Non-photorealistic Renders (NPR)

14950525455100

Comments

  • head wax said:

    Very nice Bunyip02, you are on a roll with filter forge.

    Here's my Carrara stuff for the day. Using Topaz, Fotosketcher and Waterlogue.Also  first time I have really looked at Carrara's skies with a finer eye. It has a lot of potential. The Genesis for this one was a Wyeth sailing ship. Long John Silver was a painted over in Artrage 5.  Finally unpacked my Wacom.

     

       

    I could tell there was something different about this latest batch of work -- breaking out the Wacom is noticable.  I like the ship scenes (kinda like the first one better), and the portrait is cool, too. Although I think you need to check your under-boot shadows -- it looks like he's floating above the ground. Keep up the great work!

  • mmitchell_houstonmmitchell_houston Posts: 2,484
    edited May 2017
    Bunyip02 said:

    Carrara render - Gladiator versus Wyvern - Filter Forge Old Book Illustrator filter

    This effect intrigues me. I hope you don't mind, but I ran your image through Photoshop to desaturate the reds and yellows, then converted it to black & white (plus a slight tweak to the levels). I think the results are very interesting.

    Wyvern.jpg
    800 x 600 - 361K
    Post edited by mmitchell_houston on
  • HeadwaxHeadwax Posts: 9,989
    head wax said:

    Very nice Bunyip02, you are on a roll with filter forge.

    Here's my Carrara stuff for the day. Using Topaz, Fotosketcher and Waterlogue.Also  first time I have really looked at Carrara's skies with a finer eye. It has a lot of potential. The Genesis for this one was a Wyeth sailing ship. Long John Silver was a painted over in Artrage 5.  Finally unpacked my Wacom.

     

       

    I could tell there was something different about this latest batch of work -- breaking out the Wacom is noticable.  I like the ship scenes (kinda like the first one better), and the portrait is cool, too. Although I think you need to check your under-boot shadows -- it looks like he's floating above the ground. Keep up the great work!

    thanks you have quite an eye - yes I painted more shadows than my first piece - but not enough ;)

     

  • HeadwaxHeadwax Posts: 9,989
    Bunyip02 said:

    Carrara render - Gladiator versus Wyvern - Filter Forge Old Book Illustrator filter

     

    This effect intrigues me. I hope you don't mind, but I ran your image through Photoshop to desaturate the reds and yellows, then converted it to black & white (plus a slight tweak to the levels). I think the results are very interesting.

    yes the b and w is very strong

     

  • HeadwaxHeadwax Posts: 9,989
    edited May 2017

    Here's a little more work on previous image. I used PhilW's excellent ocean for Carrara. Topaz Impression custom postwork filter and Topaz Simplify....  . Couldnt get flag to go the right way (they were pointing forward!)  so flipped them in post.

     

    My notes ... not happy with the format (bit too close to square)  and the back sail of the ship seems too bright plus I guess the front sail is badly defined.

     

    Post edited by Headwax on
  • JOHNGARRETTJOHNGARRETT Posts: 127

    @Artini These are super vibrant. I love the look! They remind me of some of the "low poly" renders I see over on the Blender forums.

    I would think these were painted instead of rendered.

    Artini said:

    Polygon Samurai Pack from Unity store imported to Daz Studio as a Collada file. Postwork in Topaz Clean.

    image

    image

     

  • JOHNGARRETTJOHNGARRETT Posts: 127

    This is one I made just a few weeks back using one of the comics methods I adopted.

    It relies on compositing 2-3 renders together in Photoshop/GIMP. The background and laser effect was postwork.

    The text is also done in Photoshop, even though I would normally do it in Illustrator.

    I started a channel and put up a YouTube video on how I made this one here: https://www.youtube.com/watch?v=n4Y6eN4Wr78

    A bit long, but it's an inaugural effort so I plan to get more efficient/brief :P

    And just like an Oscar's speech, I gotta thank @mmitchell_houston for inviting me over here...thanks, man I appreciate it!

  • tkdroberttkdrobert Posts: 3,551
    head wax said:

    Here's a little more work on previous image. I used PhilW's excellent ocean for Carrara. Topaz Impression custom postwork filter and Topaz Simplify....  . Couldnt get flag to go the right way (they were pointing forward!)  so flipped them in post.

     

    My notes ... not happy with the format (bit too close to square)  and the back sail of the ship seems too bright plus I guess the front sail is badly defined.

     

    I like it.

  • tkdroberttkdrobert Posts: 3,551
    edited May 2017

    This is one I made just a few weeks back using one of the comics methods I adopted.

