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© 2024 Daz Productions Inc. All Rights Reserved.
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Thank you @novica & @artini for your kind words :)
Reckon I started to get close to recreating JL in the image on page 2 but I just don't have the eye to get her 100% right. The head shape is not quite there and I would start with that if trying again. Happy to post up the morphs if anybody wants to try get closer. Warning though, to get those kind of smiles (on both characters) mean shaping the mouth for that pose only. Change angle and the mouth needs to be re-shaped. As @melissaGT said, very hard to get a character to have natural / wonky smiles straight out of the box.
Right. Contrary to arguments presented earlier and w/respect to Daz as a content provider, the other sites are competitors and items from other sites are competing products because money available for buying content is limited. Daz wants customers to spend the money at Daz, other sites want customers to spend the money with them. There is a weird gray area where vendors on other sites make expansions for Daz products and a lot of the content only works with Daz figures, but the policy still makes sense.
Hey KCMustang, I would like to get the morphs you used to give it a try :) I liked a lot what you did.
Fine.
I don't exist.
https://www.artbreeder.com/ is used by many to turn illustrations renders into people
and https://thispersondoesnotexist.com/ either
@KCMustang, I would like to add my appreciation for your work on that likeness of Rarestone's character. You did an excellent job and she is quite lovely.
Isn't this what everyone really enjoys about Daz Studio? Starting at a base point and going beyond it to your own vision?
I think I have bought every character and the morphs by Rarestone and also her new name and also have owned the hair. It wasn't until it was pointed out that I really looked at the body of the character the hair was on in the promos. The other promo images show a disturbing amount melting and lack of form also. Guess I was very focused on the hair when I looked at the promos before I bought it.
At least, it is good to have some mysteries, so people can continue to share their opinions on such topics.
@tuPadr3 here are the morphs for the girl on page 2. These are for my attempt at recreating Judy Love V1 on page 2 and are not the morphs for the custom character but, the custom character used these as a base.
Me being a newb I've probably used more morphs than necessary.
Warning, I shaped her mouth for the smile & it looks a bit odd when she is not posed.
I'd love to see what you all can come up with, I think as a team we could build a decent Judy!
I'm also tempted to ask my brother to have a go at recreating her in ZBrush or Blender as he is a very good 3D artist.
And thank you @memcneil70 :)
I would say NO, based off of many forum posts that sum up most users want plug and play and can't be bothered to create their own unique characters.
Yeah, sometimes people just wanna load stuff up fast and render. Not everyone is a dial spinning madman like me lol. The main reason I switched from V4 to genesis at all was the ability to mix morphs to create something unique.
That's what I don't get...I wouldn't want my artwork to look like anybody else's, so my characters are all unique.
Two different artists could use the exact same assets and produce completely different art with them.
Yeah, but you could potentially still say "Oh, that's Victoria 8" in both of those renders. I make artwork that is personal to me, or to a client, and I wouldn't want those specific characters to be so common as to show up in someone else's artwork. Like the lady in my avatar. That's Frida. I wouldn't want Frida to show up in anybody else's artwork, because she's my own personal player character from Guild Wars 2. That's why I don't use models out of the box.
Everyone has different interests in this hobby, afterall almost endless versatily is one of the best parts about digital art. Some enjoy spinning dials to create custom characters, others find it boring. Some find a sense of achievement in creating their own, others will never be satisfied with an inferior result compared to what people who specialize in this can do, only becuase they made it. Some don't care about any of that and just want to tell stories. Or make games. Some simply strive for pefrect realism, while others want to go as far away from that and push the bounderies of stylized art. Others are interested in technical bits. I could go on and on.
There's no right way to approach this, and "can't be bothered" doesn't always apply.
Personally I like enhancing characters, playing around with skins and adding extra hd details and such, but I have no interest in spinning dials to create my own faces. While I can easily get lost in tweaking shaders and polishing every tiny detail of a pose, I have no patience for dials for some reason.
What's the hair used in the image on the left here?