Genesis Clothing Problem

X3DX3D Posts: 30
edited March 2015 in Daz Studio Discussion

This must have been covered at some point but unable to find it..

After clothing a genesis figure then creating a pose ..

I find that if a hand is posed close to the clothing object, it attracts the mesh like a magnet and becomes wrapped up within it and causes distortion.

Is there a fix for this issue?

Thanks Graeme

Just figured it out :) By using mesh smoothing / collision Iterations

Post edited by X3D on

Comments

  • jestmartjestmart Posts: 4,449
    edited December 1969

    It is the Soothing Modifier on the clothing, it either has to be turned off or set to collide with something other than the figure. Apply a bodysuit with no hands/gloves to the figure, make the bodysuit invisible then have the other clothing collide with the bodysuit.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Does the hand have to be posed quite so close to the clothes? I've noticed sometimes only a tiny arm movement is needed to get the hand out of "sticky" range of smoothed clothes.

    And BTW, it is a smoothing glitch, not a Genesis clothes glitch. You won't come across it on other clothes for earlier characters because they were made before smoothing was added as a D|S function. You can turn on smoothing manually, but it won't be on by default when you load older clothes.

  • X3DX3D Posts: 30
    edited December 1969

    As I edited above by altering collision iterations the hand can be placed onto the clothing as required.


    Thanks for your replies

Sign In or Register to comment.