Iray metalness / roughness Cheat Sheet
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Just a quick "Cheat Sheet" for the metal shader included, which I rendered in the new DAZ Studio beta.
The scene in the chart is a simple "studio HDRI" I got from 3D World Mag a couple years ago plugged into the environment, with a sphere primitive. The diffuse color in all is 192 R 192 G 192 B grey.
The top chart is simply metalness versus roughness. The top row is 0% roughness, with each row down adding 20% down to the bottom row as 100% roughness. The left hand column is 0% metalness, with each column adding 20% metalness to the far right being 100% metalness. These figures are also applied to the Glossy Reflectivity and roughness, as well, in each image - 100% Metalness and 40% roughness also has 100% Glossy Reflectivity and 40% Glossy Roughness, as well.
The bottom chart simply compares Metalness to Glossy Reflectivity, with roughness set to 0% for both. Top left is 0% for both, top right is 0% Glossy Refl / 100% metalness, bottom left is 100% Glossy Refl / 0% metalness, and bottom right is 100% both. This means that "glossy reflectivity" acts more as a specular, rather than any form of true reflectivity.
This might be a big help, eh?
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Comments
VERY helpful, thanks!
...thank you.
There's so much more that could be done using the various iray settings, too... Cheat sheets on refraction, displacement settings, etc etc...
Thanks! it is useful