OT: Geforce Studio Ready Driver 511.09
![Ghosty12](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/566/nWJV82HJ7DLQ0.jpg)
Now this may not sound exciting or anything, but this is the first time that I know of that a Geforce Studio Ready driver has outpaced the Game Ready drivers.. As it was usually the Game Ready drivers that were multiple revisions ahead of the Studio Ready drivers..
In this case it is the other way around with the release of the 511.09 Studio Ready driver, the last one being 472.84 which is a big jump..
Post edited by Ghosty12 on
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Now they are both on 511.65. A couple weeks ago, I mistakenly let NVidia's GeForce Experience app update my drivers to play a new game, and it installed 511 "game ready" drivers. What I noticed the next day is that both my Blender 3.0 and Daz render times were more than double what they were previously! I expected the game-ready drivers to be optimized with different priorities than the Studio drivers, but I had no idea the CUDA performance was so different. My system currently has a 2080Ti and original Titan X Pascal working together, with the GPUs doing all the rendering in both apps.
From now on, I'm going to do benchmark renders in both programs before and after any Nvidia driver updates.
Did you manage to get back to your previous rendering speeds?
I'm asking because I had a similar problem and did manage to fix it, but I'm still not sure if it was down to the driver update or something I accidentally did previously.