Saving decimated figure and outfit (Solved)
JPiat
Posts: 70
I have recently reactivated the decimator plug-in for DazStudio.
Most the the time, the result is very good : I can divide by 4 the number of faces.
But, how to save the decimated mesh ?
For props, no problem.
For figure+outfits, whatever I try, it is without any success, saving as a asset, a scene, a scene subset, export as a DAE, FBX, CR2... everything fails.
I the best case, I have the figure + outfit at the orignal meshes resolution.
Any tips ?
Post edited by JPiat on
Comments
After a little of reflexion... solved.
Export as an OBJ with the default Pose, New scene, Load the base character, transfert utiliy, ajust the rigging, apply the material, save as a figure.
Maybe, a new feature for decimator one day....
Thank you for this information :-) I had the export as .obj, never thought of re-rigging it!
You would be so much better to send the obj first to blender, decimate it with it's tools and... I' mean since your turning it into an obj. Plus you can do stuff like remove doubles and reduce without getting holes and all kinds of other stuff decimator just can't do. Plus it's WAY faster.
Yes, Blender is propably the way to go.
But there is 2 kind of people... the one that can use Blender, Maya, 3DSMax, Modo, C4D, etc and create content and be rich and happy.
And the one that can use Daz Studio and buy content, making the first one rich and happy.
I'm using Daz Studio.
What is your goal or purpose for doing all these steps? Is there a reason why you aren't using Decimator's function to create new LOD levels? I regularly use Decimator to decimate Figure + Hair + Clothing + Props, create new LOD levels, then select those new LODs and export that to FBX files or Daz Bridge software.
I agree that there are many software packages with better tools and decimation algorithms, however, there is one thing that Decimator does that most other packages can not do: retain 100% Daz Morph compatibility after decimation procedure.