Animation ankles/feet
Greetings! First thread, hopefully I don't do this poorly.
I am creating an animation for Genises8 Female and I notice that, even before I make any adjustment (so there should be no keyframes except zero) if I play through the animation, the base body's feet bend.
As I go through and add a few keyframes, the "bend" that I did not put in there still affects the animation. Loose example:
40 frames, frames 0 and 39 are the same and set to keyframe to make a seamless loop. Even though I do not add any other keys, nor do I see any at all on the timeline graph, her feet will move. There's no way to actually remove a key in the middle because it does not seem to exist on the graph.
Then I add a change in frame 19 to make a simple animation. Frames 0-19 animate exactly as expected, but 20-39 do not. They "end" properly and do make a seamless loop, but somewhere in frames 20-24 there seems to be an invisible, inaccessible frame node that is affecting the swing of the feet.
Has anyone else had this happen? Am I doing something wrong? Would love to hear if people have a workaround or solution.
Thank you so much!
Comments
It's not quite clear what is going on - a saved pose preset might help to understand it - but don't forget that, by default, DS interpolates aniamtion - the curve in the graph editor will be smoth. That means that if there are a couple of different values keyed, any frames after the second key will see the curve continue up (or down) from its trajectory between the two keys.
Same thing is happening to me right now, I only have frame zero and nothing animated. All keyframes are deleted and I'm still getting feet bending animation that goes from frame zero to 40. It's really annoying as I never animated the feet on this model.
You may need to switch to the advanced timeline view and see how the graph looks with the foot selected. The Bezier interpolation curves may have a "rebound" effect that you may not have accounted for,