saving shader mixer shaders with thumbnails
![sriesch](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/990/n69C222FB5197.jpg)
What is the correct way to save a shader mixer shader so as to generate a thumbnail? I have a handful of .dbm files, but if I try to use File > Save As > Shader Preset, it generates a thumbnail minus the actual shader, just showing the untextured material you would see before rendering.
Screenshot shows rendered sphere, and the untextured thumbnail that is generated.
Also, do I need a different option so I save my shader as one thing, and presets for it as another, or are they all rolled together into the same thing?
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/9b/ecd2d4acaeb449779b442f8ca8cce2.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/9b/ecd2d4acaeb449779b442f8ca8cce2.png)
screenshot,_saving_material.png
388 x 276 - 57K
Comments
I generally set up the scene to show a nice shot of the sphere (or whatever I'm using for a test model), then set the render options to square and 100 x 100 (supposedly 91 x 91 or something like that is the 'official' size). Then render (to new window). Then I save that render over the auto-generated one...
Thanks, didn't even realize you could do that. Works great. (and the new thumbnail shows up after you restart DAZ Studio.)
Or right click > refresh in the Content Library...
Or right click > refresh in the Content Library...
That's what I do also...
I didn't realise it could be 100x100 though I thought it had to be 91?
I just picked 100x100, and so far it seems to be working.
I just picked 100x100, and so far it seems to be working.
Good to know...: )
Information saved for when I venture into shader mixing. :-)