POSER PRO

rampart_1576840087rampart_1576840087 Posts: 504
edited December 1969 in The Commons

I just received a special offer to purchase POSER PRO at a significantly reduced price from Smithmicro.
The offer expires on March 29.

I know nothing about POSER, but I do notice constant referrals and information about POSER on the forums and in content items.

Is this something I should think seriously about?

I would appreciate to read any discussions on this, or links to information.

Comments

  • patience55patience55 Posts: 7,006
    edited December 1969

    rampart1 said:
    I just received a special offer to purchase POSER PRO at a significantly reduced price from Smithmicro.
    The offer expires on March 29.

    I know nothing about POSER, but I do notice constant referrals and information about POSER on the forums and in content items.

    Is this something I should think seriously about?

    I would appreciate to read any discussions on this, or links to information.

    Works on some systems, not all, like any other program.
    i bought the Pro2012 when it was on sale and am happy with it.

    At Renderosity there are some free training videos if you want to check out what the user interface looks like.
    Also to note that Poser tends to come with a fair bit of "content" :-)
    Poser content [except for the weight mapped figures] also works in D/S.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,599
    edited December 1969

    and those Poser weightmapped figures using a free script from Fenric can work in Carrara

  • rampart_1576840087rampart_1576840087 Posts: 504
    edited March 2015

    Wendy

    Do you have to take content created or edited in Poser pass it through DAZ3D studio prior to RL 3DXchange?

    Can you go straight from Poser to Carrara?

    I am still doing IClone for my video.

    I did quite a project recently within Carrara and just made separate video file from Carrara
    included final Carrara renders in my IClone video.
    didn't go through 3DXchange.

    It seems I am spending less and less time with IClone.
    If I could just get the efficiency for motions, and lipsync I would probably be doing nothing in iClone.

    It annoys me no end that IC6 has only 2 characters and no modifiy tools to generate other characters.
    The morphs thing may be the problem. I am exporting Genesis out of DAZ3d using the Iclone duf package to have additional characters.

    Post edited by rampart_1576840087 on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,599
    edited December 1969

    some certainly works well in iClone
    they are best exported through DAZ
    the things that don't are those that use parenting like the toon figures and those mostly work exported from Carrara except that way you have to manually load textures in 3DX5
    I have used all the Poser animals in iClone

  • rampart_1576840087rampart_1576840087 Posts: 504
    edited December 1969

    The reduced price is just over $202 or 55% discount.

    If you think it is worth it I will probably go with it. There may be another way to get a better price, but I've not found one.

    I like the idea of being able to create my own morphs and fit clolthing without having to buy DAZ3D tools for morphs that are limited to the plugin options. I watched a Poser Video about morph and clothes fitting, which gave me this idea. To be honest I would prefer to buy content to speed up the process, but browsing through all the content on DAZ3d shop so time consuming I can probably do the deed myself in less time.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,599
    edited December 1969

    it certainly has some handy tools like the morph brush
    I use it for dynamic clothing mostly
    I have PP2012

  • Male-M3diaMale-M3dia Posts: 3,581
    edited December 1969

    rampart1 said:
    The reduced price is just over $202 or 55% discount.

    If you think it is worth it I will probably go with it. There may be another way to get a better price, but I've not found one.

    I like the idea of being able to create my own morphs and fit clolthing without having to buy DAZ3D tools for morphs that are limited to the plugin options. I watched a Poser Video about morph and clothes fitting, which gave me this idea. To be honest I would prefer to buy content to speed up the process, but browsing through all the content on DAZ3d shop so time consuming I can probably do the deed myself in less time.


    Exactly what figures are you using? That will determine whether the cost is worth it. If you are using Genesis as your primary figure, you probably won't see the value in those tools as poser will not save your results back into something Genesis will read. You will encounter difficulty converting any genesis items to other figures using the fitting room and you will be hand coding injections for figures if you're not using the pmd files, and that works only for Gen4 or earlier, Dawn/Dusk (poser version), or the native Poser figures. Genesis still requires DS to load morphs (or Dimension3D DSF toolbox).

