Scaling down environment maps in iray?

PlebluPleblu Posts: 32
edited December 1969 in Daz Studio Discussion

I've included an album with screenshots of what I'm talking about here: http://imgur.com/a/Xh0wm#4

The first picture shows how insanely large the HDRI I'm using is compared to the model. In this, I'm using the default infinite sphere.

I read on the main thread to try finite sphere, as it gives more options. The second picture shows that turned on with the sliders set to 0.

Third image is the radius scaled down into the negatives

Fourth image shows the scale multiplier scaled down.

Fifth image shows them both scaled down with a change in color with the map.

None of them have any effect on the map that I can see aside from the color change at the end. What do these actually do?

The main question, is scaling down the enviro map possible yet? If so which setting is it? I'm certainly baffled.


I'm using footprint court from this site: http://www.hdrlabs.com/sibl/archive.html

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,273
    edited December 1969

    Are you sure that the map is the correct projection for use on the dome?

  • PlebluPleblu Posts: 32
    edited March 2015

    Are you sure that the map is the correct projection for use on the dome?


    I'm sorry, I don't know what that means. I've not worked with HDRI's a lot in the past but am finding they work super well with iray. I thought I knew how they worked, but maybe not.

    Post edited by Pleblu on
  • Richard HaseltineRichard Haseltine Posts: 102,273
    edited December 1969

    Where is the map from?

  • PlebluPleblu Posts: 32
    edited December 1969

    I linked it in the original post: http://www.hdrlabs.com/sibl/archive.html

  • Richard HaseltineRichard Haseltine Posts: 102,273
    edited December 1969

    Those are in LatLong format - they are opened out along the equator, so the scene still rads from left to right as you look at the image. As far as I know that isn't a format Iray, at least in DS, uses so you can't use those maps without converting them.

  • PlebluPleblu Posts: 32
    edited December 1969

    What format does Iray DS use?

  • Richard HaseltineRichard Haseltine Posts: 102,273
    edited December 1969

    Spherical, I think - though there are two variants on that and I can never remember which is correct. You can use the TDL Make utility to convert, as I recall, or there are various other tools around.

  • KhoryKhory Posts: 3,854
    edited December 1969

    So DAZ 3delight uses the LonLat and Iray uses one of the spherical maps? What a pia.

  • Richard HaseltineRichard Haseltine Posts: 102,273
    edited December 1969

    As far as I know both use spherical.

  • SzarkSzark Posts: 10,634
    edited December 1969

    load a HDRI click on the small thumb and chose the Image Editor...bobs your uncle. :)

    HDRILatLon.jpg
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  • SzarkSzark Posts: 10,634
    edited March 2015

    PS for the record I used one of their HDRI's, Chelsea Stairs for this http://www.daz3d.com/gallery/#images/62572

    Post edited by Szark on
  • Richard HaseltineRichard Haseltine Posts: 102,273
    edited December 1969

    Ah, thank you - I think I had seen that before, but had totally forgotten it.

  • SzarkSzark Posts: 10,634
    edited December 1969

    my pleasure Richard

  • KhoryKhory Posts: 3,854
    edited December 1969

    As far as I know both use spherical.

    Ok. I have worried all day I was loosing my mind because I was sure it was lonlat for ue2.. And per the docs from Omnifreaker "The map must be in Lat/Long (or latitude/longitude) format. "

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    As far as I know both use spherical.

    3Delight doesn't really care what they are ...spherical, latlong, or cube. Yes, it still needs to be told, somewhere, what they are, but it can handle all three formats.

    It would really surprise me that Iray couldn't understand latlong maps, because almost every other renderer I can think of does...

  • PlebluPleblu Posts: 32
    edited December 1969

    Szark said:
    load a HDRI click on the small thumb and chose the Image Editor...bobs your uncle. :)


    Changing it to lat long didn't do anything.

    The map is positioned just fine, it's just overly large. I just wanted to know if scaling it down was an option, and which options in the enviro setting I would use to scale it down. Scale multiplier? Dome radius? None of them?

    If it's the format preventing me from scaling does anyone have any suggestions on where I would get the proper format?

    Has anyone else had success scaling a HDRI in IRay? Which maps did you use?

  • SzarkSzark Posts: 10,634
    edited December 1969

    oh yeah sorry about that I didn't check that part of the question. I just tried to find out how to do it myself and came up empty. I have no idea how to scale a HDRI as every option I choose I get the same sized HDRI rendering.

  • Richard HaseltineRichard Haseltine Posts: 102,273
    edited December 1969

    Is it really that huge? The foo dogs are big, but other elements look quite reasonable against a figure.

