Need a way to pinch a roll of skin for a medical exam, any ideas?

Hi, I'm working on a medical piece and part of the exam involves pinching a roll of skin for a fat percentage analysis.

I can't find a way to make the skin pull up in a roll.

Is there a custom magnet or something I can use to pull the skin out a little bit? How would you solve this? I mean I could fake it by editing frame by frame in GIMP and drawinh a roll of skin but it's hundreds of frames as you have to do skin pinch tests all over the body, it would take days. If there's a faster way to deform a part of the body like this I'd really appreciate some advice.

Thank you!

 

Comments

  • Never mind, I found it.  It's with Dformers, there is a good video here is anyone was having a similar issue:

  • I am not sure if you will be interested, but that was as painful to watch as the video about using the Graph Editor. It represents yet another operation that should be simple, because it is simple, but Daz Studio manages to make complicated. It sounds like you would really benefit from taking the time to learn just enough Blender in order to do these types of things in very quick, simple, and intuitive ways.

    In Blender, you'd be able to easily and precisely choose a vertex or face, select "normal" as your transformation orientation so hitting g then z always pulls the skin directly outward no matter which way the skin is curved at that point, choose "smooth" fall-off so that it looks organic, and then you could play around moving the mouse and move the scroll wheel at the same time to control how much you pull the skin out and how tight a pinch you are getting, until you have something that meets your artistic vision. The whole operation is just a couple of keystrokes from start to finish. You can then make a morph and dial it any way you want.

    Daz Studio and Blender is a match made in heaven and the time it takes to learn Blender is well worth not having to use some Rube-Goldberg contraption to do the simplest of things, and have greater creative control over the results.

     

  • TheMysteryIsThePoint said:

    I am not sure if you will be interested, but that was as painful to watch as the video about using the Graph Editor. It represents yet another operation that should be simple, because it is simple, but Daz Studio manages to make complicated. It sounds like you would really benefit from taking the time to learn just enough Blender in order to do these types of things in very quick, simple, and intuitive ways.

    In Blender, you'd be able to easily and precisely choose a vertex or face, select "normal" as your transformation orientation so hitting g then z always pulls the skin directly outward no matter which way the skin is curved at that point, choose "smooth" fall-off so that it looks organic, and then you could play around moving the mouse and move the scroll wheel at the same time to control how much you pull the skin out and how tight a pinch you are getting, until you have something that meets your artistic vision. The whole operation is just a couple of keystrokes from start to finish. You can then make a morph and dial it any way you want.

    Daz Studio and Blender is a match made in heaven and the time it takes to learn Blender is well worth not having to use some Rube-Goldberg contraption to do the simplest of things, and have greater creative control over the results.

     

    Yes it is very cumbersome, I was hoping for just a simple magnet, but at least it is working

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,208

    you also could add a smoothing modifier and a small sphere as the collision item and place it under and gently pull it out from the skin with visible in render set to off

     

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