    It relies on compositing 2-3 renders together in Photoshop/GIMP. The background and laser effect was postwork.

    The text is also done in Photoshop, even though I would normally do it in Illustrator.

    I started a channel and put up a YouTube video on how I made this one here: https://www.youtube.com/watch?v=n4Y6eN4Wr78

    A bit long, but it's an inaugural effort so I plan to get more efficient/brief :P

    And just like an Oscar's speech, I gotta thank @mmitchell_houston for inviting me over here...thanks, man I appreciate it!

    Pretty cool.  I'll check out your video as soon as I get a chance.  Thank you for posting it.

    Post edited by tkdrobert on
  • ArtiniArtini Posts: 9,471

    Thanks for the comments, JOHNGARRETT. I actually use Vibrance from Filter Forge, on top of the Topaz Clean, to make the colors pop up.

     

  • This is one I made just a few weeks back using one of the comics methods I adopted. It relies on compositing 2-3 renders together in Photoshop/GIMP. The background and laser effect was postwork. The text is also done in Photoshop, even though I would normally do it in Illustrator.

    I started a channel and put up a YouTube video on how I made this one here: https://www.youtube.com/watch?v=n4Y6eN4Wr78

    A bit long, but it's an inaugural effort so I plan to get more efficient/brief :P

    And just like an Oscar's speech, I gotta thank @mmitchell_houston for inviting me over here...thanks, man I appreciate it!

    Very nice. I didn't have time to watch all of it, but I did watch most of it (I jumped to the end). I really appreciate the hard work you put into it, and the detail (I really like that you didn't skip a lot of steps, as I've seen happen in some other tutorials I've watched). I would suggest two things: Start with an outline of the steps you will be using, and put them on screen. It will help us follow along. Also, you can enter them as bookmarks, or reference them in the notes so people can start/stop as needed. Also, consider breaking it down into smaller chapters. Whereas I might have time to watch a 15 minute video right now, I don't have time for the full hour.

    But those are minor points -- as you said, this is your first stab at a video like this, and I really appreciate the time and effort... plus, you do get good results.

  •     Hello

    I'm a beginner and managed to make the following simple image with a model from DAZ3D.the free trial version of Filter forge and Ron's brushes:

    imageI've seen the following tutorial where the artist uses Poser11: Ok, it's called Comic Book Preview and requires a fair lot of tweaking, but on the whole I think it's worth a try. It requires postwork afterwards too. I usually render one color render and one Comic Book Preview with just the lines. Then I combine them in Ps, using Overlay layer mode. When I have more time I'll post a short tut here for reference. A while ago I posted a pic done in this style to my DAZ gallery ;]
    http://www.daz3d.com/gallery/#images/11602

    Also, a few extra pics I dug out of my computer:

    image image

    Yes, postwork will always be there. But some pretty nice results can be achieved ;) Here's the tutorial, or rather a walk-through.

    image image  image

    I have a couple of questions;How I combine the two renders of the image? How I tweak to my liking and add effects? And finally I need to make it with Poser11 or I can have the same result with DAZ3D,Photoshop and Filter forge?     Thank you all very much,I'm looking forward for your answers

    Thank you SO MUCH for the insightful walk-through, and welcome to this forum! I've been using this method for a while now, and getting very solid results. Although I usually stick to black & white -- I seldom work in full color because my work is printed in b&w.

    To directly answer your question (and I know a lot of people here will disagree), but the short answer is: Using Daz Studio and various filters, you will be able to get close to Poser 11's Comic Book Preview, but you will not get exactly the same sharp results. All of the line art renders I've seen here are similar, but not quite as good as what you can get from Poser 11. Lines generated by Will Timmon's Outline Shader and via LineRender 9000 are very nice, but they are all soft and lack the distinct edges you get with Poser 11. That being said, it might be worth it if you want to invest the time in discovering a workflow that can achieve sharp inked edges. You would get access to more modern models (Genesis 2 and 3, for example) and newer props, which don't always work properly when using the DSON importer to take them to Poser 11. BUT... there's a LOT of great content out there for Poser, so it might be worth it to stick with it and just continue to work with Poser.

    In any case, I look forward to seeing what you have to show us next.

    PS: If you're interested, I have several illustrations using Poser 11 in my gallery: https://www.daz3d.com/gallery/#galleries/221578/

    Thank you very much for your response.I saw your images.those in full colour as well as in black&white.I liked them all,about specifically comic style I liked very much "Powers Beyond Weapons Gear" from the fuul colour.also "Medlab" and "Fight or Flight" and "Bobby E.Studies" from black&white.Because I am beginner can you show me a method to do something similar?(A tutorial,step by step etc).I'm trying to learn.Poser11 has its own models and how can I find models for Poser11?Because you said it doesn't always work properly when using the DSON importer to take models to Poser11 from DAZ3D.Thank you once again.

