April 2015 New User Contest - Free Render Month (WIP Thread)

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Comments

  • Kismet2012Kismet2012 Posts: 4,252
    edited December 1969

    Dollygirl said:
    Lots of promising renders so far. I am looking forward to seeing how they progress.

    My first attempt.

    Like where you are going, Kismet. Love the play of light on her and the colors of the foreground, mid-ground and background. I have just one question, what is that cat doing over there?

    I think you have handles turned on on her outfit. Looks cool but don't know if you want to have that or not.

    Looking forward to seeing what you do.

    He is using the column as a scratching post. :cheese:

    It is hard to tell, because of the lighting I think, but those are supposed to be bells on her skirt. I may remove them though as they are a bit distracting in this particular composition.

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited December 1969

    3ch0_419 said:
    I tried to mess with uber lights this morning Dolygirl, and it looks like I got rid of some of that 'specklely' look in the last one. Thanks again for all the feedback you've been giving me on this.

    For me, the thing is that if you look at the shadows, you can see that all of the light is coming from opposite the camera... so everything visible to the camera is in shadow, and it's not showing off your work.

    I think you need something from behind the camera, projecting towards the scene. Maybe it's a flashlight on a gun, pointed towards the monster. I don't know. I'd point to first person shooter video games with a lot of darkness as something to look at.

    It just needs light going from the camera to the figures in a way that doesn't overwhelm whatever dark you want to keep.


    He is using the column as a scratching post. :cheese:

    It is hard to tell, because of the lighting I think, but those are supposed to be bells on her skirt. I may remove them though as they are a bit distracting in this particular composition.

    Yeah, those bells are a little odd. Maybe if she was moving... but even then, I don't quite understand the bells.

    I kind of want her to do something. Maybe she's frustrated that the cat is scratching that column. Maybe she's doing her own search for something in that scene. She's just passive, and she's not really telling a story on her own.

    Lighting would help, but it's early, and you're already thinking about it.

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited December 1969

    Dollygirl said:
    Nice action and pleasing composition, Times, I would say the only thing I would do is maybe make the guy with the pyramid a little more oblivious of what is going on around him. Maybe bend and turn his head more towards the pyramid and make him smile. This is me trying to tell your story by the way. What you have done works as well.

    Looking forward to seeing what you do

    Thanks!

    Yeah, the guy with the pyramid (a Sith Holocron, for all the Star Wars nerds) needs some tweaking. In any case, I'll be looking at a lot more Pro Wrasslin' pictures to get better ideas.

    I'll have to do a second scene after that when the Sith Warrior jumps on top of the two Jedi in order to see what I can do with Iray lighting... I still don't 100% like what the emissives are doing (which isn't very much at all), but the whole thing needs better lights :-p

  • LinwellyLinwelly Posts: 5,947
    edited December 1969

    Happy easter to everyone who likes to celebrate that hollyday

    Here is my start for this month render. I am aiming for the feel of those older swashbuckler films.
    There are a ton of things that still bug me. For one I would like to have the guy really grab that courtain. I tried to apply a node weight modyfier but it pushed the courtain only forward or backward. I will try to get it to move sideways ( and hopefully with the impression of being more crumpled) with a d-former in the next attempts but maybe one of you has a better idea to achieve the effect.

    The other thing I'm not content with is her skin. It looks to plastic like in the moment. I have been looking around for skin modifier but it's always for Victoria or something, I didn't find one for the genesis 2 female basic. I'm willing to spend money on that if it's good quallity but I don't have a need for those ready dialed females (I ususall don't even like).
    As well I would like do get her dressed in a different Jacked or shirt, preferentially armoured to some degree. I will try my hand at some kitbashing here I guess.

    I will come back later for some comments.

    swashbuckler1.jpg
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  • LinwellyLinwelly Posts: 5,947
    edited December 1969

    h_habash said:
    Here is my first render scene, and it's also my first post to the forum. After a quick thinking to what I can participate in to this contest, I've brought this scene to implement my techniques I've been learning for the last 4 months in DAZ Studio. I hope you'll like it, I'll be glade to receive any opinion to my posting. The name of the render is " Barn with Horses" and I have used DAZ Studio 4.7 to create the scene, and DAZ Studio 4.8 for rendering.

