This question is for people who have https://www.daz3d.com/z-mountain-bicycle-and-poses-for-genesis-

This question is for people who have https://www.daz3d.com/z-mountain-bicycle-and-poses-for-genesis-3-and-8 from the daz store.

The question involves instruction included in the zip file.

image

image

turnerror.png
154K
zip
zip
anierror.zip
158K

Comments

  • artxtapartxtap Posts: 158

    The instructions in the zip file did not included the fact to parent g3m to the bike; but it makes no difference the ‘actor’ still rotates 90 degrees [in the zip file mistakenly said 45 degrees].

    The 90 degrees turn must come from when the pose to mount the bike is selected/clicked.

    If you copy and paste the animate blocks to get a 12 sec animation of the ‘actor’  pedaling – the actor will pedal but also rotate 180 degrees.

    Anyone with the ‘Z Mountain Bicycle and Poses for Genesis 3 and 8’ package have any ideas on how to remove that rotate info when creating the animate blocks?

  • artxtapartxtap Posts: 158

    Still have not gotten daz to run the animation without turning the ‘actor’ 90 degrees, each time a pedaling aniblock is added to the end of another copy a pedaling aniblock.

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