Can Slim Man's hands be morphed back to default with mesh grabber morph editor?

VicSVicS Posts: 1,273
edited January 2022 in Daz Studio Discussion

Love this but am not crazy about the hands so wanted to make sure before I got it that the hands themselves have a dial to be made back and forth to normal nd s Slim man.

I see those black eye shapes on his forehead can be removed as one of the promos has it without them, if they for some reason cannot be removed pelase let me know also.

thanks a lot

 

https://www.daz3d.com/the-slim-man

Post edited by VicS on

Comments

  • VicSVicS Posts: 1,273

    Well the hands cannot be morphed down as far as I know, there are still bumps on head after skin with no shapes above eyes is applied, I've tried all 4 face material options, does anyone know how to remove the forehead bumps?

    2022-01-26_115611.png
    1525 x 1528 - 2M
  • Also check any of the "Normal" texture images, Bump/Displacement images, etc.

     

  • VicSVicS Posts: 1,273

    Will I be able to change the hands back to normal (or near to the normal default) with the mesh grabber morph editor,

    will it be both easier and perhaps more efficient?

    https://www.daz3d.com/mesh-grabber-morph-editor-win

  • VicSVicS Posts: 1,273

     

    I have the mesh grabber and find it excellent, in some instances I can't even live without it, however sometimes it does not work as well as one would want, so I just wanted to see if morph editor gets a good reccomendation for tasks like putting the Slim Man's hands back to genesis default hands.  thanks for your help!

  • VicSVicS Posts: 1,273

    Or in the case of Slim Man's hands not having a seperate slider i will have to do the work in geometry editor regardless?

  • If you hoover the mouse near the top right of your posts, you can 'edit' them to add more text ... rather than making post after post which is called bumping your post ;-)

    If you want the hand morph to have its own slider, you would have to follow the suggestions in the video - then send the base resolution figure {with no eyelashes if ever doing this with the G8 figures} over the bridge to Hexagon. Delete the figure in DS loading in a new one, base resolution etc. Send the one with morphed hands back over the bridge to DS and make the morph {remembering to select reverse deformations}. Dial in the morph, adjust the rigging, use the ERC freeze, dial the morph to zero and save it. It likely won't work as nicely as the character due to joint corrections, etc. but that's how you would get a hand morph separated out.

    Hands are not "cloth" which is more what the mesh grabber is meant to deal with.

  • VicSVicS Posts: 1,273

    OK thnaks a lot Cathertine

     

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