    ---------------{ UPDATED }----------------

    I've managed to update the scene according to the comments and suggestions received for the first render, I hope this time I've done it properly. :coolhmm:

    h_habash, a small note on the readability of this threat; it would be easier if you not update in your original post, usually people come to the end of the thread to look around what is new. so just post anew when you have new renders to share. It will be a good thing for you and everone else as well to look at the development your your image makes through the month.

    Now for your new render, those are very good improvements. The background is very fitting, the positioning of the horses and the boy looks very nice like this and the horses look like they have fur and the figures have much better interaction with each other.

    For the next step maybe you look at you lights. I can see some shadows on the boy but neither he nor the the horses or the barn have shadows on the ground. If you add more light and allow shadows for your main light everything will gain more substance. and the attention of the onlooker will be drawn to the interesting places of your image.
    Then I would suggest as well to look at the bump of your floor. I guess that if you increase the bump the ground will look less blurry.
    One last minor aspect for your render to think about is the barnpost that hides the hindquarter of your Grey. Either think of making that invisible or pan your camera angle so that the overlap will be less troubling.

    Very nice work so far.

  • LinwellyLinwelly Posts: 5,947
    edited April 2015

    3ch0_419 said:
    Dollygirl said:
    3ch0_419 said:
    Dollygirl said:
    3ch0_419 said:
    Dollygirl said:
    3ch0_419 said:
    Here's what I thought up so far. The lighting looks a little darker then I'd like, but it still fits what I'm trying for.

    Yes I would agree 3ch0_419. It is a little dark. Remember too that we will be judging the image based upon what we have discussed in the pat three months. So consider composition as well as lighting when you work on this image. We need to "see" your story.

    I tried to mess around with the lighting a bit, increasing the intensity on the main light source for one thing.

    Yes that is better 3ch0_419. What might be cool is to turn the key pad into an Uberarea light. You can increase the ambient color channel to above 100% to make the screen glow because the area light does not create a light source. It just casts light.

    How's this look Dollygirl, somewhat what you were thinking of?

    Yes much better. I can see the hand now and the pad has become an added point of interest. I think you need to up the shading rate either in the uber lights or in render options when you get ready to do your final version. You are a little too specklely and dropping the shading rate to a lower number will help that.

    I tried to mess with uber lights this morning Dolygirl, and it looks like I got rid of some of that 'specklely' look in the last one. Thanks again for all the feedback you've been giving me on this.

    3ch0_419, this looks like an intersting scene, however I still find this a bit hard to read, That strange animal is coming though a wall here? or is it using some kind of camourflage? If its breaking the wall maybe you can give more distinct colours to the wall and the animal?
    What is your story with that second person where you see only the hand, will they help or are they attacked as well, or something different altogether?
    I like how the light from the outside is zickzacking through the room, maybe you can push that effekt further and make it part in your story?
    But Blurst of Times makes a valid point as well with more light coming from the camera side will help the viewer.

    Post edited by Linwelly on
  • ChoholeChohole Posts: 33,604
    edited April 2015

    Yes, I agree with Linwelly on that. we actually save all the old WIP threads and add the links to this thread
    http://www.daz3d.com/forums/discussion/28192/
    so that people can always look back on them for tips and trips

    I also edited the size of your text, so that it is easily readable.

    Post edited by Chohole on
  • LinwellyLinwelly Posts: 5,947
    edited December 1969

    Dollygirl said:
    Lots of promising renders so far. I am looking forward to seeing how they progress.

    My first attempt.

    Like where you are going, Kismet. Love the play of light on her and the colors of the foreground, mid-ground and background. I have just one question, what is that cat doing over there?

    I think you have handles turned on on her outfit. Looks cool but don't know if you want to have that or not.

    Looking forward to seeing what you do.

    He is using the column as a scratching post. :cheese:

    It is hard to tell, because of the lighting I think, but those are supposed to be bells on her skirt. I may remove them though as they are a bit distracting in this particular composition.