  • ChoholeChohole Posts: 33,604
    edited March 2015

    As Male-M3dia says, it very much depends on what your current work flow is and what figures you customarily work with.

    The older DAZ 3D figures, up to and including V4 and M4 etc, will work with no problems in Poser.

    Anything Genesis based will not work in Poser without using the DSON importer http://www.daz3d.com/dson-importer-for-poser nor will figures like the newer horse 2 or dragon 3. Also many of the newer products in the DAZ 3D store require the importer, although they are props.

    Equally any figures which are made to work specifically to work in Poser will not work natively in DS as DS and Poser use different weight mapping

    Both Poser and the use of the DSON importer will have learning curves if you are used to the DS work flow.

    Truthfully there are many similarities with what Poser and DS do, but also many differences.

    Post edited by Chohole on
  • rampart_1576840087rampart_1576840087 Posts: 504
    edited March 2015

    Mostly I am using Genesis figures, but I have started working towards using Genesis 2 figures. I need higher quality rendered charcters, because I am making many scenes with animated human characters that are speaking and interacting with each other. The characters are often close enough together to clearly show if lips sync with the voices.

    My work is video production, which I have done through IClone up to now.

    I use the import/export tools in the Iclone tool 3DXchange.. It will convert the Genesis and Genesis 2 figures now. The obj and fbx files convert very well into Iclone. A new release is coming soon that will allow export of files from IClone in obj format.

    Iclone recently released version has no morph or clothes fitting tools. RL latest iclone release 6.0 included a female and male character only. Since I have no abiliity to morph those characters in Iclone I use others like Daz3d Genesis characters, which export seamlessly into iclone with very little effort.

    The morph tools in DAZ3d are pretty good, but aren't always what I need and clothes fitting is a problem as well.

    The lipsync and motion tools in Iclone are second to none as I have found. Motions are easy to create and save on-the-fly and motion files are integrated into the creation of motions for efficiency. These two items are huge time savers. The timeline tools in IClone are superior to any other application I have found up to now. (that I can afford)

    My answer is a bit long-winded, but I thought by sharing more information would be better explanations.

    Post edited by rampart_1576840087 on
  • Male-M3diaMale-M3dia Posts: 3,581
    edited March 2015

    rampart1 said:
    Mostly I am using Genesis figures, but I have started working towards using Genesis 2 figures. I need higher quality rendered charcters, because I am making many scenes with animated human characters that are speaking and interacting with each other. The characters are often close enough together to clearly show if lips sync with the voices.

    My work is video production, which I have done through IClone up to now.

    I use the import/export tools in the Iclone tool 3DXchange.. It will convert the Genesis and Genesis 2 figures now. The obj and fbx files convert very well into Iclone. A new release is coming soon that will allow export of files from IClone in obj format.

    Iclone recently released version has no morph or clothes fitting tools. RL latest iclone release 6.0 included a female and male character only. Since I have no abiliity to morph those characters in Iclone I use others like Daz3d Genesis characters, which export seamlessly into iclone with very little effort.

    The morph tools in DAZ3d are pretty good, but aren't always what I need and clothes fitting is a problem as well.

    The lipsync and motion tools in Iclone are second to none as I have found. Motions are easy to create and save on-the-fly and motion files are integrated into the creation of motions for efficiency. These two items are huge time savers. The timeline tools in IClone are superior to any other application I have found up to now. (that I can afford)

    My answer is a bit long-winded, but I thought by sharing more information would be better explanations.


    Genesis 2 still requires the DSON importer and still has the same limitations as Genesis in Poser. I don't think buying Poser pro will work with your workflow as none of those tools will work well with Genesis 1 or 2. You may want to look at investing in a modeling tool that you can refit clothing to your figure or make your own morphs as that will probably be a better value.

    Post edited by Male-M3dia on
  • rampart_1576840087rampart_1576840087 Posts: 504
    edited December 1969

    Can you recommend some tools for this?

  • Male-M3diaMale-M3dia Posts: 3,581
    edited December 1969

    rampart1 said:
    Can you recommend some tools for this?

