How to use only the head or just the body on this alien morph for G8F?

vozolgantvozolgant Posts: 207
edited January 2022 in The Commons

How to use only the head or the body?  I think there are utilities that let me do this, but I don't know what those utilities are.

It would be nice if I could remove the mask over her eyes to see her whole face, is that possible?

https://www.daz3d.com/mysterious-alien-hd-for-genesis-8-female

Post edited by vozolgant on

Comments

  • pwiecekpwiecek Posts: 1,582
    edited January 2022

    In the developer kit, there is a Head split deformer that pulls the head out of the full body morph. Setting its dial to -100% will isolate the body. I'll look for and post its location if no one else beats me to it

     

    It may not work well with extreme morphs especially when the neck has a lot of change.

     

    Its NOT a purchased product.

    Post edited by pwiecek on
  • The utilitieis don't worl on HD morphs, and in any even I don't think a head/body split would work with such a radical reshaping.

  • FirstBastionFirstBastion Posts: 7,841

    In the features section there is a bullet item  -  Load All Attachments Preset  there maybe geografts involved with something this complex.  Don't know. 

  • MelanieLMelanieL Posts: 7,473

    Yes, the product page includes among the attachments

    • Mysterious Alien HD Head Dome

    If you find that in the scene tab and delete it, you may get it to show the underlying head. (I don't have the product, so I can't say whether this will look good or not!)

  • GordigGordig Posts: 10,174

    @CGI3DM has posted before about how their Shape Splitter utility can be used on HD morphs through subtraction. The problem I see with this particular morph is that the head potentially can't be separated from the neck and shoulders morph, so it would be difficult if not impossible to extract just the head morph without a lot of weirdness.

  • rrwardrrward Posts: 556
    edited January 2022

    The "mask" is a prop, and can be removed if you don't want it. You could also adjust the material of the mask to make it more transparent, using a glass shader or some such if you like. The tail is a geograph and can be removed as well, or used with a different character. I've used this figure in several renders. I like it a lot. 

    Post edited by rrward on
  • vozolgantvozolgant Posts: 207

    I appreciate all the helpful feedback everyone.

    One last thing, any of you guys have a render of her face without the mask? I can't believe the creator didn't add a render of that.

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