    My, that's one huge cat there. Fun idea and a beautiful landscape setting. The question I have is, as the two of them belong together (I guess) why put them so far apart? I would think that the relation could profit from a closer positioning.
    Just a though I had is, that it would be fun if there were actually scratches seen in that column from the cats claws

  • LinwellyLinwelly Posts: 5,947
    edited December 1969

    Here is my updated render using suggestions for more interaction. I also added a couple little things like the watch on the male's arm just for a little extra touch.

    I imagine Squach saying something like "No, seriously it was a ghost. I saw it myself" with the man's reply "I don't know about all that."

    This is an interesting scene with a nice natural light and environment. I think you could drive the story a bit further, I mean there is a guy sitting with some strange humanoid creature having a nice chat, the man obvioulsly isn' thinking this a weird situation but I guess you want the viewer of the scene to be thinking of the weirdness. Maybe you can let them share a few beers or a pizza, something like that.

  • DollyGirlDollyGirl Posts: 2,656
    edited December 1969

    Linwelly said:
    Happy easter to everyone who likes to celebrate that hollyday

    Here is my start for this month render. I am aiming for the feel of those older swashbuckler films.
    There are a ton of things that still bug me. For one I would like to have the guy really grab that courtain. I tried to apply a node weight modyfier but it pushed the courtain only forward or backward. I will try to get it to move sideways ( and hopefully with the impression of being more crumpled) with a d-former in the next attempts but maybe one of you has a better idea to achieve the effect.

    The other thing I'm not content with is her skin. It looks to plastic like in the moment. I have been looking around for skin modifier but it's always for Victoria or something, I didn't find one for the genesis 2 female basic. I'm willing to spend money on that if it's good quallity but I don't have a need for those ready dialed females (I ususall don't even like).
    As well I would like do get her dressed in a different Jacked or shirt, preferentially armoured to some degree. I will try my hand at some kitbashing here I guess.

    I will come back later for some comments.

    Linwelly, a nice start. Love the swashbuckler. I agree that your best bet to show the cloth held in his hand would be deformers. I know of no other way except to take the model into Hexagon or such and create the new folds. As for your skin issue. I would highly recommend getting this video. It is my bible when it comes to getting a skin to work well with the Uber lights and it is any skin. I have used his method with Victoria 2 skins with great success. It is only 5 bucks today to boot.

    Looking forward to seeing what you come up with.

  • ToyenToyen Posts: 1,888
    edited December 1969

    Hey there everyone!

    I hope to take part this month as well.

    Here´s my first looks at the render.

    A couple. I saw a modeling shoot with a couple and I thought the pose was interesting so I decided to do this kind of couple render.

    I hope to render this image with reality. It is going to take a while though because there is only one light in the scene but I really want the shadowed areas in there.

    Also, anybody has any idea why do nail on the default g2m skin render in grayish color in reality? : )

    Let me know what you think!

    couple.png
    381 x 634 - 564K
  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited April 2015

    Linwelly said:
    Happy easter to everyone who likes to celebrate that hollyday

    Here is my start for this month render. I am aiming for the feel of those older swashbuckler films.
    There are a ton of things that still bug me. For one I would like to have the guy really grab that courtain. I tried to apply a node weight modyfier but it pushed the courtain only forward or backward. I will try to get it to move sideways ( and hopefully with the impression of being more crumpled) with a d-former in the next attempts but maybe one of you has a better idea to achieve the effect.

    The other thing I'm not content with is her skin. It looks to plastic like in the moment. I have been looking around for skin modifier but it's always for Victoria or something, I didn't find one for the genesis 2 female basic. I'm willing to spend money on that if it's good quallity but I don't have a need for those ready dialed females (I ususall don't even like).
    As well I would like do get her dressed in a different Jacked or shirt, preferentially armoured to some degree. I will try my hand at some kitbashing here I guess.

    I will come back later for some comments.

    Well, for the skin, I'd say to use Iray if you feel like experimenting with the new thing.

    Yes, the guy should grab the curtain. Barring that, he should be performing some other sort of action. If he is the bad guy, then maybe his footing isn't secure, and he's unbalanced/about to fall? Something that pushes the scene towards change. The figures give the impression of being at rest, for whatever reason.

