dForce Using Animation
bdpease@comcast.net
Posts: 32
Does anyone know if there is a way to not clear the dforce object before using the timeline (in this case a hair item)? Specifically, I am looking to drape an object using statis pose, then start from that draped pose/morph and go through the timeline. I have tried saving a morph, but haven't been able to get the mesh to match. Thanks in advance.
Comments
You would have to export the item in question and re-import it as a morph, or just use dForce2Morph.