Unicorn Princess Hair
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Ok, just when I think I'm making headway in learning Studio something pops up and blocks my way....I'm using this hair item and I can't for the life of me get the braid to move. The whole hair item is chosen, am I correct in the merchant for this item didn't put in an Easy Pose something or what ever you call it for Studio, so I can select certain segments of the braid and move it around into a position for what ever pose I need it to do? When I select Actor there is Fix and Style, but it only has Widow Peak and to adjust the hair cap and make the braid longer/shorter/thin/thick. No movement for it that I can see anywhere. When I hover my mouse over the hair item, the whole item is lit up. I'm pretty sure it's something I've done or can't see... cause who makes a braid hair piece and doesn't put movement ability in it???
Comments
Not sure if there's an easier way but if you keep expanding on the braid in the scene tab hip>abdomen>abdomen 2> chest>neck>head you will find Braid01 etc. Not exactly easy pose but something. . .
Good grief what a long drawn out way. I don't understand some things in Studio at how they're laid out...I don't think I'll ever figure it out. Thanks for answering :)
If you select the root of the hair and look in the parameters tab is there anything under pose control? That's where it would be if the PA set up DS' version of pose control for it.
A couple of quicker ways;
right-click on the hair in the scene pane and choose one of the expand options.
click on the last link of the tail in the viewport and the scene hierarchy should expand to there automatically.
Edit: In this case the second method won't work, but the first will. There don't appear to be any pose controls, so you will need to multi-select the bones of the braid to pose them with the standard controls (click-sihift click on a range in the Scene pane, or ctrl-click on individual bones).
A couple of quicker ways;
right-click on the hair in the scene pane and choose one of the expand options.
click on the last link of the tail in the viewport and the scene hierarchy should expand to there automatically.
Edit: In this case the second method won't work, but the first will. There don't appear to be any pose controls, so you will need to multi-select the bones of the braid to pose them with the standard controls (click-sihift click on a range in the Scene pane, or ctrl-click on individual bones).
Thanks to all for your help :) I went into the parameters tab and selected each braid point to move it around. I'm learning. Thank you Richard you have helped me quite a few times! :)