    The other question is about your female figure. If the pistol isn't doing something, then might I suggest something else? A bag of coins, a secret note? Something to propel the guy to chase after the girl (other than the usual boy-meets-girl, boy-chases-after-the-girl-with-a-sword story).

    I'm not sure the random pistol is adding something these other than making me wonder why she hasn't shot the guy already.

    Post edited by The Blurst of Times on
  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited December 1969

    Toyen said:
    Hey there everyone!

    I hope to take part this month as well.

    Here´s my first looks at the render.

    A couple. I saw a modeling shoot with a couple and I thought the pose was interesting so I decided to do this kind of couple render.

    I hope to render this image with reality. It is going to take a while though because there is only one light in the scene but I really want the shadowed areas in there.

    Also, anybody has any idea why do nail on the default g2m skin render in grayish color in reality? : )

    Let me know what you think!

    You have a very understated pose/scene. I think it's nice, but then you're going to have to nail the lighting. Yes, trying to keep the shadow is good because the shadow tells some of the story. Don't give it up!

    Can't say why the G2M nails do that in Reality. My machine doesn't work well with it (being old & slow). Play with the specific Nail surface under the Surfaces tab? There has to be a material setting that works better.

    The hair colors are a bit similar, I guess. How does he or she look with another color? There's enough difference in the skin to catch the eye, but the hair is very similar. I don't know if that helps you tell a story at all.

    A mirror might help, though, to catch more expression. Or, taking a page from Linwelly's Showroom last month, a picture frame or something. Some jewelry or bling, perhaps?

    Talking about picture frames & jewelry, I know where I'd push the story, but it's much more radical & I'm not sure you want to go there.

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited December 1969

    Okay... here's version 2 (while I am wrapping up my @#$! taxes)...

    I made the Sith Holochron into an Emitter to see what that did, which was bad. So I'll figure a different way to rig it. Maybe a tight spot on it.

    I cranked up the lumens on the emissives, but they still aren't doing everything I want them to do.

    I was going to do an Indiana Jones/Raiders of the Lost Arc thing with the Holocron, but then I got distracted. In any case, the male figure in the front needs a better pose. I will say that the Iray textures & Iray don't make his fingernails look like he's a dead guy. ;-)

    I'm also trying to change the female figure's clothes. I couldn't 100% solve some of the pokethroughs in a good way, so I tried going more form fitting just to see how it looked... but it's a work in progress.

    The background is still wonky. I threw a Fog thing in there (the free thing out of ShiftingImage's mountain scene) because the Sith Warrior was blending in with the grey crypt stones. Lighting will help, I think

    Sith_Tomb_v2.jpg
    534 x 622 - 254K
  • cherpenbeckcherpenbeck Posts: 1,412
    edited December 1969

    I'm fairly new to the 3D-world, so this is my first render, intended for a book cover, "Dragontalk". Still without background. The lighting is fiery genesis preset.

    Of course the format is landscape, which is wrong for a book cover, but I didn't find a way to get another format (portrait) for the render picture so far.

    dragontalk.jpg
    731 x 540 - 107K
  • Kismet2012Kismet2012 Posts: 4,252
    edited December 1969

    I totally revamped this image. You were right Dollygirl. Those where handles. I am not sure why I thought they were bells. :shut:

    April,_2015_New_Users_Contest_25.jpg
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  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited December 1969

    I'm fairly new to the 3D-world, so this is my first render, intended for a book cover, "Dragontalk". Still without background. The lighting is fiery genesis preset.

    Of course the format is landscape, which is wrong for a book cover, but I didn't find a way to get another format (portrait) for the render picture so far.

    For the purpose of the image, I like the way the dragon looks. The light is good, and the way it works on the dragon's details is nice.

    The woman's lighting is not as appealing. And there's an oddness where the hair is really shiny, and the skin is really flat.

    I don't know why the one piece of hair is flying around out there, but it's kind of cool.

    The pose of the woman... give me more, I guess. What are her eyes supposed to be looking at? Why is she there? You've moved the arms and hands around, but for what purpose? Have you moved the torso bits? The legs? The neck?

