proper zero rotations to the prop and save it back out if they desire. I've run into this many times before so YES this is a good thing!

    Note that the change log entry is about the Create>New Primitive dialogue, not props in general. People have had problems using IES profiles on planes, because the profile and the plane are oriented differently - it seems likely the change is related to that, though it may also be useful for other things such as the Point At command.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Rogerbee said:

    I'm still mostly using 3Delight its fine in 4.8, I think it is a bit faster but besides that its seems the same as it was - oh one other thing PWToon now renders without green shadows when using more than 1 light.

    Thank you!

    Iray gets over 40 pages and 3Delight gets.... us! LOL!

    CHEERS!

    There are problems with 3DL in 4.8...big ones...or should I say Shader Builder as it relates to 3DL.

    Also, the last version of 3DL included in 4.8 is ONE version below several improvements in it...hopefully the finished 4.8 will include a slightly more recent 3DL build.

  • SpitSpit Posts: 2,342
    edited December 1969

    mjc1016 said:
    Rogerbee said:

    I'm still mostly using 3Delight its fine in 4.8, I think it is a bit faster but besides that its seems the same as it was - oh one other thing PWToon now renders without green shadows when using more than 1 light.

    Thank you!

    Iray gets over 40 pages and 3Delight gets.... us! LOL!

    CHEERS!

    There are problems with 3DL in 4.8...big ones...or should I say Shader Builder as it relates to 3DL.

    Also, the last version of 3DL included in 4.8 is ONE version below several improvements in it...hopefully the finished 4.8 will include a slightly more recent 3DL build.

    Okay. That may explain a problem I ran into last night while dressing Cory. I posted about it in the Cory thread.

  • scorpioscorpio Posts: 8,471
    edited April 2015

    mjc1016 said:
    Rogerbee said:

    I'm still mostly using 3Delight its fine in 4.8, I think it is a bit faster but besides that its seems the same as it was - oh one other thing PWToon now renders without green shadows when using more than 1 light.

    Thank you!

    Iray gets over 40 pages and 3Delight gets.... us! LOL!

    CHEERS!

    There are problems with 3DL in 4.8...big ones...or should I say Shader Builder as it relates to 3DL.

    Also, the last version of 3DL included in 4.8 is ONE version below several improvements in it...hopefully the finished 4.8 will include a slightly more recent 3DL build.

    What problems - so far I've not run across any? I haven't come across any problems with shaders I have I don't use shader Builder myself. I thought that this version did use an updated version of 3DL as I said it has fixed some problem that were present in previous versions of DS.

    Post edited by scorpio on
  • kyoto kidkyoto kid Posts: 41,205
    edited April 2015

    ...for the most part same here, with one exception: For some reason I find the progressive rendering mode actually takes longer than the the bucket mode. For one scene I rendered it took well over an hour whereas it only took about about 28 minutes using the default render mode.

    Progressive rendering used to be faster in previous releases.

    Post edited by kyoto kid on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    I see, well, with a new toy to play with, it doesn't surprise me that 3DL got overlooked a little. We'll see what happens with the final release....

    CHEERS!

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    mjc1016 said:
    Rogerbee said:

    I'm still mostly using 3Delight its fine in 4.8, I think it is a bit faster but besides that its seems the same as it was - oh one other thing PWToon now renders without green shadows when using more than 1 light.

    Thank you!

    Iray gets over 40 pages and 3Delight gets.... us! LOL!

    CHEERS!

    There are problems with 3DL in 4.8...big ones...or should I say Shader Builder as it relates to 3DL.

    Also, the last version of 3DL included in 4.8 is ONE version below several improvements in it...hopefully the finished 4.8 will include a slightly more recent 3DL build.

    What problems - so far I've not run across any? I haven't come across any problems with shaders I have I don't use shader Builder myself. I thought that this version did use an updated version of 3DL as I said it has fixed some problem that were present in previous versions of DS.

    It does...but it missed a couple of nice fixes and speed optimizations, by one version...so it's likely that the final version in the actual release will be past that.

    Most of the problems are with shader creation...and of course the things missed by the actual version of 3DL used.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Kyoto Kid said:
    For some reason I find the progressive rendering mode actually takes longer than the the bucket mode. For one scene I rendered it took well over an hour whereas it only took about about 28 minutes using the default render mode.