     

  • HeadwaxHeadwax Posts: 9,989

    This is one I made just a few weeks back using one of the comics methods I adopted.

    It relies on compositing 2-3 renders together in Photoshop/GIMP. The background and laser effect was postwork.

    The text is also done in Photoshop, even though I would normally do it in Illustrator.

    I started a channel and put up a YouTube video on how I made this one here: https://www.youtube.com/watch?v=n4Y6eN4Wr78

    A bit long, but it's an inaugural effort so I plan to get more efficient/brief :P

    And just like an Oscar's speech, I gotta thank @mmitchell_houston for inviting me over here...thanks, man I appreciate it!

     

    triffic stuff, I am a  Carrara user but it's very interesting all the same. I'd recommend skipping to the 50 minutes part for Carrara users to have a look at your render passes and how you work with them - because we can approximate some of them in Carrara and then use your approach.

    cheers from here

     

  • HeadwaxHeadwax Posts: 9,989
    tkdrobert said:
    head wax said:

    Here's a little more work on previous image. I used PhilW's excellent ocean for Carrara. Topaz Impression custom postwork filter and Topaz Simplify....  . Couldnt get flag to go the right way (they were pointing forward!)  so flipped them in post.

     

    My notes ... not happy with the format (bit too close to square)  and the back sail of the ship seems too bright plus I guess the front sail is badly defined.

     

    I like it.

     

    thanks :) I like the painterly effects that came about , it's kind of an awkward composition

     

     

  • HeadwaxHeadwax Posts: 9,989
    Artini said:

    Thanks for the comments, JOHNGARRETT. I actually use Vibrance from Filter Forge, on top of the Topaz Clean, to make the colors pop up.

     

    thanks for that hint

     

  • ArtiniArtini Posts: 9,471
    edited June 2017

    Kheiron - https://www.daz3d.com/fwsa-kheiron-hd-for-genesis-3-male

    in front of the castles from Unity Polygon Knights Pack.

    image

    Castle04pic02ps03.jpg
    1920 x 1080 - 340K
    Post edited by Artini on
  • JOHNGARRETTJOHNGARRETT Posts: 127

    Thanks again, @mmitchell_houston. I know an hour is a big ask, but as I was just starting out, I didn't think I could break it up and say "come back next week...!"

    I've done a  lot of tutorials stuff in the past, mostly Illustrator stuff (including a course for Lynda.com), and even some Blender stuff with the Daz to Blender Teleblender plugin, but the concepts were much shorter in those, and Lynda forces you to break it up in to chapters anyway, with a producer who's constantly keeping you "in check" lol...

    But thanks much for your tips - I appreciate it and will definitely take those to heart! The Daz stuff is a different beast from the other programs because there's so many ways to do so many different things, you can easily end up off on a tangent before you know it.

    Since I'm coming out with a course for this, I actually do have a write-up of this over at my site (in my signature - or link in the description to the video on youtube). Or, if you sign up to be notified of when the course hits you can download a pdf I made of a granular step-by-step of this process. The difference between the video and the pdf is that in the pdf I only use the stock Genesis character. It's more boring, but this way I coud be absolutely sure anyone could follow along. For the video, I felt I needed something more exciting than just a bare Genesis.

    Very nice. I didn't have time to watch all of it, but I did watch most of it (I jumped to the end). I really appreciate the hard work you put into it, and the detail (I really like that you didn't skip a lot of steps, as I've seen happen in some other tutorials I've watched). I would suggest two things: Start with an outline of the steps you will be using, and put them on screen. It will help us follow along. Also, you can enter them as bookmarks, or reference them in the notes so people can start/stop as needed. Also, consider breaking it down into smaller chapters. Whereas I might have time to watch a 15 minute video right now, I don't have time for the full hour.

    But those are minor points -- as you said, this is your first stab at a video like this, and I really appreciate the time and effort... plus, you do get good results.

     

  • JOHNGARRETTJOHNGARRETT Posts: 127

    Thank you, @head wax , especially for the tips for Carrara users. I hope to see something cool that you do with the technique!

    head wax said:

    This is one I made just a few weeks back using one of the comics methods I adopted.

    It relies on compositing 2-3 renders together in Photoshop/GIMP. The background and laser effect was postwork.

    The text is also done in Photoshop, even though I would normally do it in Illustrator.

