Hair issue
Nahp
Posts: 18
Hi,
I just created my first character. It just left one issue... I modified ears and face and applied it as morph... as you can see, I've got a small problem with hair...
Do you have some direction for me to follow to fix it?
Basically I started with G8F and I modified head and body following this tutorial on youtube... (good tutorial by the way)
How to create custom Genesis 8 female character
Thank you by advance.
Nahp
Capture d’écran 2022-01-05 à 16.47.53.png
565 x 645 - 317K
Comments
If you select the hair and in the Parameters pane's option menu (the lined/hambuger button in the top corner, orr ight-click the tab) enable Preferences>Show Hidden Properties then you should be able to find the hair morph that has been projected into the hair - just zero it.
Thank you sor much. It works.
But, if I've got this issue, that's because my morph has got some problems... doy I have something to do to fix it?
When a morph is applied to the base DS will, by default, apply it to fitted items - hair, clothes etc. - so that they still fit, using a matching morph in the item if possible and projecting one by trying to keep the same relation between the morphed figure and the fitted item as there was between the plain figure and the fitted item. Sometimes, as here, this is not helpful.
If the morph isn't affecting the head in a way that will interfere with the hair one option is to find the morph slider on the base figure, click the gear icon>Parameters Settings, and turn off AutoFollow (you may need to dig to find the ear morph is you have a master slider driving several morphs).
Another option is to give the hair a matching morph - either literally making a morph for it, or just giving it a dummy property with the same name but no effect. It's the name of the morph that has to match, not the label, so again click the gear icon for morph thta is actually adding the ear shape to open Parameter Settings, copy the Name, then select the hair, put the Parameters pane in Edit mode via right-click menu, then right-click in the group you want to use (probably the Hidden group) and select Create New Property; paste in the copied name, optionally check the box for Hidden, and click Accept - that should block the morph from projecting, while allowing other morphs that you do need to project normally.