    Which mode is faster depends on the lighting complexity; some setups will be faster with progressive, some will be faster with buckets. Looks like the new 3Delight version must have moved the goalposts a bit.
  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    mjc1016 said:
    mjc1016 said:
    Rogerbee said:

    I'm still mostly using 3Delight its fine in 4.8, I think it is a bit faster but besides that its seems the same as it was - oh one other thing PWToon now renders without green shadows when using more than 1 light.

    Thank you!

    Iray gets over 40 pages and 3Delight gets.... us! LOL!

    CHEERS!

    There are problems with 3DL in 4.8...big ones...or should I say Shader Builder as it relates to 3DL.

    Also, the last version of 3DL included in 4.8 is ONE version below several improvements in it...hopefully the finished 4.8 will include a slightly more recent 3DL build.

    What problems - so far I've not run across any? I haven't come across any problems with shaders I have I don't use shader Builder myself. I thought that this version did use an updated version of 3DL as I said it has fixed some problem that were present in previous versions of DS.

    It does...but it missed a couple of nice fixes and speed optimizations, by one version...so it's likely that the final version in the actual release will be past that.

    Most of the problems are with shader creation...and of course the things missed by the actual version of 3DL used.
    ...hopefully if they fix the shader creation routine, we may in turn see the fixes to issues with AoA's effects cameras as well because something broke with the rollout of 4.7.

  • OstadanOstadan Posts: 1,128
    edited December 1969

    Weird problem with Fighting Monk for Genesis 2 Male in Iray: the right wrist guard (and only that component) ends up lighter than the left one, as if it either has a high specular or a desaturated base. Anyone else seen anything like this? I cannot see any difference between the left and right surfaces; and all the wrist guard surfaces exhibit this.

    wraps.png
    577 x 490 - 60K
  • ZilvergrafixZilvergrafix Posts: 1,385
    edited April 2015

    Argh!...another crash and my render going to trash... :shut:

    Captura99.PNG
    1009 x 861 - 1M
    Post edited by Zilvergrafix on
  • Mage973Mage973 Posts: 1
    edited December 1969

    Hy everyone,

    Sorry for my english first...
    How to use a HDRi map under DAZ Iradium?

    When I load a HDRI file (I dont' test .EXR files) in "Environement - Backdrop", there are not orentation options for this map.
    This HDRi map is seen unfolded, but all interset to view a hemispherical environement is lost...

    I have to find a orentation systeme under Iray Render settings, but I don't understand his operation. How to have one seen of this map in the scene construction?

    Thank's for help.

  • Richard HaseltineRichard Haseltine Posts: 102,358
    edited December 1969

    lawcond said:
    Hy everyone,

    Sorry for my english first...
    How to use a HDRi map under DAZ Iradium?

    When I load a HDRI file (I dont' test .EXR files) in "Environement - Backdrop", there are not orentation options for this map.
    This HDRi map is seen unfolded, but all interset to view a hemispherical environement is lost...

    I have to find a orentation systeme under Iray Render settings, but I don't understand his operation. How to have one seen of this map in the scene construction?

    Thank's for help.

    It's a little confusing since we've only just gained the Environment pane, but you don't use it for Iray - instead you use the Environment group in the Render Settings pane.

  • Mustakettu85Mustakettu85 Posts: 2,933
    edited December 1969

    3Delight style lighting

    3Delight has to fake real-world lighting

    I feel compelled to clarify the misconceptions behind these statements.

    It's not "3Delight" you are talking about. You are talking about the "oldschool" CG methods - those that will not calculate indirect light effects for fear of long render times.

    3Delight is perfectly capable of physically based shading and rendering.

    The only caveat here is that 3Delight is a toolbox rather than a tool, to put it figuratively. You have to have shaders that would invoke this or that function of the renderer, and you have to specify certain options to optimise certain aspects.

    3Delight integrations with Maya and other hi-end software packages come with example shaders that make use of all the things required for a contemporary workflow, and with all the controls exposed to the user via respective plugin interfaces. But DAZ Studio shaders these days are still very much "oldschool" (and very few DS users actually write their own), and most other controls are hidden behind "scripted rendering". That's basically what creates the totally skewed perception of 3Delight in this community.

    There are a lot of blanket statements made these days all over the web whenever there are DS users: like, this or that "cannot be done in 3Delight". And 99% of the time, these statements are plain wrong.

