Morph Loader Pro Error - Geometry did not match, failed to create morph

Hey there, first post on these forums. I am new to Daz and have been consuming tutorials and other helpful info in learning the software. With most things so far I've been able to find a solution and figure out how things work. With the Morph Loader Pro, I'm at an absolute loss. What I am trying to accomplish is to export a figure as an .obj take it into blender and perform some very minor sculpting on it. I keep running into the titular error even though I've been following some successfully completed tutorial videos on this topic to a T. 

I'm setting the figure to Resolution Level: Base. When I export using File > Export I am setting the scale to 1%. When importing to Blender I am setting the geometry setting to "Keep Vert Order" and checking "Poly Groups". When exporting from Blender I am ticking "Polygroups" and "Keep Vertex Order" with the scale set to 100. Then finally back in Daz after going to Edit > Object > Morph Loader Pro I am going under the drop down of my morph .obj file that I have selected and set "Reverse Deformations" to "Yes". 

After trying what seems like 100 different things, I decided to take a step back and just see what the heck will make this thing work. So, I exported the figure as an .obj and immediately tried to re-import that file using Morph Loader Pro and I still get the geometry error. I didn't even change any geometry. Can someone please advise me on what is going on here and why I cannot get this to work? I've checked out other threads on this topic with no success.

I am running DAZStudio 4.16.0.3 on macOS Big Sur.

Thank you.

Comments

  • barbultbarbult Posts: 24,243
    edited January 2022
    If you export at 1%, you need to import at 10000%, I think, but that would not cause your geometry error. Do you have anything attached to your character when you export, like eyelashes? If so, you must delete those attached items before exporting.
    Post edited by barbult on
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