Genesis 2 loading properly but is way too bright

MorisotMorisot Posts: 1
edited December 1969 in Technical Help (nuts n bolts)

Even when I manipulate the surface or lighting there is a brightness I can not turn down, everything else including other figures or objects are not so bright, just the Genesis 2 figure. Is there a way to get my genesis 2 figure to not appear so bright but have a brightness that is like everything else? Thanks:)

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,030
    edited December 1969

    Does it render that way too?

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Many recent characters have been designed with shaders — special material setups — that look very different in the Viewport and when you render. They're also very sensitive to proper lighting, if the figure isn't properly lit it can look a bit weird. Most often, this odd appearance is a kind of glow that washes out details in the Viewport, although they do look better when you render.

    Lighting is one of the most important things in your scene anyway, though; how are you lighting the figure, and which texture are you using?

  • MorisotMorisot Posts: 1
    edited December 1969

    Thank you both for writing, I am running a render right now, my first with genesis 2. The lighting is the lighting provided when a character is applied and basically stays quite the same throughout no matter what lighting model I employ. This is quite different than anything I had before in which characters would change quite a bit dependent upon the lighting model employed. The textures are Roisin and Kennedy. The results of the render are as you Richard and Spotted Kitty anticipated and are indeed darker and without the "glow" that appeared before. In fact I would say the brightness is exactly right in the render. So I thank you Richard and Spotted Kitty. The answer is that the render produces an image that corrects the glow observed in the viewpoint before the render. I appreciated your help :)

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    It's not so much "correcting the glow", it's that the glow is an undesired consequence of the Viewport not being able to display the skin shader properly. Which version of DAZ|Studio are you using? The current full release 4.7 has a preview window that seems to do a better job of handling non-default shaders, and the new beta 4.8 uses a new renderer (NVidia Iray) in addition to the old default (3Delight). There are a lot of variables, all of which can have minor or major effects on how a material looks, before and after rendering.

    Morisot said:
    The lighting is the lighting provided when a character is applied and basically stays quite the same throughout no matter what lighting model I employ.

    That's two different things — if you don't add any lights to your scene, then you get a basic "headlight" attached to whichever camera you're looking through. This can't really be adjusted in any way, and doesn't give good results for anything more than a basic scene preview. The lighting model is a surface parameter, and determines roughly how the material reacts to light.
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