    I started a channel and put up a YouTube video on how I made this one here: https://www.youtube.com/watch?v=n4Y6eN4Wr78

    A bit long, but it's an inaugural effort so I plan to get more efficient/brief :P

    And just like an Oscar's speech, I gotta thank @mmitchell_houston for inviting me over here...thanks, man I appreciate it!

     

    triffic stuff, I am a  Carrara user but it's very interesting all the same. I'd recommend skipping to the 50 minutes part for Carrara users to have a look at your render passes and how you work with them - because we can approximate some of them in Carrara and then use your approach.

    cheers from here

     

     

  • JOHNGARRETTJOHNGARRETT Posts: 127

    Another great work, @Artini! Do mind revealing how long these types of images take? Is the render itself quick?

    It looks simple, I suspect deceptively so...

    Artini said:

    Kheiron - https://www.daz3d.com/fwsa-kheiron-hd-for-genesis-3-male

    in front of the castles from Unity Polygon Knights Pack.

    image

     

  • HeadwaxHeadwax Posts: 9,989
    Artini said:

    Kheiron - https://www.daz3d.com/fwsa-kheiron-hd-for-genesis-3-male

    in front of the castles from Unity Polygon Knights Pack.

    image

    this style would make excellent backgrounds for more detailed foregrounds??

     

  • HeadwaxHeadwax Posts: 9,989

    JOHNGARRETT   pleasure, I meant to say also that Carrara users should work both backwards and forewards from the 50 min point! I hope you don't mind I added a link in the Carrara NPR thread in the Carrara forum to your vid.

  • ArtiniArtini Posts: 9,471
    edited June 2017

    @JOHNGARRETT: Thanks. The render in Daz Studio iray took less than 5 minutes, but I have Nvidia GTX 1080 in my computer.
    Applying the filters in Photoshop took less than 1 minute for each of them (Topaz Clean and Filter Forge Vibrance).
    The most of the time to get the image was in preparing the scene and adjusting shaders to iray.
    The knigths pack comes originally with Unity materials, so they need to be fixed,
    while using in Daz Studio.

    @head wax: Thanks for the comments. It was a quickie one, but I would like to show the render
    of this well made package for Unity. Probably will explore it more.

    Post edited by Artini on
  • HeadwaxHeadwax Posts: 9,989

    Thanks for the heads up on Old Book Illustrator Bunyip02

    Here's a few Carrara Render passes worked up with Topaz and then using Filter Forge Old Book Illustrator 

     

     

     

     

     

     

  • head wax said:

    Thanks for the heads up on Old Book Illustrator Bunyip02

    Here's a few Carrara Render passes worked up with Topaz and then using Filter Forge Old Book Illustrator 

     

    Hmmmm. In general, I like it. But there is a strange discordance between the foreground and background. Particualrly in the area of his trousers. The color treatment and shadows are really intresting, though. I'm interested in seeing where you can take this.

  •     Hello

    I'm a beginner and managed to make the following simple image with a model from DAZ3D.the free trial version of Filter forge and Ron's brushes:

    imageI've seen the following tutorial where the artist uses Poser11: Ok, it's called Comic Book Preview and requires a fair lot of tweaking, but on the whole I think it's worth a try. It requires postwork afterwards too. I usually render one color render and one Comic Book Preview with just the lines. Then I combine them in Ps, using Overlay layer mode. When I have more time I'll post a short tut here for reference. A while ago I posted a pic done in this style to my DAZ gallery ;]
    http://www.daz3d.com/gallery/#images/11602

    Also, a few extra pics I dug out of my computer:

    image image

    Yes, postwork will always be there. But some pretty nice results can be achieved ;) Here's the tutorial, or rather a walk-through.

    image image  image

    I have a couple of questions;How I combine the two renders of the image? How I tweak to my liking and add effects? And finally I need to make it with Poser11 or I can have the same result with DAZ3D,Photoshop and Filter forge?     Thank you all very much,I'm looking forward for your answers

    Thank you SO MUCH for the insightful walk-through, and welcome to this forum! I've been using this method for a while now, and getting very solid results. Although I usually stick to black & white -- I seldom work in full color because my work is printed in b&w.

    To directly answer your question (and I know a lot of people here will disagree), but the short answer is: Using Daz Studio and various filters, you will be able to get close to Poser 11's Comic Book Preview, but you will not get exactly the same sharp results. All of the line art renders I've seen here are similar, but not quite as good as what you can get from Poser 11. Lines generated by Will Timmon's Outline Shader and via LineRender 9000 are very nice, but they are all soft and lack the distinct edges you get with Poser 11. That being said, it might be worth it if you want to invest the time in discovering a workflow that can achieve sharp inked edges. You would get access to more modern models (Genesis 2 and 3, for example) and newer props, which don't always work properly when using the DSON importer to take them to Poser 11. BUT... there's a LOT of great content out there for Poser, so it might be worth it to stick with it and just continue to work with Poser.