    I think it depends on what your price range is and the ease of use. For about $150 more you could be looking at 3D-Coat, which would give you painting and sculpting options (which you could also use for fitting your clothing). If you're willing to use products through steam, they have indie developer licences for tools such as modo, mari or maya. Or free options could be tools such as blender. I'm sure others can come up with other options as well. I have zbrush to do both morphs and clothes fitting and the Go-Z plugging and move the mesh back and forth from DS.

  • Hermit CrabHermit Crab Posts: 845
    edited March 2015

    Rampart1,

    I don't know if it helps but I use Carrara, Iclone and Poser.

    Unlike you, I only make small clips in each and haven't yet created an animation which follows a script and has a story. I just get absorbed in learning the ins and outs of each piece of software and make small animated renders in each.

    My version of Poser is Poser 10 (this could be called Poser Standard as opposed to Pro). It is limited to 32 bit but I really like it very much. I somehow find it easier to create small key-framed animations with it than I can in DAZ Studio or even Carrara.

    I honestly don't miss the Pro features - but I haven't had them to miss! (The Fitting Room in Pro IS something to desire and the 32 bit is a real limitation in how much you can do in one scene).

    Poser (including version 10) comes with gigabytes of content (if I recall correctly) which you may or may not like or use. There are several generations of figures which I'm happy with, including Toons and Animals but none compare with DAZ's. (The new Rex and Roxie are very good - after adjustments with Poser's dials).

    The cloth room is excellent for draping clothing but while that is good within Poser I can't see it as being part of your workflow for animation.

    From seeing your posts, I know you have been using Carrara and Iclone. Much as I think you would enjoy having Poser, I don't know if you really need it for what you do.

    There was a long thread over in the Reallusion forums about Poser last year.

    Post edited by Hermit Crab on
  • IceEmpressIceEmpress Posts: 639
    edited March 2015

    (neverminfd)

    Post edited by IceEmpress on
  • FSMCDesignsFSMCDesigns Posts: 12,783
    edited December 1969

    I am a long time poser user, versions 5 thru the current pro version. Since I render outside of poser and DS, then I only use either for scene set up and have been using DS almost exclusively for the past 2 years. I have all/use V4, M4, Tera Yuki and Miki 1,2, 3, and 4, but genesis and genesis 2 are my main figures so i find using DS to be the best workflow for me and other than dynamic cloth, don't miss poser at all.

    Since you are exporting to iclone for animation it seems, I really don't think poser will bring any helpful features to your workflow.

  • lenwilderlenwilder Posts: 188
    edited March 2015

    I will not get involved with Poser. I have read of 3D coat many times, but just haven't had the time to deal with learning it from watching tutorials on it.

    I mentioned before the iclone 6 doesn't have enough characters to do much with it, unless I go back to previous version characters.

    The new iclone characters will require morphs, as they are no long constructed as they were in IC5. Until Iclone releases a morph package my best choice is to use DAZ3d characters, which are supported by iclone through the 3DXchange.

    My previous experience with IClone also reminds me that RL has always maintained control over character construction. When I started out I didn't care. So, I paid the price and accepted the way it is done. That becomes more difficult to accept as I produce more videos and need more individual characters. IC6 was released in December 2014, so I suspect RL may be having some difficulties with characters that are proprietary to IClone.

    The Genesis and Genesis 2 characters can be competently exported via the Iclone 3DXchange program. I really have alot of character options this way, but morphs and clothes fitting always seems to creep in as problems. Also, the poly count of DAZ3d characters is very high compared to Iclone. The faces and heads in Iclone are easily replaced. I can use high qualiyty heads and low quality bodies and save memory when I use fully clothed characters I don't need HD quality for lower extremities. This is a great feature for sure.

    Poly counts are a serious issue with videos at 1080x1920 or 1280x720 at 60fps. Sometimes 25 to 24fps is adequate, but I've not done any final renders below 60fps in over a year. Too many people now have access to broadband speeds. .

    Thanks to everyone for your very helpful suggestions.

    Post edited by lenwilder on
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