    I think I get to be that way at times... where I don't move as many of the handles as I need to make the character tell a story. This is my impression: that you're not moving as many of the dials on your character as you could. The question is: what is she doing, and why?

    I totally revamped this image. You were right Dollygirl. Those where handles. I am not sure why I thought they were bells. :shut:

    I like the guy hanging out there behind the pillar. The woman looks like she's getting ready for trouble... although one guy versus the woman and the cat? I don't like those odds (for the bad guys, I mean).

    I think you are trying to create tension, but then I don't feel the tension in it because of the odds being against that one guy. Maybe add more people behind pillars? Use the rest of the space in your image to add more drama? I'm guessing that's where you're headed, and that this was a test image. Keep building it up! I think this works better than the other image, in general.

    One issue: The cat seemed more interesting in the other picture. With a front-on pose in this one, and with the cat shrunk down rather than posturing to look mean/big, it seems a bit diminished. I liked the side view of the cat better. In this image, you have a lump of cat, and I can't tell what the purpose of the cat is. There would be more interest in the scene if the woman was alone, and the dudes behind the pillars were the other part of the story.

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited December 1969

    Okay... here's a fast Iray render, probably about 10% converged.

    I added an actual Iray photometric light source (beyond the Iray Emissives, which are the Lightsabers). This disabled the default lighting.

    I can see that the Lightsabers (with the Iray Emissive shader on the blades) actually are casting light into the scene. The Sith Warrior stands out a bit better against the background.

    The mood is better without the default light, although the lighting sucks. There's an odd shadow, cast against the background fog, which is coming off of the Sith Warrior via photometric light source (I think).

    The guy in the bottom right with the Sith Holocron needs better lighting. I wanted to stick a spotlight on the Holocron, but whatever I did, I didn't do it well. I think I'll drop a spot directly from above, onto the exact center of the Holocron.

    I still want to tweak both Jedi for a variety of reasons.

    Sith_Tomb_v3.jpg
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  • edited December 1969

    I wanted to poke my head in to say hi... and a special hello to the new folks. Glad you could join us and I hope you are having fun so far. :-)

    I wanted to let y'all know that after a very fortunate 3.5 years during which the same, relatively low side effect chemo was holding my cancer at bay, it started growing again. Not by much, but if the chemo isnt working it isnt working and they need to move on to something else. Getting hooked up to something else takes poking and prodding, and a bunch of tests, so I am not sure how much I am going to be here this month. Dealing with it is where I have been lately and where I likely will be... though I have a few things that I am half heartedly working on. Just not feelin it if ya know what I mean... and every idea I have seems to require prep in blender, which is something I have wanted to learn to incorporate, but is in itself frustrating too. Maybe some awesome idea will come to me as I am sitting around bored to tears tomorrow and Tuesday undergoing two days of tests where I must stay perfectly still for 4 straight hours while doing absolutely nothing... not even talking! Nonetheless I will try to get in and offer feedback as I am able. The renders so far are looking promising but with room to grow, which is the best thing about this contest. I hope that I am wrong and I get to participate more than I anticipate this month!

    I hope everyone who celebrated one of the holidays over the last few days enjoyed their time with family and friends, and for those who didnt celebrate, that you had a great week just because. :-)

  • NovicaNovica Posts: 23,887
    edited December 1969

    Fionathegood- Will be thinking about you and hoping that your Daz thoughts will occupy your time and help you through the tests. :)

  • Shinji Ikari 9thShinji Ikari 9th Posts: 1,185
    edited December 1969

    3ch0_419 said:
    I tried to mess with uber lights this morning Dolygirl, and it looks like I got rid of some of that 'specklely' look in the last one. Thanks again for all the feedback you've been giving me on this.

    For me, the thing is that if you look at the shadows, you can see that all of the light is coming from opposite the camera... so everything visible to the camera is in shadow, and it's not showing off your work.

    I think you need something from behind the camera, projecting towards the scene. Maybe it's a flashlight on a gun, pointed towards the monster. I don't know. I'd point to first person shooter video games with a lot of darkness as something to look at.

    It just needs light going from the camera to the figures in a way that doesn't overwhelm whatever dark you want to keep.

