help with cleavage

Hi

How do I make the cleavgae look more natural in her shirt?

Thank you

IChooseMe_v01_Size_01_A.jpg
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Comments

  • With difficulty in that case, I fear. Using a different outfit that didn't dip into the cleavage as much might help, adding a Smoothign Modifier (Edit>Figure>Geometry) and setting its type to Generic (Parameters pane) might help, a dForm with a weightmap might be used to pull the cloth forward selectively (but you would still be left with texture stretching).

  • KeithHKeithH Posts: 336

    Most shirts I put on her come out like this. I will give it and try. Thanks 

  • KeithH said:

    Hi

    How do I make the cleavgae look more natural in her shirt?

    Thank you

    This may help :

    https://www.daz3d.com/sy-clothing-breast-helper-genesis-8-female

  • KeithHKeithH Posts: 336

    JVRenderer said:

    This may help :

    https://www.daz3d.com/sy-clothing-breast-helper-genesis-8-female

    I purchased it. Will give it a try. Thanks 

  • SickleYieldSickleYield Posts: 7,634

    KeithH said:

    JVRenderer said:

    This may help :

    https://www.daz3d.com/sy-clothing-breast-helper-genesis-8-female

    I purchased it. Will give it a try. Thanks 

    And send me a PM if you get stuck, I might be able to help. Working with BBW women can be tricky in our medium, but it's very doable! 

  • It would not take a whole lot of learning Blender to fix this easily. I tried it on a blouse and it works well. The basic technique is to use a convex hull to get rid of the form hugging, and a shrink wrap modifier to conform the blouse to the convex hull:

    Export the blouse for making a morph how you usually would.

    In edit mode, duplicate the blouse. This is where the magic happens: On the duplicate, go into edit mode, and select

    Mesh | Convex Hull

    Don't worry about the changes to the parts you don't want, we'll mask those out with a vertex group. Go back to object mode, select the original blouse, and got into edit mode on it. Select some vertices around the problem area and create a vertex group.

    Go back to object mode and apply a shrink wrap modifier. Choose "Project" as the wrap method, "on surface" as the snap mode, choose the duplicate blouse as the target, use the vertex group you just created as the Vertex Group. Apply the modifier and delete the duplicate blouse. You may like it just the way it is, or you can use "smooth" proportional editing with as the "normal" as the transform orientation to fine-tune the corrections to your liking by using the g then z key and moving the mouse and scroll wheel.

    Export the OBJ and make a morph how you normally would.

  • KeithHKeithH Posts: 336

    SickleYield said:

    KeithH said:

    JVRenderer said:

    This may help :

    https://www.daz3d.com/sy-clothing-breast-helper-genesis-8-female

    I purchased it. Will give it a try. Thanks 

    And send me a PM if you get stuck, I might be able to help. Working with BBW women can be tricky in our medium, but it's very doable! 

    Thank you - I started trying it yesterday. It's a bit tricky but better than before.

  • charlescharles Posts: 845
    edited January 2022

    This is one of the big issues with Genesis characters and a reason why most of my characters do not have giant boobs. The issue can be caused most significantly from the base body morph itself, not always the boob morphs. Your problem becomes even more sever with tops like what you have where it shows clevage, because otherwise you could mesh grab or smooth out the geometry between the boobs, but not in this case beacuse of the type of top you have. The only way to do this well is to take it into blender after you have set the pose, export the top as object and the character as a different obj to use as a reference, then sculpt the top and export that back into Daz. You will have to do that with every single shot where the character is in a different pose or location.

     

    Post edited by charles on
  • KeithHKeithH Posts: 336

    charles said:

    This is one of the big issues with Genesis characters and a reason why most of my characters do not have giant boobs. The issue can be caused most significantly from the base body morph itself, not always the boob morphs. Your problem becomes even more sever with tops like what you have where it shows clevage, because otherwise you could mesh grab or smooth out the geometry between the boobs, but not in this case beacuse of the type of top you have. The only way to do this well is to take it into blender after you have set the pose, export the top as object and the character as a different obj to use as a reference, then sculpt the top and export that back into Daz. You will have to do that with every single shot where the character is in a different pose or location.

    Thanks - Do you have a Bender turtorial I should start with? 

  • charlescharles Posts: 845

    I should be doing Daz<->Blender tutorials considering how often I post about them. I think Daz is a great tool, but it's just one tool. A painter doesn't have just one brush.

    Blender can make Daz look like a simple app considering how much it can do. I don't even touch 90% of the stuff in Blender or even have a clue how to use those features. I would try and find first the most basic tutorial on navigating the viewport and importing and exporting. I would then look at sculpting video tutorials as that is what you will need know to edit most things in Daz. Don't worry about using the Daz to Blender bridge, just export and import back and forth with OBJ files.

     

     

  • charles said:

    I should be doing Daz<->Blender tutorials considering how often I post about them. I think Daz is a great tool, but it's just one tool. A painter doesn't have just one brush.

    Blender can make Daz look like a simple app considering how much it can do. I don't even touch 90% of the stuff in Blender or even have a clue how to use those features. I would try and find first the most basic tutorial on navigating the viewport and importing and exporting. I would then look at sculpting video tutorials as that is what you will need know to edit most things in Daz. Don't worry about using the Daz to Blender bridge, just export and import back and forth with OBJ files.

     


     

     

    I've been interested in getting into Blender for this reason. Did you ever get around to make those tutorials? I'd be very appreciative!!

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