How do I save my custom zbrush update to base mesh?
Hey all, So I've got my goz bridge working in both directions (on a mac no less, it required quite a process but i digress...), it works great! I can send to zbrush, modify, and send back. When I send it back it looks great and poses great. Ive been updating base mesh -as opposed to making a morph- but both seem to work wonderfully. BUT!!! if I save it, and close it, next time I open it the update to the base mesh/morph is gone. Anyone know where I can save that? I assume it's in Save As, then one of the presets (shaping maybe?).
Ive dropped quite a few hours into my latest morph for a sculpture I'm making, and as I dont want to lose it, I havent/wont close the project till I get an answer (I've also saved the morphed version as it's own file in zbrush just in case).
Any Help Would be greatly appreciated,
Thanks!
Comments
It should keep the customised mesh in the scene, but why are you wanting to do it this way? Each figure can have only one base mesh - though it should be possible to override it in a scene (but only for every instance of the figure, you can't have two different base meshes in a scene).