Adding to Cart…

Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
You gotta open a support ticket with sales. Help > Help Center > Submit a Help Request. (right hand side)
You gotta open a support ticket with sales. Help > Help Center > Submit a Help Request. (right hand side)
Thanks for the info, yeah I filled one out after editing my original post, so done, an' done! :-)
I test it with sadie toon hair. I fix the hair in the front and top, so these don't move in the force direction. I use gravity pointing backward.
Wind in another angle
Hmm. Interesting. Is it capable of doing two forces at once? That is, both gravity and wind at the same time?
According to the tutorial video, you should be able to use multiple forces at the same time. I haven't tried yet. Been too busy making a dryer full of cloths spilling out ....
My experience so far with Wrinkle 3d is that it isn't the best piece of software, but for the price it, it does a decent enough job.
Yes it works fine,
Manipulating the obj positions once in wrinkle would be handy I think
Also being told to zero the figure in studio before exporting the obj would be handy,
Save me we hours screwing around
If I had of known,
Software falls down in not being able to do an animation while the cloth. Falls on a figure
But because of this it is much faster,
I'm happy with it, looking forward to more tuts on it,
Summing up.... Clothes look better once you have wrinkled them, not perfect, but what in life really is ? ;)
The hardest part was learning to use studio so I could export the objs and
import the morphs
Just change Reverse Deformations to Yes when you load the obj in as a morph.
Just change Reverse Deformations to Yes when you load the obj in as a morph.
where is reverse deformations? I can't find it
You have to expand the options under the morph name after you've chosen it and it shows up in the box on the bottom half of the little window
Just change Reverse Deformations to Yes when you load the obj in as a morph.
Thanks Fisty :)
Thanksss!!
yup yup.. that's also how to you have to do it when you make morphs for JCMs, if you don't have the joint bent you can't tell what you need to fix. =)
So far I like this program. It gives me fantastic results on clothes and hair. I have a few issues with it such as anything like trim, pockets, buttons will just fall off. But it's a nice program overall until DAZ incorporates something similar into their program.