    Footprint_Ct_Iray.JPG
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  • Richard HaseltineRichard Haseltine Posts: 102,273
    edited December 1969

    It may be that the camera needs adjusting to match the camera used to take the image, though I'm not sure how great a factor that is with domes rather than flat back-plates.

  • jtbetheljtbethel Posts: 43
    edited March 2015

    Try setting the Dome Mode to Finite Sphere w/ground, then scale down Dome Scale Multiplier towards 1.0

    or without ground if your getting distortions.

    Post edited by jtbethel on
  • PlebluPleblu Posts: 32
    edited December 1969

    It may be that the camera needs adjusting to match the camera used to take the image, though I'm not sure how great a factor that is with domes rather than flat back-plates.

    Hm I'll try to mess with the camera. There's a jungle, greenhouse, and city maps I got from there that when used with Contemporary Living was far too scaled up. The waterfall image when paired with Gen2 Fem made her look like a tiny fairy. They all seem to be different sizes which is another reason I wanted to try to scale them.

    I had a chat with SickleYield and they use images from here: http://rift3d.com/11-free-hdr-sets-for-commercial-use/ and are able to scale the images. I, however have the same issue with those. I'm wondering if It might be bugged somehow. If SickleYield is able to scale them, but I'm not, it may be on my end? I'd need to have an HDRI that I know for certain someone can use the scale dials on in order to see if my ends bugged.

    The analytical part of my brain is driving me nuts trying to figure this out.


    Try setting the Dome Mode to Finite Sphere w/ground, then scale down Dome Scale Multiplier towards 1.0

    or without ground if your getting distortions.

    In the album I linked It shows what happens when I try to do this.

    What HDRI are you using? Would you mind linking? If you've successfully scaled down the image I'm very interested in getting ahold of the file to see if the issues on my end or not.

  • jtbetheljtbethel Posts: 43
    edited March 2015

    I used the Old Industrial Hall from the link http://www.hdrlabs.com/sibl/archive.html. But I just noticed I think I used the fin4_Ref.exr file.
    Set the dome mode to finite sphere and the Dome scale multiplier to 5.

    Another one that worked fairly well is the Chiricahua_NarrowPath NarrowPath_3k.hdr (same settings as above)

    Also I find adjusting the Cameras Focal Length helps too.

    Be careful that you are rendering your main screen not the Auxiliary view, by clicking the main screen before rendering.

    The renders aren't 100% there is a bit of light flash or distortion so I might be leading you completely up the wrong path :( but may help.

    I tried the http://www.hdri-hub.com/hdrishop/freesamples/freehdri/item/323-hdr-city-road-night-lights-free and this seem to work quite well on default settings, tho again the image suffered a little light flare and Camera focal length could improve views a little.

    Post edited by jtbethel on
  • PlebluPleblu Posts: 32
    edited December 1969

    jtbethel said:
    I used the Old Industrial Hall from the link http://www.hdrlabs.com/sibl/archive.html. But I just noticed I think I used the fin4_Ref.exr file.
    Set the dome mode to finite sphere and the Dome scale multiplier to 5.

    Another one that worked fairly well is the Chiricahua_NarrowPath NarrowPath_3k.hdr (same settings as above)

    Also I find adjusting the Cameras Focal Length helps too.

    Be careful that you are rendering your main screen not the Auxiliary view, by clicking the main screen before rendering.

    The renders aren't 100% there is a bit of light flash or distortion so I might be leading you completely up the wrong path :( but may help.

    I tried the http://www.hdri-hub.com/hdrishop/freesamples/freehdri/item/323-hdr-city-road-night-lights-free and this seem to work quite well on default settings, tho again the image suffered a little light flare and Camera focal length could improve views a little.


    It was the AUX vs Main screen that was doing it which is odd in my opinion. I'm not sure why that's making a difference. They may want to change it in the future as it's a bit confusing.

    However multiplier is still making the HDRI coloring distorted. The background image is turning green, which isn't showing up on the model. The model is still being lit by the correct coloring from the original image. Is this a mis-setting on my part or a beta issue? SY was getting this issue as well.

  • barbultbarbult Posts: 24,733
    edited December 1969

    jtbethel said:
    I used the Old Industrial Hall from the link http://www.hdrlabs.com/sibl/archive.html. But I just noticed I think I used the fin4_Ref.exr file.
    Set the dome mode to finite sphere and the Dome scale multiplier to 5.

    Another one that worked fairly well is the Chiricahua_NarrowPath NarrowPath_3k.hdr (same settings as above)

    Also I find adjusting the Cameras Focal Length helps too.

