Setting up partial dynamic clothing item

info_b492a00165info_b492a00165 Posts: 167
edited December 2021 in The Commons

{Setting up partial dynamic clothing item] Any tutorials?

Is there a way to delete specific bones in a figure without whole figure being deleted?

Post edited by Richard Haseltine on

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  • info_b492a00165 said:

    {Setting up partial dynamic clothing item] Any tutorials?

    For dForce? You can set Dynamic Strength to 0 in any surfaces you don't want to move at all, if your boundaries between simulating and static don't helpfully match surface boundaries then a weight map can be used to control Dynamic Strength - you need to add a dForce Weight Node from the Create menu, activate yhe Node Weightmap brush from the Tools menu, assign the map in Tool Settings, and paint/select/fill the influences.

    Is there a way to delete specific bones in a figure without whole figure being deleted?

    Just the bone, leaving the geometry? It is in the right-click menu with the Joint Editor tool active.

  • Thank you!

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