    Thanks for your feedback Times, I tried to mess with the lighting some after reading your post but I think it still needs some work.

    april2015e.jpg
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  • LinwellyLinwelly Posts: 5,947
    edited December 1969

    I wanted to poke my head in to say hi... and a special hello to the new folks. Glad you could join us and I hope you are having fun so far. :-)

    I wanted to let y'all know that after a very fortunate 3.5 years during which the same, relatively low side effect chemo was holding my cancer at bay, it started growing again. Not by much, but if the chemo isnt working it isnt working and they need to move on to something else. Getting hooked up to something else takes poking and prodding, and a bunch of tests, so I am not sure how much I am going to be here this month. Dealing with it is where I have been lately and where I likely will be... though I have a few things that I am half heartedly working on. Just not feelin it if ya know what I mean... and every idea I have seems to require prep in blender, which is something I have wanted to learn to incorporate, but is in itself frustrating too. Maybe some awesome idea will come to me as I am sitting around bored to tears tomorrow and Tuesday undergoing two days of tests where I must stay perfectly still for 4 straight hours while doing absolutely nothing... not even talking! Nonetheless I will try to get in and offer feedback as I am able. The renders so far are looking promising but with room to grow, which is the best thing about this contest. I hope that I am wrong and I get to participate more than I anticipate this month!

    I hope everyone who celebrated one of the holidays over the last few days enjoyed their time with family and friends, and for those who didnt celebrate, that you had a great week just because. :-)

    Fiona, I hope that they do find something to help you quick and efficient, and with as few sideeffects as possible so that you can return to what you like to do, but getting better again is the most important. As Novica said, maybe thinking about your render plans helps you to get through the time

  • cherpenbeckcherpenbeck Posts: 1,412
    edited December 1969

    Off topic:
    Fiona, as far as I kow, they have developed genetical tests which can tell the doctor which kind of treatment will succed without having to try several different drugs in vain.
    Depends on the sort of tumor you got, of course.
    Wish you all the best!

  • kaotkblisskaotkbliss Posts: 2,914
    edited December 1969

    There's an odd shadow, cast against the background fog, which is coming off of the Sith Warrior via photometric light source (I think).

    I'm not sure how you set up the fog, but if it's a plane or cube or something, select the object and somewhere in the setting/parameters for the object (I'm not sure where in Iray) should be something along the lines of accept shadows. You want to turn that off.

  • kaotkblisskaotkbliss Posts: 2,914
    edited December 1969

    Here's mine I started. In last month's contest it was mentioned that my background was too busy and it seems I do that a lot. Something about wanting to fill up the space with something interesting.
    Anyways, I've made the scene much simpler this time and I've yet to add effects (engine flames, gun bursts, motion blur, etc.) and proper lighting (right now it's using Ambush Alley's default light set)

    Anyways, here is my WIP!

    The Chase.

    The_Chase.png
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  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited December 1969

    3ch0_419 said:

    Thanks for your feedback Times, I tried to mess with the lighting some after reading your post but I think it still needs some work.

    Another thing. How did you do the muzzle flare? Is it casting light? That's probably a easy way to pump up the lumens in a believable way. In Iray, you throw an emissive shader on it. I forget the 3delight toggle. Ambient? Under the Surfaces tab. Or put a point light somewhere in that.

    The lack of light casting from the muzzle flare is maybe the oddest thing, looking at your image. That should give us a better view of the beastie in the wall.

    I think a lot of us strive for realistic light patterns, and not necessarily the art of lighting in a way that shows off our work, so our scenes don't pop as much as they should. When I have the spare $$$, I'll buy that digital lighting textbook because lighting is srs business.

    ...

    Also, fionathegood, I'm not sure if you've heard this before, but cancer sucks.

    Ok, maybe I was being sarcastic.

    Chemo (the full on kind) isn't as debilitating as it used to be, or so I hear from relatives who've done multiple bouts over the years. I plan to live forever, so I guess I wouldn't know about that.