    The issue is not 3Delight, but DS integration not being particularly user-friendly when it comes to "advanced" effects, that's all.

  • AlexLOAlexLO Posts: 193
    edited December 1969

    Ostadan said:
    Weird problem with Fighting Monk for Genesis 2 Male in Iray: the right wrist guard (and only that component) ends up lighter than the left one, as if it either has a high specular or a desaturated base. Anyone else seen anything like this? I cannot see any difference between the left and right surfaces; and all the wrist guard surfaces exhibit this.

    What direction is your sun or HDR light coming from? It looks to me like you have the right gauntlet (the one further away) in the light & the other one in the shade, which will appear darker.

  • jag11jag11 Posts: 885
    edited December 1969

    Kyoto Kid said:
    mjc1016 said:
    mjc1016 said:
    Rogerbee said:

    I'm still mostly using 3Delight its fine in 4.8, I think it is a bit faster but besides that its seems the same as it was - oh one other thing PWToon now renders without green shadows when using more than 1 light.

    Thank you!

    Iray gets over 40 pages and 3Delight gets.... us! LOL!

    CHEERS!

    There are problems with 3DL in 4.8...big ones...or should I say Shader Builder as it relates to 3DL.

    Also, the last version of 3DL included in 4.8 is ONE version below several improvements in it...hopefully the finished 4.8 will include a slightly more recent 3DL build.

    What problems - so far I've not run across any? I haven't come across any problems with shaders I have I don't use shader Builder myself. I thought that this version did use an updated version of 3DL as I said it has fixed some problem that were present in previous versions of DS.

    It does...but it missed a couple of nice fixes and speed optimizations, by one version...so it's likely that the final version in the actual release will be past that.

    Most of the problems are with shader creation...and of course the things missed by the actual version of 3DL used.
    ...hopefully if they fix the shader creation routine, we may in turn see the fixes to issues with AoA's effects cameras as well because something broke with the rollout of 4.7.

    As a matter of fact the problem is in the shader loading routine, when shader gets loaded all the "Variable [fixed]" bricks lose the correct variable reference this happens when loading shaders from DS versions 4.6-.

  • OstadanOstadan Posts: 1,128
    edited December 1969

    Alex L said:
    Ostadan said:
    Weird problem with Fighting Monk for Genesis 2 Male in Iray: the right wrist guard (and only that component) ends up lighter than the left one, as if it either has a high specular or a desaturated base. Anyone else seen anything like this? I cannot see any difference between the left and right surfaces; and all the wrist guard surfaces exhibit this.

    What direction is your sun or HDR light coming from? It looks to me like you have the right gauntlet (the one further away) in the light & the other one in the shade, which will appear darker.

    I only posed the guards that way to bring them closer together; they look the same in the default T pose, and irrespective of camera angle. I should have attached an image where the only lighting is a sunless surround, which shows the same effect. I am certain it is not a lighting issue. It also occurs with this one product even when alternate materials are applied.

  • KhoryKhory Posts: 3,854
    edited December 1969

    I could be way off..but it could be that the polys are facing the wrong way (in not out) on which ever one was created second. I know I did a render the other day where 3 polys were darker and it has to have been due to that. It is one of those things that does not always show up as an issue.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Khory said:
    I could be way off..but it could be that the polys are facing the wrong way (in not out) on which ever one was created second. I know I did a render the other day where 3 polys were darker and it has to have been due to that. It is one of those things that does not always show up as an issue.

    That is especially likely if the second one made was actually just mirrored...

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    jag11 said:
    Kyoto Kid said:
    mjc1016 said:
    mjc1016 said:
    Rogerbee said:

    I'm still mostly using 3Delight its fine in 4.8, I think it is a bit faster but besides that its seems the same as it was - oh one other thing PWToon now renders without green shadows when using more than 1 light.

    Thank you!

    Iray gets over 40 pages and 3Delight gets.... us! LOL!

    CHEERS!

    There are problems with 3DL in 4.8...big ones...or should I say Shader Builder as it relates to 3DL.

    Also, the last version of 3DL included in 4.8 is ONE version below several improvements in it...hopefully the finished 4.8 will include a slightly more recent 3DL build.

    What problems - so far I've not run across any? I haven't come across any problems with shaders I have I don't use shader Builder myself. I thought that this version did use an updated version of 3DL as I said it has fixed some problem that were present in previous versions of DS.

