dforce hair nach Carrara? Problem
Khoe
Posts: 310
is it possible to bring dforce volta hair to carrara.
all attempts have failed, only the hair cap arrives.
Comments
if it is strandbased, it is only visible as points in the vertex room
...but if on a creature etc and converted to blended weight and saved as a scene subset it is invisible but actually rigged!
which is useless but suggests something could be done to give it thickness, I just haven't figured out how yet
( no you cannot add thickness to points only polgons)
if you want a prop though you can enable PBR hairs in DAZ and line tessaltion and export a horrendously big obj
So you can't use this hair right now. They look great, but if I don't take the hairstyles to Carrara, they're no use to me. Good to know, then I shouldn't buy them either.
only for DAZ studio
and DAZ helpfully encrypted them fo Premier Arists only so our friends like Philemo or Alberto etc cannot even create a Carrara converter
I actually suspect if it were not for that they might even load in Carrara with PBR preview and like tesselation enabled
in Blender there were similar problems but they found a way look here:: https://www.daz3d.com/forums/discussion/546256/dforce-hair-nach-carrara-problem#latest
there is something in terms of converters. see here::: https://diffeomorphic.blogspot.com/p/hair-version-15.html
maybe it will help the cracks with a solution.