    In any case, I look forward to seeing what you have to show us next.

    PS: If you're interested, I have several illustrations using Poser 11 in my gallery: https://www.daz3d.com/gallery/#galleries/221578/

    Thank you very much for your response.I saw your images.those in full colour as well as in black & white.I liked them all,about specifically comic style I liked very much "Powers Beyond Weapons Gear" from the fuul colour.also "Medlab" and "Fight or Flight" and "Bobby E.Studies" from black&white.Because I am beginner can you show me a method to do something similar? (A tutorial,step by step etc). I'm trying to learn.Poser11 has its own models and how can I find models for Poser11?Because you said it doesn't always work properly when using the DSON importer to take models to Poser11 from DAZ3D.Thank you once again.

     

    Sorry for the short reply tonight, but I'm very tired and should have gone to bed hours ago. First of all, thank you for the knid words about my work. 

    If you plan to work with Poser, you should invest in Michael 4 and Victoria 4. There are TONS of useful props and clothes for them. Even though they are older figures, they are still very versatile and many consider them to be some of the best figures ever created that work equally well in Poser and Daz Studio. 

    Maybe later this month I will finally take the time to sit down and do a tutorial on the method I am using.

    Sorry, gotta run. It's WAY too late, and I'm very tired.

  • mmitchell_houstonmmitchell_houston Posts: 2,484
    edited June 2017

    Tried something different. NOT happy with it, to be honest. This is for print, in b&w, and my previous attempts with this style did not work out well for print, hence my experiment with larger-scale ink strokes. I don't think it's horrible, but there is something wrong with this.

     

    Despite spending the entire evening on this, it is time to discard and try something else.

    EDIT: Made illustration smaller so you can see it closer to print size (06-02-2017)

    Slugfest_Render_(05-31-2017).jpg
    675 x 502 - 116K
    Post edited by mmitchell_houston on
  • mmitchell_houstonmmitchell_houston Posts: 2,484
    edited June 2017

    And just like that, I have something I'm interested in... This has potential.

     

    This fixes the loss-of-focus problem I was having with the previous version.

     

    EDIT: Made illustration smaller so you can see it closer to print size (06-02-2017)

     

    Slugfest_Render_Black_(05-31-2017).jpg
    675 x 502 - 102K
    Post edited by mmitchell_houston on
  • HeadwaxHeadwax Posts: 9,989

     

     

     

    And just like that, I have something I'm interested in... This has potential.

     

    This fixes the loss-of-focus problem I was having with the previous version.

     

    yes cleaning it up really did change the focus to the right point - nice decision.

     

  • HeadwaxHeadwax Posts: 9,989
    edited June 2017
    head wax said:

    Thanks for the heads up on Old Book Illustrator Bunyip02

    Here's a few Carrara Render passes worked up with Topaz and then using Filter Forge Old Book Illustrator 

     

    Hmmmm. In general, I like it. But there is a strange discordance between the foreground and background. Particualrly in the area of his trousers. The color treatment and shadows are really intresting, though. I'm interested in seeing where you can take this.

     

    thanks, yes, the upside down v between the legs... I tried a few tonal values and nothing seemed to work. Nice point about the trousers - I think the textures are causing the discordance. ?? hard to say. I think losing the vine pattern at back left would help too. Moral - always render background in a different pass :)

     

    Post edited by Headwax on
  • head wax said:
    head wax said:

    Thanks for the heads up on Old Book Illustrator Bunyip02

    Here's a few Carrara Render passes worked up with Topaz and then using Filter Forge Old Book Illustrator 

     

    Hmmmm. In general, I like it. But there is a strange discordance between the foreground and background. Particualrly in the area of his trousers. The color treatment and shadows are really intresting, though. I'm interested in seeing where you can take this.

     

    thanks, yes, the upside down v between the legs... I tried a few tonal values and nothing seemed to work. Nice point about the trousers - I think the textures are causing the discordance. ?? hard to say. I think losing the vine pattern at back left would help too. Moral - always render background in a different pass :)

    I think the textures on all of his clothing are problematic in this treatment. They're just too busy and they are distracting because they have the same tonal weight as the background. I think you either need to do a color overlay on the figures, or drop the textures. Right now there's just not enough contrast to make the illustration work. I do like the character design, though.

This discussion has been closed.