    Be careful that you are rendering your main screen not the Auxiliary view, by clicking the main screen before rendering.

    The renders aren't 100% there is a bit of light flash or distortion so I might be leading you completely up the wrong path :( but may help.

    I tried the http://www.hdri-hub.com/hdrishop/freesamples/freehdri/item/323-hdr-city-road-night-lights-free and this seem to work quite well on default settings, tho again the image suffered a little light flare and Camera focal length could improve views a little.


    It was the AUX vs Main screen that was doing it which is odd in my opinion. I'm not sure why that's making a difference. They may want to change it in the future as it's a bit confusing.

    However multiplier is still making the HDRI coloring distorted. The background image is turning green, which isn't showing up on the model. The model is still being lit by the correct coloring from the original image. Is this a mis-setting on my part or a beta issue? SY was getting this issue as well.Do you have Visualize Finite Dome set to On? That will cause discoloration. Try turning it Off. This quick example uses the monthly free HDRI from Aversis with the Dome Scale Multiplier set to 5.

    Visualize_Finite_Dome_Off.png
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    Visualize_Finite_Dome_On.png
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  • hilguhilgu Posts: 37

    Yes, I have the same issue: how do you scale the environment in Iray so that it looks in proportion to the figures?  Here is what I found. Aside from the focal length of the camera (which can only be adjusted within a small range, without distorting the perspective on the scene too much), the most important variable seems to be the Dome Scale Multiplier.  I did a few test renders, with a 1m x 1m cube, with the Winter Forest HDR I got from hdrlabs.com .  I used the following values for the Dome Scale Multiplier: 3, 5, 10, 20, 100 and 1000.  While the default is 100, it seems that 10 is generally a good number, 20 seems to be the max and you might even go as low as 3 (or 2 for a fish eye effect, perhaps).  100 distorts the HDR image and 1000 even more so.  So, anyone with the same issue, try that.  Happy rendering!

    DomeScl 0003.jpg
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    DomeScl 0005.jpg
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    DomeScl 0010.jpg
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    DomeScl 0020.jpg
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    DomeScl 0100.jpg
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    DomeScl 1000.jpg
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  • vadimtvadimt Posts: 33

    Have anybody figured out how to use beautiful interior HDRIs from http://hdrmaps.com/ in DS? Their format is like in attachment. As I understand the horizon (or ground) line is way off from what I see in other files. This thread was useful for playing with Dome Scale Multiplier. Is there a way to "move ground"?

    Thanks!

     

    HDRIMAP_example.jpg
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  • kitakoredazkitakoredaz Posts: 3,526

    DS unit of parameters  are usually "cm".. then "Dome scale multipler = 100 "change Unit as "meter" . but it only work about "sphere radius". sad

    eg when,,  dome scale multipler = 100 ,   then dome radius = 20.00  means,, current dome radius is  20cm * 100, = 20 meter.

    But when I need to translate Dome position negative  5 meter,  (m)  , I need to set value, - 500,   for Dome origin Y because,,

    those Dome origin (translate) unit still keep cm, not effected by Dome scale multipler. 

    Domescale.PNG
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  • vadimtvadimt Posts: 33
    edited March 2016

    Thanks, @kitakoredaz 

    What actually helped me is playing with Ground Origin parameters instead of Dome Origin

    I still don't completely understand how the interior HDRI geometry works, for example why parts are destorted, when other adjacent parts are not. The overall result I've got from hrmaps' Church interior HDRI is great, and I just ignore destortions.

    sample-tarot-5-hierophant.jpg
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    Interior-HDRI-set.JPG
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    Post edited by vadimt on
  • kitakoredazkitakoredaz Posts: 3,526
    edited March 2016

    To be honestly, I think,, HDRI image which offered for IBL ,  not supposed to adjust Y position. .

    it is actually difficult to set Actor which I planned  in camera,  but keep original IBL light effect (with back ground I hope to be,,)

    then I usually  hope ,just use HDRI for lighting effect,,, (then may not need , set  position of env sphere,,  perfectly)

    but I am really lazy man,, then hope to adjust env sphere as I like,, and locate my Actor as ideal camera position,without such distortion,, but keep identical background image,,,

    is not there,, such really easy,, but flexible  HDRI sphere  IBL set for iray  (with keep backgroound) ^^;?

    Post edited by kitakoredaz on
  • CricketCricket Posts: 465

    Sorry to resurrect this old thread, but I've been having this problm with every interior HDRI I've tried. Has anyone finished out a way to scale HDRI's so they aren't 1000 times the size of characters?

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