mcjHands - ** New Version ** - Helper script to pose hands - For Ds 1, 2, 3, 4

mCasualmCasual Posts: 4,605
edited March 2015 in Freebies

this was designed for the needs of the upcoming midi-music-to-daz-studio-animation kit of scripts,

but it can very well be used in other animations

One animation operation i often find myself doing is to bend all the finger joints at the same time

this script can speed up this type of task

download here

https://sites.google.com/site/mcasualsdazscripts5/mcjhands

( unfortunately DS4.7 shrinks the cute little button icons too much )

if you have trouble downloading the installation zip package
here's a link
https://sites.google.com/site/mcasualsdazscripts5/mcjhands/mcjHands.zip?attredirects=0&d=1

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Post edited by mCasual on

Comments

  • mikey186mikey186 Posts: 84
    edited March 2015

    A real thing of BEAUTY! I can now use those to pose the hands as if the hand is holding onto or gripping a object. Nice!!!

    and BTW, the first link, I got a 415 error that file is not found

    Post edited by mikey186 on
  • mCasualmCasual Posts: 4,605
    edited December 1969

    mikey186 said:
    A real thing of BEAUTY! I can now use those to pose the hands as if the hand is holding onto or gripping a object. Nice!!!

    and BTW, the first link, I got a 415 error that file is not found

    note that it's geared toward pianist poses

    i'll probably have an updated version tomorrow

    with a non-pianist mode

    ---

    what i mean : the shoulder rotations are aligned with the figure's chest ( shoulders )
    this works well when the figure 's arm are posed like a pianist

    but many of the other finger and hand rotations will behave in the way you expect them to

  • jaebeajaebea Posts: 454
    edited December 1969

    This looks totally awesome, so useful!!! How about two figures walking while holding hands? I haven't been able to work that one out!

  • ImagoImago Posts: 5,041
    edited December 1969

    This script is awesome!
    Pose the hands with it is way more easy than using the PowerPose!

  • mCasualmCasual Posts: 4,605
    edited March 2015

    jaebea said:
    This looks totally awesome, so useful!!! How about two figures walking while holding hands? I haven't been able to work that one out!

    you could do this by animating A and B walking side by side from frame 0 to 100 for example
    then at frame 0 you pose them so they hold hands
    then lets say A will be the leader of the arm swings
    create a null node, place it precisely at B's hand position ( you could use mcjParent to do this or mcjMakeTarget )
    we will call this the target
    parent the target to A's hand
    use mcjAutoLimb or mcjAutoLimb2014 to make B's hand follow the target
    this will perform the monumental task from frame 0 to 100, 1000's of tweaks in a few seconds
    i'm not sure this part always works but : use mcjHoldOn to make B's hands remain in the same relative pose to A's hands


    http://www.daz3d.com/forums/discussion/43130/
    https://sites.google.com/site/mcasualsdazscripts/mcjautolimb
    https://sites.google.com/site/mcasualsdazscripts3/mcjautolimb2014

    https://sites.google.com/site/mcasualsdazscripts2/mcjholdo

    http://www.daz3d.com/forums/discussion/19660/
    https://sites.google.com/site/mcasualsdazscripts3/mcjparent

    https://sites.google.com/site/mcasualsdazscripts/mcjmaketarget

    i have a few pose-preset walks for Aiko3 over here https://sites.google.com/site/mcasualsdazscripts3/mcja3heelswalks
    which may work on other figures even genesis

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,605
    edited March 2015

    turns out that mcjHands was very useful time saving for the hand-in-hand pose work !

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    Post edited by mCasual on
  • jaebeajaebea Posts: 454
    edited December 1969

    Thank you Casual! I will play with it over the next few evenings!

  • mCasualmCasual Posts: 4,605
    edited December 1969

    ** New Version ** ** New Version ** ** New Version ** ** New Version ** ** New Version **

    so as i was saying earlier, this script was crafted with pianist hand poses in mind

    now the "piano" mode is optional

    in non-piano node, rotations will make sense even when the figure is not in a pianist posture

    https://sites.google.com/site/mcasualsdazscripts5/mcjhands

    direct link to the download ( it's the little blue down-arrow you know )

    https://sites.google.com/site/mcasualsdazscripts5/mcjhands/mcjHands.zip?attredirects=0&d=1

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  • hzrhzr Posts: 207
    edited December 1969

    Nice script, feels easy and smooth to use. Alot quicker than manual posing actually.

    I would love to have reset functions on it. Like Reset Hand, Reset Finger, Reset All Fingers without affecting palm nor thumb.

  • mCasualmCasual Posts: 4,605
    edited May 2015

    heinz0r said:
    Nice script, feels easy and smooth to use. Alot quicker than manual posing actually.

    I would love to have reset functions on it. Like Reset Hand, Reset Finger, Reset All Fingers without affecting palm nor thumb.

    to do this usually i go in the 3rd tab and 8 clicks later the 4 fingers are zeroed

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    Post edited by mCasual on
  • MilosGulanMilosGulan Posts: 1,955
    edited December 1969

    I will have to try this soon. Need to install those Kettu's lights first :)

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