This question is for people who have https://www.daz3d.com/z-mountain-bicycle-and-poses-for-genesis-
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This question is for people who have https://www.daz3d.com/z-mountain-bicycle-and-poses-for-genesis-3-and-8 from the daz store.
The question involves instruction included in the zip file.
turnerror.png
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zip
zip
anierror.zip
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Comments
The instructions in the zip file did not included the fact to parent g3m to the bike; but it makes no difference the ‘actor’ still rotates 90 degrees [in the zip file mistakenly said 45 degrees].
The 90 degrees turn must come from when the pose to mount the bike is selected/clicked.
If you copy and paste the animate blocks to get a 12 sec animation of the ‘actor’ pedaling – the actor will pedal but also rotate 180 degrees.
Anyone with the ‘Z Mountain Bicycle and Poses for Genesis 3 and 8’ package have any ideas on how to remove that rotate info when creating the animate blocks?
Still have not gotten daz to run the animation without turning the ‘actor’ 90 degrees, each time a pedaling aniblock is added to the end of another copy a pedaling aniblock.