"VIEWPORT : Complete Guide to Optimizing your Realtime Experience with DAZ Studio" Correction
![mazinkaiserzero](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/732/nB6STLRFWJ6E1.jpg)
I just wanted to make a correction for some "newbier" people to Daz getting and watching this tutorial.
During the videos Ken firmly sticks to saying that emissive lights work in Filament because the dome itself is an emissive light, but never actually shows them working and as far as I know they don't (the dome works but not meshes using the Iray shader with the Emissive parameter turned ON) even this has been confirmed by Daz people, if I remember correctly. No idea if it's something that will be added in the future but at the time I'm posting this, they still don't work.
I think it's important to make the correction because even at the end of the videos someone participating in the webinar was showing that they didn't work, but Ken insisted that something else was wrong, which I think will just frustrate and confuse people. I don't use Filament that much precisely because of that and I tend to use mesh lights a lot, even so I had to pause the videos to test it again to see if I was doing something wrong or maybe it was updated. But no, they still don't work.
Digital Art Live probably should add something in there making that correction.
(Or if I'm wrong, please let me know how to make them work)