Wrinkle 3D product documentation?

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Comments

  • jimmulvaneyjimmulvaney Posts: 341
    edited December 1969

    I bought his wrinkle deadware and it won't even start up on my PC, and no, I do not have the patience to spend hours trouble shooting how and why this won't run on my machine as 95% of programs installed work fine, I do not care to keep this prog on my machine any longer...And judging from the responses here it seems that this seller is still too lax on sharing vital operational information of his products, as I bought his morph progs several yrs back and finally abandoned the program due to it's design and severe lack of support from the author....I have now learned my lesson! ;-)

    You gotta open a support ticket with sales. Help > Help Center > Submit a Help Request. (right hand side)

  • takezo_3001takezo_3001 Posts: 1,998
    edited December 1969

    XiMiX said:
    I bought his wrinkle deadware and it won't even start up on my PC, and no, I do not have the patience to spend hours trouble shooting how and why this won't run on my machine as 95% of programs installed work fine, I do not care to keep this prog on my machine any longer...And judging from the responses here it seems that this seller is still too lax on sharing vital operational information of his products, as I bought his morph progs several yrs back and finally abandoned the program due to it's design and severe lack of support from the author....I have now learned my lesson! ;-)

    You gotta open a support ticket with sales. Help > Help Center > Submit a Help Request. (right hand side)

    Thanks for the info, yeah I filled one out after editing my original post, so done, an' done! :-)

  • almahiedraalmahiedra Posts: 1,353
    edited December 1969

    mtl1 said:
    Can anyone test this with long hair to see what the results look like? This may be an easy way to get realistic wind movement and draping.

    I test it with sadie toon hair. I fix the hair in the front and top, so these don't move in the force direction. I use gravity pointing backward.

    sadie_wind.png
    430 x 254 - 50K
    sadie_org.png
    446 x 446 - 58K
  • almahiedraalmahiedra Posts: 1,353
    edited December 1969

    Wind in another angle

    sadie_wind_2.png
    505 x 387 - 65K
    sadie_wind_3.png
    266 x 240 - 32K
  • mtl1mtl1 Posts: 1,507
    edited December 1969

    Hmm. Interesting. Is it capable of doing two forces at once? That is, both gravity and wind at the same time?

  • cdemeritcdemerit Posts: 505
    edited April 2015

    According to the tutorial video, you should be able to use multiple forces at the same time. I haven't tried yet. Been too busy making a dryer full of cloths spilling out ....


    My experience so far with Wrinkle 3d is that it isn't the best piece of software, but for the price it, it does a decent enough job.

    Post edited by cdemerit on
  • HeadwaxHeadwax Posts: 10,107
    edited December 1969

    Yes it works fine,
    Manipulating the obj positions once in wrinkle would be handy I think
    Also being told to zero the figure in studio before exporting the obj would be handy,
    Save me we hours screwing around
    If I had of known,
    Software falls down in not being able to do an animation while the cloth. Falls on a figure
    But because of this it is much faster,
    I'm happy with it, looking forward to more tuts on it,

    Summing up.... Clothes look better once you have wrinkled them, not perfect, but what in life really is ? ;)
    The hardest part was learning to use studio so I could export the objs and
    import the morphs

  • FistyFisty Posts: 3,416
    edited December 1969

    head wax said:
    Also being told to zero the figure in studio before exporting the obj would be handy,
    Save me we hours screwing around If I had of known,

    Just change Reverse Deformations to Yes when you load the obj in as a morph.

  • almahiedraalmahiedra Posts: 1,353
    edited December 1969

    Fisty said:
    head wax said:
    Also being told to zero the figure in studio before exporting the obj would be handy,
    Save me we hours screwing around If I had of known,

    Just change Reverse Deformations to Yes when you load the obj in as a morph.

    where is reverse deformations? I can't find it

  • FistyFisty Posts: 3,416
    edited December 1969

    You have to expand the options under the morph name after you've chosen it and it shows up in the box on the bottom half of the little window

  • HeadwaxHeadwax Posts: 10,107
    edited December 1969

    Fisty said:
    head wax said:
    Also being told to zero the figure in studio before exporting the obj would be handy,
    Save me we hours screwing around If I had of known,

    Just change Reverse Deformations to Yes when you load the obj in as a morph.

    Thanks Fisty :)

  • almahiedraalmahiedra Posts: 1,353
    edited December 1969

    Fisty said:
    You have to expand the options under the morph name after you've chosen it and it shows up in the box on the bottom half of the little window

    Thanksss!!

  • FistyFisty Posts: 3,416
    edited December 1969

    yup yup.. that's also how to you have to do it when you make morphs for JCMs, if you don't have the joint bent you can't tell what you need to fix. =)

  • DesignemDesignem Posts: 64
    edited December 1969

    So far I like this program. It gives me fantastic results on clothes and hair. I have a few issues with it such as anything like trim, pockets, buttons will just fall off. But it's a nice program overall until DAZ incorporates something similar into their program.

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