LIght from an object
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I have a sword object that I extracted from a game. Along with the extraction came a normal map and a mask. In order to make everything look right (as in, close to in game) I had to use the layered image editor. I have a top layer of black with the mask image applied to it, and a layer beneath that of light blue. The model looks good (maybe 95% compared to in game), but during the game the light blue portion glows. Is there some way I can duplicate that effect in DAZ studio? I am not very familiar with shaders and such, but if someone can point me in the right direction I would appreciate it. Thanks.
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test.jpg
818 x 1000 - 87K
Comments
If you just want it to show up even in the dark, the base 4.7 3Delight renderer will do that fine (Ambient channel). That sort of glow doesn't 'spread' to other surfaces, however.
If you want it actually emitting light, you may want to check out the 4.8 beta and Iray, where you could put the map under Emission (setting base emission color to white), and tweak values accordingly.
You can also use the uber Area shader in 3Delight, in 4.7, to make the surface emit light.
Tried using the 4.8 beta, but it crashes when using the layered image editor.
This is a known issue, at least when Iray is set as the render engine. Switching the render engine before using the editor, then switching back once the layered texture is made, may enable you to work around it.
Are the known issues posted anywhere in a single thread or on the DAZ documentation site? It would be nice to be aware of them and any workarounds like this. The other known issue I've stumbled across in the forum is the intersecting transmaps. Are there others?
There isn't a "known issues" thread, I'm afraid.