    It does...but it missed a couple of nice fixes and speed optimizations, by one version...so it's likely that the final version in the actual release will be past that.

    Most of the problems are with shader creation...and of course the things missed by the actual version of 3DL used.
    ...hopefully if they fix the shader creation routine, we may in turn see the fixes to issues with AoA's effects cameras as well because something broke with the rollout of 4.7.

    As a matter of fact the problem is in the shader loading routine, when shader gets loaded all the "Variable [fixed]" bricks lose the correct variable reference this happens when loading shaders from DS versions 4.6-.

    That would be an internal DS scripting problem and nothing to do with any of the actual shader compilation steps.

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    ...yeah,someone was able to do a fix for the Graphic Art Camera but it had to be done for each effect and even after watching the tutorial I am still baffled.

    Scripting and/or using the Shader Mixer is about as comprehensible to me as Blender.

    No fix yet for the Colour or Vignette effects for the Atmospheric Cameras.

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    3Delight style lighting

    3Delight has to fake real-world lighting

    I feel compelled to clarify the misconceptions behind these statements.

    It's not "3Delight" you are talking about. You are talking about the "oldschool" CG methods - those that will not calculate indirect light effects for fear of long render times.

    3Delight is perfectly capable of physically based shading and rendering.

    The only caveat here is that 3Delight is a toolbox rather than a tool, to put it figuratively. You have to have shaders that would invoke this or that function of the renderer, and you have to specify certain options to optimise certain aspects.

    3Delight integrations with Maya and other hi-end software packages come with example shaders that make use of all the things required for a contemporary workflow, and with all the controls exposed to the user via respective plugin interfaces. But DAZ Studio shaders these days are still very much "oldschool" (and very few DS users actually write their own), and most other controls are hidden behind "scripted rendering". That's basically what creates the totally skewed perception of 3Delight in this community.

    There are a lot of blanket statements made these days all over the web whenever there are DS users: like, this or that "cannot be done in 3Delight". And 99% of the time, these statements are plain wrong.

    The issue is not 3Delight, but DS integration not being particularly user-friendly when it comes to "advanced" effects, that's all.
    ...Yeah I've seen some very good results on the 3DL Shader and Scripted Rendering Threads. Sadly, most of the discussion went way over my head. Scripting is definitely not for me, and the shader mixer/builder is so bloody confusing just to look at let alone work with.

    I find working with Lux and Iray materials/shaders to be much easier to understand, especially Iray, as I can do it all in the Daz Surfaces tab.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Kyoto Kid said:
    ...yeah,someone was able to do a fix for the Graphic Art Camera but it had to be done for each effect and even after watching the tutorial I am still baffled.

    Scripting and/or using the Shader Mixer is about as comprehensible to me as Blender.

    No fix yet for the Colour or Vignette effects for the Atmospheric Cameras.

    I don't have the cameras, so I can't delve into what's wrong with them...AoA's store is one of the things that drives me nuts...because it usually comes up on sale when I don't have the money to take advantage of it.

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    ...same for Stonemason and me (Stonemason's store is 60% off today).

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Will GenX2 work in the beta if I just copy the files from the release version? DIM doesn't currently install it to beta versions, and it's becoming a pain in the rear having to swap back/forth when I need a quick transfer.

  • namffuaknamffuak Posts: 4,176
    edited December 1969

    Vaskania said:
    Will GenX2 work in the beta if I just copy the files from the release version? DIM doesn't currently install it to beta versions, and it's becoming a pain in the rear having to swap back/forth when I need a quick transfer.

    It should - but to be on the safe side, work from the DIM list of installed files on the release version. IIRC, there are a couple (the clones?) stuck in non-standard locations.

  • KeryaKerya Posts: 10,943
    edited December 1969

    Vaskania said:
    Will GenX2 work in the beta if I just copy the files from the release version? DIM doesn't currently install it to beta versions, and it's becoming a pain in the rear having to swap back/forth when I need a quick transfer.

    http://www.daz3d.com/forums/discussion/54423/#797239

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Ahh the queen of links. Thank you!

    (your bookmark list must be HUGE)

  • KeryaKerya Posts: 10,943
    edited December 1969

    Vaskania said:
    Ahh the queen of links. Thank you!

    (your bookmark list must be HUGE)

    In this case it was a memory of having read a fix somewhere and using Google - LOL

Sign In or Register to comment.