  • Kismet2012Kismet2012 Posts: 4,252
    edited December 1969

    I wanted to poke my head in to say hi... and a special hello to the new folks. Glad you could join us and I hope you are having fun so far. :-)

    I wanted to let y'all know that after a very fortunate 3.5 years during which the same, relatively low side effect chemo was holding my cancer at bay, it started growing again. Not by much, but if the chemo isnt working it isnt working and they need to move on to something else. Getting hooked up to something else takes poking and prodding, and a bunch of tests, so I am not sure how much I am going to be here this month. Dealing with it is where I have been lately and where I likely will be... though I have a few things that I am half heartedly working on. Just not feelin it if ya know what I mean... and every idea I have seems to require prep in blender, which is something I have wanted to learn to incorporate, but is in itself frustrating too. Maybe some awesome idea will come to me as I am sitting around bored to tears tomorrow and Tuesday undergoing two days of tests where I must stay perfectly still for 4 straight hours while doing absolutely nothing... not even talking! Nonetheless I will try to get in and offer feedback as I am able. The renders so far are looking promising but with room to grow, which is the best thing about this contest. I hope that I am wrong and I get to participate more than I anticipate this month!

    I hope everyone who celebrated one of the holidays over the last few days enjoyed their time with family and friends, and for those who didnt celebrate, that you had a great week just because. :-)

    Take care of yourself Fiona. We are thinking of you. Sending you healing vibes.

  • Kismet2012Kismet2012 Posts: 4,252
    edited December 1969

    I'm fairly new to the 3D-world, so this is my first render, intended for a book cover, "Dragontalk". Still without background. The lighting is fiery genesis preset.

    Of course the format is landscape, which is wrong for a book cover, but I didn't find a way to get another format (portrait) for the render picture so far.

    For the purpose of the image, I like the way the dragon looks. The light is good, and the way it works on the dragon's details is nice.

    The woman's lighting is not as appealing. And there's an oddness where the hair is really shiny, and the skin is really flat.

    I don't know why the one piece of hair is flying around out there, but it's kind of cool.

    The pose of the woman... give me more, I guess. What are her eyes supposed to be looking at? Why is she there? You've moved the arms and hands around, but for what purpose? Have you moved the torso bits? The legs? The neck?

    I think I get to be that way at times... where I don't move as many of the handles as I need to make the character tell a story. This is my impression: that you're not moving as many of the dials on your character as you could. The question is: what is she doing, and why?

    I totally revamped this image. You were right Dollygirl. Those where handles. I am not sure why I thought they were bells. :shut:

    I like the guy hanging out there behind the pillar. The woman looks like she's getting ready for trouble... although one guy versus the woman and the cat? I don't like those odds (for the bad guys, I mean).

    I think you are trying to create tension, but then I don't feel the tension in it because of the odds being against that one guy. Maybe add more people behind pillars? Use the rest of the space in your image to add more drama? I'm guessing that's where you're headed, and that this was a test image. Keep building it up! I think this works better than the other image, in general.

    One issue: The cat seemed more interesting in the other picture. With a front-on pose in this one, and with the cat shrunk down rather than posturing to look mean/big, it seems a bit diminished. I liked the side view of the cat better. In this image, you have a lump of cat, and I can't tell what the purpose of the cat is. There would be more interest in the scene if the woman was alone, and the dudes behind the pillars were the other part of the story.

    Thank you for your feedback Times. You have given me an idea of where I can take this image.

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited December 1969

    I'm not sure how you set up the fog, but if it's a plane or cube or something, select the object and somewhere in the setting/parameters for the object (I'm not sure where in Iray) should be something along the lines of accept shadows. You want to turn that off.

    Cool! I'll have to check that out.

    The fog is more or less planar (with a curve, as I recall). It's from Shifting Images mountain scene, repurposed to make the stones in the crypt more muted without camera tricks with field of focus for those three people in the image.

  • Kismet2012Kismet2012 Posts: 4,252
    edited December 1969

    Here's mine I started. In last month's contest it was mentioned that my background was too busy and it seems I do that a lot. Something about wanting to fill up the space with something interesting.
    Anyways, I've made the scene much simpler this time and I've yet to add effects (engine flames, gun bursts, motion blur, etc.) and proper lighting (right now it's using Ambush Alley's default light set)

    Anyways, here is my WIP!

    The Chase.

    This definitely looks promising. I am looking forward to seeing this with all the affects added.

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